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The Complex
A procedural Backrooms interior: Level 0, lights-out Level 0, offices, the Liminal Home and the Poolrooms, with rare rooms.
By TheMan
| Date uploaded | 2 days ago |
| Version | 1.0.0 |
| Download link | TheMan-The_Complex-1.0.0.zip |
| Downloads | 36 |
| Dependency string | TheMan-The_Complex-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13README
The Complex
A procedurally generated Backrooms interior for Lethal Company (v81). You enter through Level 0's yellow wallpaper and buzzing lights. The complex then drifts through other areas: lights-out Level 0, a dim open-plan office floor, the Liminal Home basement and the tiled Poolrooms. Some rooms are rare, so keep exploring.
Install
Install with r2modman or the Thunderstore Mod Manager; the dependencies (BepInExPack, LethalLevelLoader and RemoveInteriorFog) come with it. Everyone in the lobby needs the mod, on the same version.
Settings
- The Complex rolls alongside the other interiors. Its weights are under Spawning in
BepInEx/config/backrooms.level0.interior.cfg(LevelTags,PlanetNames). - Set ForceAllMoons to
true(host only) to get The Complex on every moon. - LethalLevelLoader's own options for it are under Custom Dungeon: The Complex.
Reporting problems
Getting stuck, broken rooms, audio that never stops, performance drops: please include the moon name, a screenshot if
you can, and BepInEx/LogOutput.log from your profile folder.
Credits
- "Lawn Mower" by sixpence (Sketchfab), licensed under CC BY 4.0. Polygon count reduced, rescaled, and textures resized and repacked for this mod.
- "Backrooms Movie - Acurrate Chair Movie" by FranquitoCOMPLEX (Sketchfab), licensed under CC BY 4.0. Level 0's chair; rescaled and textures resized for this mod.
CHANGELOG
Changelog
1.3.6
- Cleaned up the furniture set in Liminal Home's angled den.
1.3.5
- New entrance room: an A-SYNC research outpost with blast doors, server racks and a guide ping you can switch on at the lever.
- New furniture set in Liminal Home's angled den.
- Darker carpet in The Yellow Halls.
1.3.0
- New rooms in the offices.
- New rare sights in The Yellow Halls and The Yellow Halls (Lights Out).
- The Liminal Home entrance got a makeover.
- Palm trees can now turn up in the Poolrooms.
- Refreshed the wallpaper in The Yellow Halls.
- Fixes and polish.
1.2.0
- Road signs now turn up here and there across the interior.
- New wet floor sign in the Poolrooms.
- Remade pool ladders, lifeguard chairs, loungers and patio chairs.
- Cleaned up the office check-in desk.
- Fixes and polish.
1.1.0
- New rooms in Liminal Home.
- Furniture and decor overhaul across the interior.
- New window, vent and doorway visuals.
- A few new details in the Poolrooms.
- Fixes and polish.
1.0.6
Fixes
- Fixed missing rooms and generation bugs in the Facility, Mansion and Mineshaft when The Complex is installed. The Complex no longer changes vanilla interiors.
1.0.5
Fixes
- Fixed sounds cutting out, stuttering or not playing on moons with fly-covered scrap (Dine). Looping sounds now only play when you're close enough to hear them.
- The apparatus now sits down properly in its cradle instead of floating above it.
- Fixed stretched or repeating wallpaper on free-standing pillars, half-height walls, ceiling soffits, the Christmas tree room and the Speaker Room.
- Pillars no longer spawn tilted at odd angles.
- Half-height walls now have a baseboard and a trim cap.
- Fixed flickering on the staircase newel post in Liminal Home.
Changes
- New fire exit door: rounded hardware, a cleaner exit sign and no more pitch-black parts.
- Removed the railed fake pits. Large rooms can now roll a grove of pillars instead.
- Removed the black stains from the ceilings.
- Liminal Home's open staircase has baseboards on its lower floor, plus a few new details.
- The movie chair's wood is slightly warmer.