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| Last updated | 5 hours ago |
| Total downloads | 217 |
| Total rating | 0 |
| Categories | Interiors AI Generated |
| Dependency string | TheMan-The_Complex-1.0.4 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13README
The Complex
I found something.
All these rooms. This place builds them.
A procedurally generated Backrooms themed interior for Lethal Company heavily inspired by Kane Parsons' Backrooms.
With 5 unique biomes and over 200 unique room tiles, this is one of the largest interior mods for Lethal Company. (Load times with this mod will be longer due to the immense size of the interiors being generated, lower end PCs will suffer performance issues!)
Biomes
The Yellow Halls ▾

Liminal Home ▾

Office ▾

Poolrooms ▾

The Old Yellow Halls ▾

Settings
- The Complex rolls alongside the other interiors. Its weights are under Spawning in
BepInEx/config/backrooms.level0.interior.cfg(LevelTags,PlanetNames). - Set ForceAllMoons to
true(host only) to get The Complex on every moon. - Everyone in the lobby needs the mod, on the same version.
Credits
- "Lawn Mower" by sixpence (Sketchfab), licensed under CC BY 4.0. Polygon count reduced, rescaled, and textures resized and repacked for this mod.
- "Backrooms Movie - Acurrate Chair Movie" by FranquitoCOMPLEX (Sketchfab), licensed under CC BY 4.0. Level 0's chair; rescaled and textures resized for this mod.
DISCLAIMER: AI was utilized for the creation of this project. Myself and others had a hand in designing a lot of the rooms, and AI was used to put everything together in a comprehensive way. I am not a programmer.
All audio and video files belong to their respective owners.