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TheMan-The_Complex-1.0.0 icon

The Complex

A procedural Backrooms interior: Level 0, lights-out Level 0, offices, the Liminal Home and the Poolrooms, with rare rooms.

By TheMan
Date uploaded 2 days ago
Version 1.0.0
Download link TheMan-The_Complex-1.0.0.zip
Downloads 36
Dependency string TheMan-The_Complex-1.0.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Zehs-RemoveInteriorFog-1.1.0 icon
Zehs-RemoveInteriorFog

[v81] Removes interior fog. Configurable!

Preferred version: 1.1.0
IAmBatby-LethalLevelLoader-1.7.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.13

README

The Complex

A procedurally generated Backrooms interior for Lethal Company (v81). You enter through Level 0's yellow wallpaper and buzzing lights. The complex then drifts through other areas: lights-out Level 0, a dim open-plan office floor, the Liminal Home basement and the tiled Poolrooms. Some rooms are rare, so keep exploring.

Install

Install with r2modman or the Thunderstore Mod Manager; the dependencies (BepInExPack, LethalLevelLoader and RemoveInteriorFog) come with it. Everyone in the lobby needs the mod, on the same version.

Settings

  • The Complex rolls alongside the other interiors. Its weights are under Spawning in BepInEx/config/backrooms.level0.interior.cfg (LevelTags, PlanetNames).
  • Set ForceAllMoons to true (host only) to get The Complex on every moon.
  • LethalLevelLoader's own options for it are under Custom Dungeon: The Complex.

Reporting problems

Getting stuck, broken rooms, audio that never stops, performance drops: please include the moon name, a screenshot if you can, and BepInEx/LogOutput.log from your profile folder.

Credits

  • "Lawn Mower" by sixpence (Sketchfab), licensed under CC BY 4.0. Polygon count reduced, rescaled, and textures resized and repacked for this mod.
  • "Backrooms Movie - Acurrate Chair Movie" by FranquitoCOMPLEX (Sketchfab), licensed under CC BY 4.0. Level 0's chair; rescaled and textures resized for this mod.

CHANGELOG

Changelog

1.3.6

  • Cleaned up the furniture set in Liminal Home's angled den.

1.3.5

  • New entrance room: an A-SYNC research outpost with blast doors, server racks and a guide ping you can switch on at the lever.
  • New furniture set in Liminal Home's angled den.
  • Darker carpet in The Yellow Halls.

1.3.0

  • New rooms in the offices.
  • New rare sights in The Yellow Halls and The Yellow Halls (Lights Out).
  • The Liminal Home entrance got a makeover.
  • Palm trees can now turn up in the Poolrooms.
  • Refreshed the wallpaper in The Yellow Halls.
  • Fixes and polish.

1.2.0

  • Road signs now turn up here and there across the interior.
  • New wet floor sign in the Poolrooms.
  • Remade pool ladders, lifeguard chairs, loungers and patio chairs.
  • Cleaned up the office check-in desk.
  • Fixes and polish.

1.1.0

  • New rooms in Liminal Home.
  • Furniture and decor overhaul across the interior.
  • New window, vent and doorway visuals.
  • A few new details in the Poolrooms.
  • Fixes and polish.

1.0.6

Fixes

  • Fixed missing rooms and generation bugs in the Facility, Mansion and Mineshaft when The Complex is installed. The Complex no longer changes vanilla interiors.

1.0.5

Fixes

  • Fixed sounds cutting out, stuttering or not playing on moons with fly-covered scrap (Dine). Looping sounds now only play when you're close enough to hear them.
  • The apparatus now sits down properly in its cradle instead of floating above it.
  • Fixed stretched or repeating wallpaper on free-standing pillars, half-height walls, ceiling soffits, the Christmas tree room and the Speaker Room.
  • Pillars no longer spawn tilted at odd angles.
  • Half-height walls now have a baseboard and a trim cap.
  • Fixed flickering on the staircase newel post in Liminal Home.

Changes

  • New fire exit door: rounded hardware, a cleaner exit sign and no more pitch-black parts.
  • Removed the railed fake pits. Large rooms can now roll a grove of pillars instead.
  • Removed the black stains from the ceilings.
  • Liminal Home's open staircase has baseboards on its lower floor, plus a few new details.
  • The movie chair's wood is slightly warmer.