Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Decompiled source of Sounds Pack v1.0.2
BepInEx/Plugins/FnafPowerOutage.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using FnafPowerOutage.Patches; using HarmonyLib; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("FnafPowerOutage")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("FnafPowerOutage")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("30dedb46-5e2f-4907-98c0-4faa8f523b66")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] namespace FnafPowerOutage { [BepInPlugin("atg.FnafPowerOutage", "Fnaf Power Outage", "1.0.1")] public class PowerOutageBase : BaseUnityPlugin { private const string modGUID = "atg.FnafPowerOutage"; private const string modName = "Fnaf Power Outage"; private const string modVersion = "1.0.1"; private Harmony harmony = new Harmony("atg.FnafPowerOutage"); private static PowerOutageBase Instance; internal ManualLogSource mls; internal static AudioClip[] newSFX; private void Awake() { //IL_0081: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("atg.FnafPowerOutage"); mls.LogInfo((object)"Starting Fnaf Power Outage"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "FnafPowerOutage.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "toreadormarch"; mls.LogInfo((object)text3); AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/toreadormarch.mp3"); harmony.PatchAll(typeof(HudManagerPatch)); mls.LogInfo((object)"FnafPowerOutage Mod is loaded"); harmony.PatchAll(typeof(PowerOutageBase)); } } } namespace FnafPowerOutage.Patches { [HarmonyPatch(typeof(HUDManager))] internal class HudManagerPatch { [HarmonyPatch("Start")] [HarmonyPrefix] public static void powerOutageAudioPatch(ref AudioClip ___radiationWarningAudio) { AudioClip[] newSFX = PowerOutageBase.newSFX; if (newSFX != null && newSFX.Length != 0) { AudioClip val = newSFX[0]; ___radiationWarningAudio = val; } } } }
BepInEx/Plugins/HawkScream.dll
Decompiled 2 years agousing System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using HawkScreamSFX.Patches; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("HawkScream")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("HawkScream")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("f7d716ce-51c4-4220-be5f-9c25ee5740e5")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")] [assembly: AssemblyVersion("1.0.0.0")] namespace HawkScreamSFX { [BepInPlugin("Ex.HawkScreamSFXMod", "Ex Hawk Scream SFX Mod", "1.0.0")] public class HawkScreamSFXBase : BaseUnityPlugin { private const string modGUID = "Ex.HawkScreamSFXMod"; private const string modName = "Ex Hawk Scream SFX Mod"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Ex.HawkScreamSFXMod"); private static HawkScreamSFXBase Instance; internal ManualLogSource mls; internal static AudioClip[] newHawkScreamSFX; internal static AudioClip[] newHawkLaughSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("Ex.HawkScreamSFXMod"); mls.LogInfo((object)"HawkScream has initiated"); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "HawkScream.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "HawkScreamSFX"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newHawkScreamSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/RubCaw.mp3"); newHawkLaughSFX = val.LoadAssetWithSubAssets<AudioClip>("Assets/Squeaky.mp3"); harmony.PatchAll(typeof(HawkScreamSFXBase)); harmony.PatchAll(typeof(HawkScreamPatch)); harmony.PatchAll(typeof(HawkLaughPatch)); mls.LogInfo((object)"HawkScream SFX mod has loaded."); } } } namespace HawkScreamSFX.Patches { [HarmonyPatch(typeof(BaboonBirdAI))] internal class HawkLaughPatch { [HarmonyPatch("DoAIInterval")] [HarmonyPrefix] public static void HawkLaughSFXPatch(ref AudioClip[] ___cawLaughSFX) { ___cawLaughSFX = HawkScreamSFXBase.newHawkLaughSFX; } } [HarmonyPatch(typeof(BaboonBirdAI))] internal class HawkScreamPatch { [HarmonyPatch("Update")] [HarmonyPrefix] public static void HawkScreamSFXPatch(ref AudioClip[] ___cawScreamSFX) { ___cawScreamSFX = HawkScreamSFXBase.newHawkScreamSFX; } } }
BepInEx/Plugins/LandMineFartReverb.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LandMineFartReverb.Patches; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("LandMineFartReverb")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LandMineFartReverb")] [assembly: AssemblyTitle("LandMineFartReverb")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace LandMineFartReverb { [BepInPlugin("sunnobunno.landminefartreverb", "Land Mine Fart Reverb", "1.0.2")] public class LandMineFartReverbBase : BaseUnityPlugin { private const string modGUID = "sunnobunno.landminefartreverb"; private const string modName = "Land Mine Fart Reverb"; private const string modVersion = "1.0.2"; private readonly Harmony harmony = new Harmony("sunnobunno.landminefartreverb"); private static LandMineFartReverbBase? Instance; internal ManualLogSource? mls; internal static AudioClip[]? newMineDetonate; internal static AudioClip[]? newMineDetonateFar; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("sunnobunno.landminefartreverb"); mls.LogInfo((object)"sunnobunno.landminefartreverb is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "LandMineFartReverb.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "fartwithreverb"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newMineDetonate = val.LoadAssetWithSubAssets<AudioClip>("Assets/fartwithreverb.mp3"); newMineDetonateFar = val.LoadAssetWithSubAssets<AudioClip>("Assets/fartwithreverb.mp3"); harmony.PatchAll(typeof(LandminePatch)); mls.LogInfo((object)"sunnobunno.landminefartreverb is loaded. Pee-yeww."); } } } namespace LandMineFartReverb.Patches { [HarmonyPatch(typeof(Landmine))] internal class LandminePatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(ref AudioClip ___mineDetonate, ref AudioClip ___mineDetonateFar) { AudioClip val = LandMineFartReverbBase.newMineDetonate[0]; ___mineDetonate = val; AudioClip val2 = LandMineFartReverbBase.newMineDetonateFar[0]; ___mineDetonateFar = val2; } } }
BepInEx/Plugins/LCFartLizards.dll
Decompiled 2 years agousing System; using System.CodeDom.Compiler; using System.ComponentModel; using System.Diagnostics; using System.Globalization; using System.Reflection; using System.Resources; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using LCFartLizards.Properties; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LCFartLizards")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Spore lizards fart instead")] [assembly: AssemblyFileVersion("1.2.1.0")] [assembly: AssemblyInformationalVersion("1.2.1+0e5b5b266cd12247451733a48a210dfba5fe1c79")] [assembly: AssemblyProduct("LCFartLizards")] [assembly: AssemblyTitle("LCFartLizards")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.2.1.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LCFartLizards { [BepInPlugin("LCFartLizards", "LCFartLizards", "1.2.1")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(PufferAI), "Start")] public static class PufferAIPatch { public static void Prefix(ref PufferAI __instance) { __instance.puff = audioClip; } } private Harmony harmony; public static AudioClip audioClip; public static bool audioClipLoaded; public void Awake() { //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Expected O, but got Unknown ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin LCFartLizards is loaded!"); harmony = new Harmony("LCFartLizards"); harmony.PatchAll(); LoadAudioClip(); } private void LoadAudioClip() { AssetBundle val = AssetBundle.LoadFromMemory(Resources.lcfartlizards); if ((Object)(object)val != (Object)null) { audioClip = val.LoadAsset<AudioClip>("Assets/LizardSound.mp3"); if ((Object)(object)audioClip != (Object)null) { audioClipLoaded = true; ((BaseUnityPlugin)this).Logger.LogInfo((object)"Audio clip loaded successfully!"); } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load audio clip!"); } } else { ((BaseUnityPlugin)this).Logger.LogError((object)"Failed to load asset bundle!"); } } } public static class PluginInfo { public const string PLUGIN_GUID = "LCFartLizards"; public const string PLUGIN_NAME = "LCFartLizards"; public const string PLUGIN_VERSION = "1.2.1"; } } namespace LCFartLizards.Properties { [GeneratedCode("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")] [DebuggerNonUserCode] [CompilerGenerated] public class Resources { private static ResourceManager resourceMan; private static CultureInfo resourceCulture; [EditorBrowsable(EditorBrowsableState.Advanced)] public static ResourceManager ResourceManager { get { if (resourceMan == null) { ResourceManager resourceManager = new ResourceManager("LCFartLizards.Properties.Resources", typeof(Resources).Assembly); resourceMan = resourceManager; } return resourceMan; } } [EditorBrowsable(EditorBrowsableState.Advanced)] public static CultureInfo Culture { get { return resourceCulture; } set { resourceCulture = value; } } public static byte[] lcfartlizards { get { object @object = ResourceManager.GetObject("lcfartlizards", resourceCulture); return (byte[])@object; } } internal Resources() { } } }
BepInEx/Plugins/YippeeMod.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using YippeeMod.Patches; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("YippeeMod")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("YippeeMod")] [assembly: AssemblyTitle("YippeeMod")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace YippeeMod { [BepInPlugin("sunnobunno.YippeeMod", "Yippee tbh mod", "1.2.2")] public class YippeeModBase : BaseUnityPlugin { private const string modGUID = "sunnobunno.YippeeMod"; private const string modName = "Yippee tbh mod"; private const string modVersion = "1.2.2"; private readonly Harmony harmony = new Harmony("sunnobunno.YippeeMod"); private static YippeeModBase? Instance; internal ManualLogSource? mls; internal static AudioClip[]? newSFX; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } mls = Logger.CreateLogSource("sunnobunno.YippeeMod"); mls.LogInfo((object)"sunnobunno.YippeeMod is loading."); string location = ((BaseUnityPlugin)Instance).Info.Location; string text = "YippeeMod.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "yippeesound"; AssetBundle val = AssetBundle.LoadFromFile(text3); if ((Object)(object)val == (Object)null) { mls.LogError((object)"Failed to load audio assets!"); return; } newSFX = val.LoadAssetWithSubAssets<AudioClip>("assets/yippee-tbh.mp3"); harmony.PatchAll(typeof(HoarderBugPatch)); mls.LogInfo((object)"sunnobunno.YippeeMod is loaded. Yippee!!!"); } } } namespace YippeeMod.Patches { [HarmonyPatch(typeof(HoarderBugAI))] internal class HoarderBugPatch { [HarmonyPatch("Start")] [HarmonyPostfix] public static void hoarderBugAudioPatch(ref AudioClip[] ___chitterSFX) { AudioClip[] newSFX = YippeeModBase.newSFX; ___chitterSFX = newSFX; } } }