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NavMeshLib
A helper NavMesh library for Lethal Company.
CHANGELOG
Changelog
3.1.0 - 2026-10-5
- Fixed CustomNavMeshModifier not rebaking the Navmesh if it was disabled or re-enabled.
- Fixed a bug with CustomNavMeshModifier.CreateFromColliders sometimes not creating and adding NavMeshUpdater to the newly created CustomNavMeshModifier.
3.0.0 - 2026-10-1
It's time for a requested feature that has been asked for a while now. The ability to dynamically create NavMeshModifierVolumes anything you want, for example, custom interiors, traps, and so much more.
- Added CustomNavMeshModifier, A helper mono behavior that allows for dynamic creation of NavMeshModifierVolume(s) for custom interiors, traps, and so much more.....
- Improved NavMeshUpdater and NavMeshUtil with a centralized BuildNavMeshAsync.
- Fixed a race condition that caused the interior to not render
2.0.0 - 2026-09-8
Had some people bring up to me a few improvements and inconsistencies with the API. This update exists to add said improvements.
- Made RebakeExteriorNavMesh and RebakeDunGenNavMesh consistent with BuildNavMeshAsync and UpdateNavMeshDelayed by giving them the same Action callbacks.
- Made a minor optimization to CustomNavMeshAgentHelper
- Gave NavMeshUpdater a new field environmentObject. Allows moon makers to specifiy the environmentObject themself.
1.0.0 - 2026-09-8
- Initial release