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TheMan-The_Complex-1.0.2 icon

The Complex

A Backrooms interior for Lethal Company inspired by Kane Parsons.

By TheMan
Date uploaded a day ago
Version 1.0.2
Download link TheMan-The_Complex-1.0.2.zip
Downloads 8
Dependency string TheMan-The_Complex-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Zehs-RemoveInteriorFog-1.1.0 icon
Zehs-RemoveInteriorFog

[v81] Removes interior fog. Configurable!

Preferred version: 1.1.0
IAmBatby-LethalLevelLoader-1.7.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.13

README

The Complex

I found something.

All these rooms. This place builds them.

A procedurally generated Backrooms themed interior for Lethal Company heavily inspired by Kane Parsons' Backrooms.

With 5 unique biomes and over 200 unique room tiles, this is one of the largest interior mods for Lethal Company. (Load times with this mod will be longer due to the immense size of the interiors being generated, lower end PCs will suffer performance issues!)

Features

  • Every map is new. Rooms are generated fresh each landing, and the complex drifts from one biome into the next.
  • The Chasm: a pit twelve storeys deep, lit fainter the further down you look. Plus rare rooms to find.
  • Working TVs playing video, and speakers playing music that echoes through the rooms.
  • Lights that flicker, buzz and fail, ceiling fans that spin, and vents you can hear enemies crawling through.
  • Multi-storey rooms with balconies, stairs and open drops.
  • Deep pits that sometimes drop you somewhere else in the complex instead of killing you.
  • Real water in the Poolrooms.
  • Room acoustics: sound is muffled through walls and echoes in large rooms.
  • Configurable spawn weights, or force it onto every moon.

Biomes

The Yellow Halls ▾

The Yellow Halls The Yellow Halls

Liminal Home ▾

Liminal Home Liminal Home

Office ▾

Office Office

Poolrooms ▾

Poolrooms Poolrooms

The Old Yellow Halls ▾

The Old Yellow Halls The Old Yellow Halls

Settings

  • The Complex rolls alongside the other interiors. Its weights are under Spawning in BepInEx/config/backrooms.level0.interior.cfg (LevelTags, PlanetNames).
  • Set ForceAllMoons to true (host only) to get The Complex on every moon.
  • Everyone in the lobby needs the mod, on the same version.

Credits

  • "Lawn Mower" by sixpence (Sketchfab), licensed under CC BY 4.0. Polygon count reduced, rescaled, and textures resized and repacked for this mod.
  • "Backrooms Movie - Acurrate Chair Movie" by FranquitoCOMPLEX (Sketchfab), licensed under CC BY 4.0. Level 0's chair; rescaled and textures resized for this mod.

DISCLAIMER: AI was utilized for the creation of this project. Myself and others had a hand in designing a lot of the rooms, and AI was used to put everything together in a comprehensive way. I am not a programmer.

All audio and video files belong to their respective owners.

CHANGELOG

Changelog

1.1.0

  • New rooms in Liminal Home.
  • Furniture and decor overhaul across the interior.
  • New window, vent and doorway visuals.
  • A few new details in the Poolrooms.
  • Fixes and polish.

1.0.6

Fixes

  • Fixed missing rooms and generation bugs in the Facility, Mansion and Mineshaft when The Complex is installed. The Complex no longer changes vanilla interiors.

1.0.5

Fixes

  • Fixed sounds cutting out, stuttering or not playing on moons with fly-covered scrap (Dine). Looping sounds now only play when you're close enough to hear them.
  • The apparatus now sits down properly in its cradle instead of floating above it.
  • Fixed stretched or repeating wallpaper on free-standing pillars, half-height walls, ceiling soffits, the Christmas tree room and the Speaker Room.
  • Pillars no longer spawn tilted at odd angles.
  • Half-height walls now have a baseboard and a trim cap.
  • Fixed flickering on the staircase newel post in Liminal Home.

Changes

  • New fire exit door: rounded hardware, a cleaner exit sign and no more pitch-black parts.
  • Removed the railed fake pits. Large rooms can now roll a grove of pillars instead.
  • Removed the black stains from the ceilings.
  • Liminal Home's open staircase has baseboards on its lower floor, plus a few new details.
  • The movie chair's wood is slightly warmer.