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EqualInteriors
Gives every interior allowed on a moon the same chance to spawn, so modded interiors actually show up. Host-only.
By TheFixer
| Last updated | 2 hours ago |
| Total downloads | 12 |
| Total rating | 0 |
| Categories | Interiors Tweaks & Quality Of Life AI Generated |
| Dependency string | TheFixer-EqualInteriors-1.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13README
EqualInteriors
Modded interiors often get a tiny weight next to the vanilla ones (the Facility can be 300 against a modded interior's 10), so some barely or never show up. EqualInteriors gives every interior that's allowed on the current moon the same chance: with 5 options, each has 20%.
Works with any interior registered through LethalLevelLoader. Only the host needs it, since the host picks the interior and LethalLevelLoader sends the choice to everyone.
Every landing logs the options and odds to BepInEx/LogOutput.log, for example:
Experimentation: 5 interiors at equal odds (20% each): Facility, Haunted Mansion, ...
Config (TheFixer.EqualInteriors.cfg)
AllowAllInteriorsOnEveryMoon(defaultfalse): normally each moon only uses the interiors its mods allow there. Set totrueto let every interior appear on every moon. Some interiors are built for specific moons and may look or play oddly elsewhere.ExcludedInteriors: comma-separated names to never pick, e.g.Mineshaft, Haunted Mansion. Use the names from the log.