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DangerGift
Opening a Present has a chance to unleash a monster or a live trap instead of loot. Host-synced and highly configurable.
CHANGELOG
Changelog
1.0.0
- Initial release for Lethal Company v81.
- Opening a Present has a configurable chance (
SpawnChance, default 0.15) to spawn a monster or a live trap instead of its loot. Only Presents are affected. - The box opens empty first, then the entity appears after a short delay (
SpawnDelay) — a beat to react. - Monster pool is built from every loaded enemy and picked with an independent RNG, so any allowed monster can appear on any moon and the choice is genuinely random.
- Inside/outside rule so outdoor monsters aren't dropped into the facility (and vice-versa), with
AllowOutsideSpawnInside,AllowInsideSpawnOutsideandIgnoreInsideOutsideRuleto relax it. - Traps: Landmines by default; Turrets and Spike traps are opt-in. Traps are plain live hazards (a mine detonates when stepped on).
- Monster allow/block lists, per-trap toggles, separate monster/trap chances, and a per-moon ignore list.
- Optional
PreventOpeningOnShip: presents can only be opened while landed on a moon and standing outside the ship (blocked aboard the ship and in orbit / after take-off). - Host-authoritative: only the host rolls and spawns; results replicate to clients via Unity Netcode. Uses the game's own present-opening routine and vanilla networked spawns — no custom network objects.
- Every setting is editable in-game via LethalConfig (auto-detected, optional).