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Decompiled source of GiveMeThat v1.0.2
GiveMeThat.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using GiveMeThat.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GiveMeThat")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GiveMeThat")] [assembly: AssemblyCopyright("Copyright © 2024")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("11fd357e-c9dc-4851-92e5-5f86dc7c7d7e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace GiveMeThat { [BepInPlugin("ShrekMod.GiveMeThat", "Give Me That Item", "1.0.0")] public class GiveItNOW : BaseUnityPlugin { private const string modGUID = "ShrekMod.GiveMeThat"; private const string modName = "Give Me That Item"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("ShrekMod.GiveMeThat"); private static GiveItNOW Instance; internal ManualLogSource mls; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("ShrekMod.GiveMeThat"); mls.LogInfo((object)"Give it NOW has awoken :)"); harmony.PatchAll(typeof(GiveItNOW)); harmony.PatchAll(typeof(PlayerControllerBPatch)); } } } namespace GiveMeThat.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class PlayerControllerBPatch { [HarmonyPatch("Update")] [HarmonyPostfix] private static void MoreRangePatch(ref float ___grabDistance) { ___grabDistance = 100000f; } } }