Decompiled source of HighTides Debug Menu v1.0.1

HighTidesDebugMenu/com.hightide.lc.debugmenu.dll

Decompiled 3 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TidesDebugMenu.Components;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Controls;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("com.hightide.lc.debugmenu")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("TidesDebugMenu")]
[assembly: AssemblyTitle("com.hightide.lc.debugmenu")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace TidesDebugMenu
{
	[BepInPlugin("com.hightide.lc.debugmenu", "TidesDebugMenu", "1.0.0")]
	public class TidesDebugMenu : BaseUnityPlugin
	{
		public static TidesDebugMenu Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Patch();
			Logger.LogInfo((object)"com.hightide.lc.debugmenu v1.0.0 has loaded!");
		}

		internal static void Patch()
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			if (Harmony == null)
			{
				Harmony = new Harmony("com.hightide.lc.debugmenu");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
		}

		internal static void Unpatch()
		{
			Logger.LogDebug((object)"Unpatching...");
			Harmony? harmony = Harmony;
			if (harmony != null)
			{
				harmony.UnpatchSelf();
			}
			Logger.LogDebug((object)"Finished unpatching!");
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.hightide.lc.debugmenu";

		public const string PLUGIN_NAME = "TidesDebugMenu";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace TidesDebugMenu.Patches
{
	[HarmonyPatch(typeof(PlayerControllerB))]
	internal class PlayerControllerBPatch_
	{
		[CompilerGenerated]
		private sealed class <AddDebuggerOnPlayerReady>d__3 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public PlayerControllerB __instance;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <AddDebuggerOnPlayerReady>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					break;
				case 1:
					<>1__state = -1;
					break;
				}
				if ((Object)(object)StartOfRound.Instance.localPlayerController == (Object)null)
				{
					<>2__current = null;
					<>1__state = 1;
					return true;
				}
				if ((Object)(object)__instance == (Object)(object)StartOfRound.Instance.localPlayerController && (Object)(object)((Component)__instance).GetComponent<HTDebugMenu>() == (Object)null)
				{
					((Component)__instance).gameObject.AddComponent<HTDebugMenu>();
				}
				return false;
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private static float startSprintTime;

		private static float startSprintMeter;

		[HarmonyPatch("Start")]
		[HarmonyPrefix]
		private static void Start_Prefix(PlayerControllerB __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(AddDebuggerOnPlayerReady(__instance));
		}

		[IteratorStateMachine(typeof(<AddDebuggerOnPlayerReady>d__3))]
		private static IEnumerator AddDebuggerOnPlayerReady(PlayerControllerB __instance)
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <AddDebuggerOnPlayerReady>d__3(0)
			{
				__instance = __instance
			};
		}
	}
}
namespace TidesDebugMenu.Components
{
	public class HTDebugMenu : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <CheckForSpawnedEntitiesAndPopulate>d__10 : IEnumerator<object>, IEnumerator, IDisposable
		{
			private int <>1__state;

			private object <>2__current;

			public HTDebugMenu <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <CheckForSpawnedEntitiesAndPopulate>d__10(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_046b: Unknown result type (might be due to invalid IL or missing references)
				//IL_0475: Expected O, but got Unknown
				int num = <>1__state;
				HTDebugMenu hTDebugMenu = <>4__this;
				switch (num)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					hTDebugMenu._spawnedEntities[typeof(BaboonBirdAI)] = (Object)(object)Object.FindObjectOfType<BaboonBirdAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(StingrayAI)] = (Object)(object)Object.FindObjectOfType<StingrayAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(ClaySurgeonAI)] = (Object)(object)Object.FindObjectOfType<ClaySurgeonAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(FlowermanAI)] = (Object)(object)Object.FindObjectOfType<FlowermanAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(SandSpiderAI)] = (Object)(object)Object.FindObjectOfType<SandSpiderAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(ButlerEnemyAI)] = (Object)(object)Object.FindObjectOfType<ButlerEnemyAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(CadaverGrowthAI)] = (Object)(object)Object.FindObjectOfType<CadaverGrowthAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(CadaverBloomAI)] = (Object)(object)Object.FindObjectOfType<CadaverBloomAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(RedLocustBees)] = (Object)(object)Object.FindObjectOfType<RedLocustBees>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(SpringManAI)] = (Object)(object)Object.FindObjectOfType<SpringManAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(SandWormAI)] = (Object)(object)Object.FindObjectOfType<SandWormAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(MouthDogAI)] = (Object)(object)Object.FindObjectOfType<MouthDogAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(PumaAI)] = (Object)(object)Object.FindObjectOfType<PumaAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(ForestGiantAI)] = (Object)(object)Object.FindObjectOfType<ForestGiantAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(DressGirlAI)] = (Object)(object)Object.FindObjectOfType<DressGirlAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(GiantKiwiAI)] = (Object)(object)Object.FindObjectOfType<GiantKiwiAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(HoarderBugAI)] = (Object)(object)Object.FindObjectOfType<HoarderBugAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(BlobAI)] = (Object)(object)Object.FindObjectOfType<BlobAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(JesterAI)] = (Object)(object)Object.FindObjectOfType<JesterAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(BushWolfEnemy)] = (Object)(object)Object.FindObjectOfType<BushWolfEnemy>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(CaveDwellerAI)] = (Object)(object)Object.FindObjectOfType<CaveDwellerAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(DoublewingAI)] = (Object)(object)Object.FindObjectOfType<DoublewingAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(ButlerBeesEnemyAI)] = (Object)(object)Object.FindObjectOfType<ButlerBeesEnemyAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(MaskedPlayerEnemy)] = (Object)(object)Object.FindObjectOfType<MaskedPlayerEnemy>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(NutcrackerEnemyAI)] = (Object)(object)Object.FindObjectOfType<NutcrackerEnemyAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(RadMechAI)] = (Object)(object)Object.FindObjectOfType<RadMechAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(DocileLocustBeesAI)] = (Object)(object)Object.FindObjectOfType<DocileLocustBeesAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(CentipedeAI)] = (Object)(object)Object.FindObjectOfType<CentipedeAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(PufferAI)] = (Object)(object)Object.FindObjectOfType<PufferAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(CrawlerAI)] = (Object)(object)Object.FindObjectOfType<CrawlerAI>() != (Object)null;
					hTDebugMenu._spawnedEntities[typeof(FlowerSnakeEnemy)] = (Object)(object)Object.FindObjectOfType<FlowerSnakeEnemy>() != (Object)null;
					hTDebugMenu._activeEntityAmount = 0;
					hTDebugMenu._inactiveEntityAmount = 0;
					foreach (KeyValuePair<Type, bool> spawnedEntity in hTDebugMenu._spawnedEntities)
					{
						if (spawnedEntity.Value)
						{
							hTDebugMenu._activeEntityAmount++;
						}
						else
						{
							hTDebugMenu._inactiveEntityAmount++;
						}
					}
					<>2__current = (object)new WaitForSeconds(0f);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		private bool _isDebugActive;

		private readonly Dictionary<Type, bool> _spawnedEntities = new Dictionary<Type, bool>();

		private int _activeEntityAmount;

		private int _inactiveEntityAmount;

		private float _spawnEntityCheckDelay;

		private float _valueInMap;

		private PlayerControllerB thisController;

		private void Start()
		{
			thisController = ((Component)this).GetComponent<PlayerControllerB>();
		}

		private void Update()
		{
			if (Keyboard.current.shiftKey.isPressed && ((ButtonControl)Keyboard.current.homeKey).wasPressedThisFrame)
			{
				_isDebugActive = !_isDebugActive;
			}
			if (Time.time >= _spawnEntityCheckDelay && _isDebugActive)
			{
				((MonoBehaviour)this).StartCoroutine(CheckForSpawnedEntitiesAndPopulate());
				_valueInMap = RoundManager.Instance.totalScrapValueInLevel;
				_spawnEntityCheckDelay = Time.time + 1f;
			}
		}

		private void OnGUI()
		{
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0019: Expected O, but got Unknown
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fc: Unknown result type (might be due to invalid IL or missing references)
			//IL_012f: Unknown result type (might be due to invalid IL or missing references)
			//IL_014e: Unknown result type (might be due to invalid IL or missing references)
			//IL_016d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0303: Unknown result type (might be due to invalid IL or missing references)
			//IL_0312: Unknown result type (might be due to invalid IL or missing references)
			if (_isDebugActive)
			{
				GUIStyle val = new GUIStyle(GUI.skin.label);
				val.normal.textColor = Color.red;
				GUIStyle val2 = new GUIStyle(GUI.skin.label);
				val2.normal.textColor = Color.green;
				GUILayout.BeginArea(new Rect(5f, 5f, 600f, 550f), GUI.skin.window);
				GUILayout.Label("HighTide's Lethal Company Debug", Array.Empty<GUILayoutOption>());
				GUILayout.Space(3f);
				GUILayout.Label("====Map Information====", Array.Empty<GUILayoutOption>());
				GUILayout.Label($"Total Value in Map: {_valueInMap}", Array.Empty<GUILayoutOption>());
				GUILayout.Label("====Player Information====", Array.Empty<GUILayoutOption>());
				GUILayout.Label($"Position | X: {((Component)this).transform.position.x:F2} Y: {((Component)this).transform.position.y:F2} Z: {((Component)this).transform.position.z:F2}", Array.Empty<GUILayoutOption>());
				GUILayout.Label($"Rotation | X: {((Component)thisController.visorCamera).transform.rotation.x:F2} Y: {((Component)thisController.visorCamera).transform.rotation.y:F2} Z: {((Component)thisController.visorCamera).transform.rotation.z:F2}", Array.Empty<GUILayoutOption>());
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				GUILayout.Label("Is Inside Ship:", Array.Empty<GUILayoutOption>());
				if (!thisController.isInHangarShipRoom)
				{
					GUILayout.Label("false", val, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("true", val2, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				GUILayout.Label("Can Jump:", Array.Empty<GUILayoutOption>());
				if (thisController.isFallingFromJump || thisController.isFallingNoJump || thisController.isJumping)
				{
					GUILayout.Label("false", val, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("true", val2, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				GUILayout.Label("Can Sprint:", Array.Empty<GUILayoutOption>());
				if (thisController.isExhausted)
				{
					GUILayout.Label("false", val, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("true", val2, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.Label($"Stamina: %{thisController.sprintMeter * 100f:F0}", Array.Empty<GUILayoutOption>());
				GUILayout.Label("====Active Entities Information====", Array.Empty<GUILayoutOption>());
				GUILayout.Label($"Active Count: {_activeEntityAmount}", Array.Empty<GUILayoutOption>());
				GUILayout.Label($"Inactive Count: {_inactiveEntityAmount}", Array.Empty<GUILayoutOption>());
				GUILayout.BeginScrollView(Vector2.zero, GUI.skin.box);
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				if (IsEntityInMap<BaboonBirdAI>())
				{
					GUILayout.Label("Baboon Hawk", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Baboon Hawk", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<StingrayAI>())
				{
					GUILayout.Label("Blackwater Gunkfish", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Blackwater Gunkfish", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<ClaySurgeonAI>())
				{
					GUILayout.Label("Barber", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Barber", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<FlowermanAI>())
				{
					GUILayout.Label("Bracken", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Bracken", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<SandSpiderAI>())
				{
					GUILayout.Label("Bunker Spider", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Bunker Spider", val, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				if (IsEntityInMap<ButlerEnemyAI>())
				{
					GUILayout.Label("Butler", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Butler", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<CadaverGrowthAI>())
				{
					GUILayout.Label("Cadaver", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Cadaver", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<CadaverBloomAI>())
				{
					GUILayout.Label("Cadaver Bloom", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Cadaver Bloom", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<RedLocustBees>())
				{
					GUILayout.Label("Circuit Bees", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Circuit Bees", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<SpringManAI>())
				{
					GUILayout.Label("Coil-Head", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Coil-Head", val, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				if (IsEntityInMap<SandWormAI>())
				{
					GUILayout.Label("Earth Leviathan", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Earth Leviathan", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<MouthDogAI>())
				{
					GUILayout.Label("Eyeless Dog", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Eyeless Dog", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<PumaAI>())
				{
					GUILayout.Label("Feiopar", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Feiopar", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<ForestGiantAI>())
				{
					GUILayout.Label("Forest Keeper", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Forest Keeper", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<DressGirlAI>())
				{
					GUILayout.Label("Ghost Girl", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Ghost Girl", val, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				if (IsEntityInMap<GiantKiwiAI>())
				{
					GUILayout.Label("Giant Sapsucker", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Giant Sapsucker", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<HoarderBugAI>())
				{
					GUILayout.Label("Hoarding Bug", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Hoarding Bug", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<BlobAI>())
				{
					GUILayout.Label("Hygrodere", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Hygrodere", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<JesterAI>())
				{
					GUILayout.Label("Jester", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Jester", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<BushWolfEnemy>())
				{
					GUILayout.Label("Kidnapper Fox", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Kidnapper Fox", val, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				if (IsEntityInMap<CaveDwellerAI>())
				{
					GUILayout.Label("Maneater", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Maneater", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<DoublewingAI>())
				{
					GUILayout.Label("Manticoil", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Manticoil", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<ButlerBeesEnemyAI>())
				{
					GUILayout.Label("Mask Hornets", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Mask Hornets", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<MaskedPlayerEnemy>())
				{
					GUILayout.Label("Masked", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Masked", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<NutcrackerEnemyAI>())
				{
					GUILayout.Label("Nutcracker", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Nutcracker", val, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				if (IsEntityInMap<RadMechAI>())
				{
					GUILayout.Label("Old Bird", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Old Bird", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<DocileLocustBeesAI>())
				{
					GUILayout.Label("Roaming Locust", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Roaming Locust", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<CentipedeAI>())
				{
					GUILayout.Label("Snare Flea", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Snare Flea", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<PufferAI>())
				{
					GUILayout.Label("Spore Lizzard", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Spore Lizzard", val, Array.Empty<GUILayoutOption>());
				}
				if (IsEntityInMap<CrawlerAI>())
				{
					GUILayout.Label("Thumper", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Thumper", val, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.BeginHorizontal(Array.Empty<GUILayoutOption>());
				if (IsEntityInMap<FlowerSnakeEnemy>())
				{
					GUILayout.Label("Tulip Snake", val2, Array.Empty<GUILayoutOption>());
				}
				else
				{
					GUILayout.Label("Tulip Snake", val, Array.Empty<GUILayoutOption>());
				}
				GUILayout.EndHorizontal();
				GUILayout.EndScrollView();
				GUILayout.EndArea();
			}
		}

		[IteratorStateMachine(typeof(<CheckForSpawnedEntitiesAndPopulate>d__10))]
		private IEnumerator CheckForSpawnedEntitiesAndPopulate()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <CheckForSpawnedEntitiesAndPopulate>d__10(0)
			{
				<>4__this = this
			};
		}

		private bool IsEntityInMap<T>() where T : Component
		{
			bool value;
			return _spawnedEntities.TryGetValue(typeof(T), out value) && value;
		}
	}
}