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Decompiled source of KeepPlaying v1.0.0
KeepPlaying.dll
Decompiled 20 hours agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyCompany("TheDogeThatSilent")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyCopyright("大狗叫制作 - TheDogeThatSilent")] [assembly: AssemblyDescription("Boombox keeps playing music when switching item slots")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("KeepPlaying")] [assembly: AssemblyTitle("KeepPlaying")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace KeepPlaying { [BepInPlugin("TheDogeThatSilent.KeepPlaying", "KeepPlaying", "1.0.0")] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) ((BaseUnityPlugin)this).Logger.LogInfo((object)"大狗叫制作 - KeepPlaying v1.0.0"); new Harmony("TheDogeThatSilent.KeepPlaying").PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"KeepPlaying patches applied!"); } } internal static class PluginInfo { public const string PLUGIN_GUID = "TheDogeThatSilent.KeepPlaying"; public const string PLUGIN_NAME = "KeepPlaying"; public const string PLUGIN_VERSION = "1.0.0"; } [HarmonyPatch(typeof(BoomboxItem), "PocketItem")] internal static class PocketItemPatch { internal static void Prefix(BoomboxItem __instance) { if (__instance.isPlayingMusic) { StartMusicPatch.SuppressStop = true; } } internal static void Postfix() { StartMusicPatch.SuppressStop = false; } } [HarmonyPatch(typeof(BoomboxItem), "StartMusic")] internal static class StartMusicPatch { internal static bool SuppressStop; internal static bool Prefix(bool startMusic, bool pitchDown) { if (!startMusic && !pitchDown && SuppressStop) { return false; } return true; } } }