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Decompiled source of GlorpBall v1.0.0
BepInEx/plugins/GlorpScrap/GlorpScrap.dll
Decompiled 9 months agousing System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("GlorpScrap")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("GlorpScrap")] [assembly: AssemblyCopyright("Copyright © 2025")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("677572e8-7194-4223-bcd6-d75a6af1114e")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace GlorpScrap; [BepInPlugin("glorpyglorpglorpfrot", "GlorpScrap", "1.0.0.0")] public class GlorpMain : BaseUnityPlugin { private const string modGUID = "glorpyglorpglorpfrot"; private const string modName = "GlorpScrap"; private const string modVersion = "1.0.0.0"; private readonly Harmony harmony = new Harmony("glorpyglorpglorpfrot"); private static GlorpMain Instance; internal ManualLogSource mls; public static AssetBundle MyCustomAssets; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "glorpitem"); MyCustomAssets = AssetBundle.LoadFromFile(text); Item val = MyCustomAssets.LoadAsset<Item>("Assets/GlorpItem.asset"); NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab); Utilities.FixMixerGroups(val.spawnPrefab); Items.RegisterScrap(val, 45, (LevelTypes)(-1)); TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>(); val2.clearPreviousText = true; val2.displayText = "Glorpy Glorp Glorp Vorp?"; Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, 0); mls = Logger.CreateLogSource("glorpyglorpglorpfrot"); mls.LogInfo((object)"Mod Awake"); } }