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Decompiled source of Salty Stuff v0.1.1
HolyEnergyDrinks.dll
Decompiled 2 years agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using GameNetcodeStuff; using HarmonyLib; using LethalLib.Modules; using Microsoft.CodeAnalysis; using TMPro; using Unity.Netcode; using UnityEngine; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("HolyEnergyDrinks")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("HolyEnergyDrinks")] [assembly: AssemblyTitle("HolyEnergyDrinks")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace HolyEnergyDrinks { public class HolyEnergyItem : GrabbableObject { private bool hasUsedEnergy; public ParticleSystem useParticle; public AudioSource useAudioSource; public AudioClip useAudioClip; public override void ItemActivate(bool used, bool buttonDown = true) { //IL_0077: Unknown result type (might be due to invalid IL or missing references) ((GrabbableObject)this).ItemActivate(used, buttonDown); if (!((Object)(object)base.playerHeldBy == (Object)null) && !hasUsedEnergy) { hasUsedEnergy = true; base.playerHeldBy.activatingItem = true; useAudioSource.PlayOneShot(useAudioClip); WalkieTalkie.TransmitOneShotAudio(useAudioSource, useAudioClip, 1f); RoundManager.Instance.PlayAudibleNoise(((Component)useAudioSource).transform.position, 8f, 0.5f, 0, base.isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 0); ((MonoBehaviour)this).StartCoroutine(Plugin.Instance.TempMoveSpeedBuff(base.playerHeldBy)); UseHolyEnergyServerRpc(); ((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy); } } public override void PocketItem() { ((GrabbableObject)this).PocketItem(); base.playerHeldBy.activatingItem = false; } [ServerRpc(RequireOwnership = false)] public void UseHolyEnergyServerRpc() { NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening && (networkManager.IsServer || networkManager.IsHost)) { UseHolyEnergyClientRpc(); } } [ClientRpc] public void UseHolyEnergyClientRpc() { //IL_0060: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (!((Object)(object)networkManager == (Object)null) && networkManager.IsListening) { useAudioSource.PlayOneShot(useAudioClip); WalkieTalkie.TransmitOneShotAudio(useAudioSource, useAudioClip, 1f); RoundManager.Instance.PlayAudibleNoise(((Component)useAudioSource).transform.position, 8f, 0.5f, 0, base.isInShipRoom && StartOfRound.Instance.hangarDoorsClosed, 0); if ((Object)(object)base.playerHeldBy != (Object)null) { base.playerHeldBy.activatingItem = false; ((GrabbableObject)this).DestroyObjectInHand(base.playerHeldBy); } } } } [BepInPlugin("TheBonBon.SaltyStuff", "Salty Stuff", "0.0.1")] public class Plugin : BaseUnityPlugin { [HarmonyPatch(typeof(HUDManager))] internal class HUDManagerPatch { [HarmonyPostfix] [HarmonyPatch("Start")] private static void StartPatch(ref HUDManager __instance) { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_0017: Expected O, but got Unknown //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_009a: Unknown result type (might be due to invalid IL or missing references) GameObject val = GameObject.Find("Systems/UI/Canvas/IngamePlayerHUD/HandsFullText"); GameObject val2 = new GameObject("BuffIcon"); val2.transform.SetParent(val.transform, false); buffUI = val2.AddComponent<TextMeshProUGUI>(); ((TMP_Text)buffUI).font = ((TMP_Text)__instance.controlTipLines[0]).font; ((TMP_Text)buffUI).fontSize = 8f; ((Behaviour)buffUI).enabled = false; ((Graphic)buffUI).color = Color.white; ((TMP_Text)buffUI).alignment = (TextAlignmentOptions)514; val2.GetComponent<RectTransform>().anchoredPosition = new Vector2(0f, -35f); } } private const string modGUID = "TheBonBon.SaltyStuff"; private const string modName = "Salty Stuff"; private const string modVersion = "0.0.1"; public static Plugin Instance; private static TextMeshProUGUI buffUI; private void Awake() { //IL_0040: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown if ((Object)(object)Instance == (Object)null) { Instance = this; } string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "holyenergydrinks"); AssetBundle val = AssetBundle.LoadFromFile(text); Harmony val2 = new Harmony("TheBonBon.SaltyStuff"); val2.PatchAll(); List<string> list = new List<string> { "Assets/Items/Hydration/HolyHydrationKiwi.asset", "Assets/Items/Hydration/HolyHydrationGrapefruit.asset", "Assets/Items/Hydration/HolyHydrationPeach.asset", "Assets/Items/Ice/HolyIceRaspberryVanilla.asset", "Assets/Items/Ice/HolyIcePeachNectarine.asset", "Assets/Items/Ice/HolyIceLimeMint.asset", "Assets/Items/Energy/HolyEnergyShark.asset", "Assets/Items/Energy/HolyEnergyBear.asset", "Assets/Items/Energy/HolyEnergyWolf.asset", "Assets/Items/Energy/HolyEnergyCheetah.asset", "Assets/Items/Energy/HolyEnergyCobra.asset", "Assets/Items/Energy/HolyEnergyRaptor.asset", "Assets/Items/Shaker/HolyShakerEnergyCobra.asset", "Assets/Items/Shaker/HolyShakerEnergyCheetah.asset", "Assets/Items/Shaker/HolyShakerEnergyWolf.asset", "Assets/Items/Shaker/HolyShakerEnergyShark.asset", "Assets/Items/Shaker/HolyShakerEnergyRaptor.asset", "Assets/Items/Shaker/HolyShakerEnergyBear.asset" }; foreach (string item in list) { Item val3 = val.LoadAsset<Item>(item); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Items.RegisterScrap(val3, 40, (LevelTypes)(-1)); } ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin TheBonBon.SaltyStuff is loaded!"); } public IEnumerator TempMoveSpeedBuff(PlayerControllerB player) { ((Behaviour)buffUI).enabled = true; float normalSpeed = player.movementSpeed; player.movementSpeed *= 2f; for (float buffTime = 60f; buffTime > 0f; buffTime -= 1f) { ((TMP_Text)buffUI).text = "Speed Buff: " + Mathf.CeilToInt(buffTime); yield return (object)new WaitForSeconds(1f); } player.movementSpeed = normalSpeed; ((Behaviour)buffUI).enabled = false; } } }