Decompiled source of FamilyDiscordLootBug v1.0.1

FamilyDiscordLootBug.dll

Decompiled 2 years ago
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using FamilyDiscordLootBug.Patches;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("FamilyDiscordLootBug")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FamilyDiscordLootBug")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("abd222f4-7913-423d-88ec-95b3364697cd")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace FamilyDiscordLootBug
{
	[BepInPlugin("SpiceGoblin.FamilyDiscordLootBug", "Family Discord Loot Bug", "1.0.0")]
	public class LootBug : BaseUnityPlugin
	{
		private const string modGUID = "SpiceGoblin.FamilyDiscordLootBug";

		private const string modName = "Family Discord Loot Bug";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("SpiceGoblin.FamilyDiscordLootBug");

		private static LootBug Instance;

		internal ManualLogSource mls;

		internal static List<AudioClip> SoundFX;

		internal static AssetBundle Bundle;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("SpiceGoblin.FamilyDiscordLootBug");
			mls.LogInfo((object)"The Loot Bug has awaken.");
			harmony.PatchAll(typeof(HoarderBugAIPatch));
			mls = ((BaseUnityPlugin)this).Logger;
			SoundFX = new List<AudioClip>();
			Bundle = AssetBundle.LoadFromFile(((BaseUnityPlugin)Instance).Info.Location.TrimEnd("FamilyDiscordLootBug.dll".ToCharArray()) + "\\lootbug");
			if ((Object)(object)Bundle != (Object)null)
			{
				mls.LogInfo((object)"Successfully loaded asset bundle.");
				SoundFX = Bundle.LoadAllAssets<AudioClip>().ToList();
			}
			else
			{
				mls.LogError((object)"Failed to load asset bundle.");
			}
		}
	}
}
namespace FamilyDiscordLootBug.Patches
{
	[HarmonyPatch(typeof(HoarderBugAI))]
	internal class HoarderBugAIPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void OverrideAudio(HoarderBugAI __instance)
		{
			List<AudioClip> list = new List<AudioClip>
			{
				LootBug.SoundFX[0],
				LootBug.SoundFX[4]
			};
			__instance.angryScreechSFX = list.ToArray();
			__instance.angryVoiceSFX = LootBug.SoundFX[5];
			__instance.bugFlySFX = LootBug.SoundFX[3];
			List<AudioClip> list2 = new List<AudioClip>
			{
				LootBug.SoundFX[3],
				LootBug.SoundFX[6],
				LootBug.SoundFX[8],
				LootBug.SoundFX[1],
				LootBug.SoundFX[2]
			};
			__instance.chitterSFX = list2.ToArray();
		}
	}
}