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Decompiled source of Dog Asset Lib v1.5.4
FinalDragonDog.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("FinalDragonDog")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Replace eyeless dog with dragon.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0.0+36ef6433010cb67e36004f557a61bc71a9f07397")] [assembly: AssemblyProduct("FinalDragonDog")] [assembly: AssemblyTitle("FinalDragonDog")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace FinalDragonDog { public static class PluginInfo { public const string PLUGIN_GUID = "FinalDragonDog"; public const string PLUGIN_NAME = "FinalDragonDog"; public const string PLUGIN_VERSION = "1.0.0.0"; } } namespace EyelessDragon { public static class PluginInfo { public const string modGUID = "SloppyClock.EyelessDragon"; public const string modName = "EyelessDragon"; public const string modVers = "1.0.0.0"; } [BepInPlugin("SloppyClock.EyelessDragon", "EyelessDragon", "1.0.0.0")] public class ModBase : BaseUnityPlugin { private readonly Harmony harmony = new Harmony("SloppyClock.EyelessDragon"); public static ModBase instance; public static AssetBundle eyelessDragonBundle; public static AssetBundle dearBrackenBundle; public static GameObject dragonObj; public static GameObject deerObj; public static ManualLogSource mls = Logger.CreateLogSource("SloppyClock.EyelessDragon"); private void Awake() { if ((Object)(object)instance == (Object)null) { instance = this; } mls.LogInfo((object)"Plugin EyelessDragon is loaded! (The dragon awakes.)"); string directoryName = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); eyelessDragonBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "dragondog")); if ((Object)(object)eyelessDragonBundle == (Object)null) { mls.LogError((object)"Failed to load custom assets."); return; } dragonObj = eyelessDragonBundle.LoadAsset<GameObject>("DragonDog.prefab"); SkinnedMeshRenderer[] componentsInChildren = dragonObj.GetComponentsInChildren<SkinnedMeshRenderer>(true); SkinnedMeshRenderer[] array = componentsInChildren; SkinnedMeshRenderer[] array2 = array; foreach (SkinnedMeshRenderer val in array2) { ((Component)val).gameObject.layer = LayerMask.NameToLayer("Enemies"); } if ((Object)(object)dragonObj == (Object)null) { mls.LogError((object)"I wasn't able to load my own dragondog prefab.."); } dearBrackenBundle = AssetBundle.LoadFromFile(Path.Combine(directoryName, "radium")); if ((Object)(object)dearBrackenBundle == (Object)null) { mls.LogError((object)"Failed to load custom assets."); return; } deerObj = dearBrackenBundle.LoadAsset<GameObject>("radiumdesu.prefab"); if ((Object)(object)dragonObj == (Object)null) { mls.LogError((object)"I wasn't able to load my own dragondog prefab.."); } Harmony.CreateAndPatchAll(Assembly.GetExecutingAssembly(), (string)null); } } } namespace EyelessDragon.Patches { [HarmonyPatch(typeof(MouthDogAI), "Start")] public class MouthdogPatch { public static ManualLogSource mls = Logger.CreateLogSource("SloppyClock.EyelessDragon"); public void Update() { } [HarmonyPostfix] public static void EyelessDragonSwap(MouthDogAI __instance) { //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_0112: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01ce: Unknown result type (might be due to invalid IL or missing references) mls.LogInfo((object)"Swapping Dog."); if ((Object)(object)ModBase.dragonObj == (Object)null) { mls.LogError((object)"Could not find new dog model!"); return; } Transform val = ((Component)__instance).transform.Find("MouthDogModel"); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Could not get the MouthDogModel!"); return; } Transform val2 = val.Find("AnimContainer").Find("Armature"); if ((Object)(object)val2 == (Object)null) { mls.LogError((object)"Could not get the armature!"); return; } Renderer[] componentsInChildren = ((Component)val).GetComponentsInChildren<Renderer>(); foreach (Renderer val3 in componentsInChildren) { val3.enabled = false; } GameObject val4 = Object.Instantiate<GameObject>(ModBase.dragonObj); mls.LogInfo((object)"New dog loaded."); val4.transform.SetParent(val); val4.transform.localPosition = Vector3.zero; val4.transform.localRotation = Quaternion.identity; val4.transform.localScale = Vector3.one; Transform[] componentsInChildren2 = ((Component)val2).GetComponentsInChildren<Transform>(); Transform[] componentsInChildren3 = val4.GetComponentsInChildren<Transform>(); string[] source = new string[2] { "Neck1", "Neck2" }; Transform[] array = componentsInChildren2; foreach (Transform val5 in array) { Transform[] array2 = componentsInChildren3; foreach (Transform val6 in array2) { if (((Object)val6).name == ((Object)val5).name) { val6.SetParent(val5, true); if (source.Contains(((Object)val6).name)) { val6.position += val6.up * 0.5f; } break; } } } } } } namespace EyelessDragon.BrackenPatches { [HarmonyPatch(typeof(FlowermanAI), "Start")] public class BrackenPatch { public static ManualLogSource mls = Logger.CreateLogSource("SloppyClock.EyelessDragon"); [HarmonyPostfix] private static void BrackenSwap(FlowermanAI __instance) { //IL_0064: Unknown result type (might be due to invalid IL or missing references) GameObject val = Object.Instantiate<GameObject>(ModBase.deerObj); Transform[] componentsInChildren = ((Component)__instance).GetComponentsInChildren<Transform>(); foreach (Transform val2 in componentsInChildren) { if (((Object)val2).name == "Head1") { val.transform.SetParent(val2, true); break; } } val.transform.localPosition = new Vector3(0f, 0.67f, 0.7f); mls.LogInfo((object)"Your Deer Friend ;)"); } } }