Decompiled source of Reinhardt Player Suit v1.2.0

LethalRein.dll

Decompiled 4 days ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using ModelReplacement;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("LethalRein")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LethalRein")]
[assembly: AssemblyTitle("LethalRein")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace Reinhardt_Epic
{
	public class MRREINHARDT_EPIC : BodyReplacementBase
	{
		private bool hasPlayedEquipSound = false;

		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "Reinhardt_Epic";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			Transform val = FindDeepChild(base.replacementModel.transform, "jaw");
			if ((Object)(object)val != (Object)null)
			{
				JawSync jawSync = ((Component)val).gameObject.AddComponent<JawSync>();
				jawSync.player = ((BodyReplacementBase)this).controller;
			}
			else
			{
				Debug.LogError((object)"[RM_Reinhardt] Reinhardt Rig: Could not find any bone named 'jaw' in the model hierarchy!");
			}
			if (!hasPlayedEquipSound && (Object)(object)((BodyReplacementBase)this).controller != (Object)null && (Object)(object)((BodyReplacementBase)this).controller.movementAudio != (Object)null && (Object)(object)Assets.ReinEquip != (Object)null)
			{
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(Assets.ReinEquip, 0.8f);
				hasPlayedEquipSound = true;
			}
		}

		protected override void OnEmoteStart(int emoteId)
		{
			if (emoteId == 1)
			{
				AudioClip randomAudio = Assets.ReinE1.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio, 0.8f);
			}
			if (emoteId == 2)
			{
				AudioClip randomAudio2 = Assets.ReinE2.GetRandomAudio(StartOfRound.Instance.randomMapSeed);
				((BodyReplacementBase)this).controller.movementAudio.PlayOneShot(randomAudio2, 0.8f);
			}
		}

		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementDeadBody.transform.Find("DeathSound")).gameObject;
			gameObject.SetActive(true);
		}

		private Transform FindDeepChild(Transform parent, string name)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			foreach (Transform item in parent)
			{
				Transform val = item;
				if (((Object)val).name.Equals(name, StringComparison.OrdinalIgnoreCase))
				{
					return val;
				}
				Transform val2 = FindDeepChild(val, name);
				if ((Object)(object)val2 != (Object)null)
				{
					return val2;
				}
			}
			return null;
		}
	}
	public class JawSync : MonoBehaviour
	{
		public PlayerControllerB player;

		public float initialJawOpening = 0f;

		public float maxJawOpening = 25f;

		private Vector3 startingLocalRotation;

		protected VoicePlayerState voice;

		private bool isInitialized = false;

		public float sensitivity => Plugin.voiceSensitivity.Value;

		private void Start()
		{
			//IL_0008: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Unknown result type (might be due to invalid IL or missing references)
			startingLocalRotation = ((Component)this).transform.localEulerAngles;
		}

		private void Update()
		{
			//IL_00d1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
			if (!((Object)(object)StartOfRound.Instance == (Object)null) && !((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null) && !((Object)(object)player == (Object)null))
			{
				if (!isInitialized || voice == null)
				{
					init();
				}
				else if (voice != null)
				{
					float num = ((voice.IsSpeaking && !player.isPlayerDead) ? Mathf.Clamp(Map(voice.Amplitude * sensitivity, 0f, 1f, initialJawOpening, maxJawOpening), initialJawOpening, maxJawOpening) : initialJawOpening);
					Vector3 val = startingLocalRotation;
					val.x += num;
					((Component)this).transform.localRotation = Quaternion.Euler(val);
				}
			}
		}

		public void init()
		{
			if (!((Object)(object)StartOfRound.Instance == (Object)null) && !((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null) && !((Object)(object)player == (Object)null))
			{
				StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
				voice = player.voicePlayerState;
				if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
				{
					voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
				}
				if (voice != null)
				{
					isInitialized = true;
				}
			}
		}

		private float Map(float value, float min1, float max1, float min2, float max2)
		{
			float num = (value - min1) / (max1 - min1);
			return num * (max2 - min2) + min2;
		}
	}
	[BepInPlugin("com.TheR0ckman.Reinhardt", "Reinhardt_Player_Suit", "1.2.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigFile config;

		public static ConfigEntry<bool> enableModelForAllSuits { get; private set; }

		public static ConfigEntry<bool> enableModelAsDefault { get; private set; }

		public static ConfigEntry<string> suitNamesToEnableModel { get; private set; }

		public static ConfigEntry<float> voiceSensitivity { get; private set; }

		private static void InitConfig()
		{
			enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits");
			enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered.");
			suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "Reinhardt", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])");
			voiceSensitivity = config.Bind<float>("Mouth Movement Sensitivity", "Sensitivity Value", 6f, "Number from 5 to 20");
		}

		private void Awake()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0038: Expected O, but got Unknown
			config = ((BaseUnityPlugin)this).Config;
			InitConfig();
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Reinhardt", typeof(MRREINHARDT_EPIC));
			Harmony val = new Harmony("com.TheR0ckman.Reinhardt");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.TheR0ckman.Reinhardt is loaded!");
		}
	}
	public static class Assets
	{
		public class RandomAudioClip
		{
			private List<AudioClip> audioClipList = new List<AudioClip>();

			public AudioClip GetRandomAudio(int seed)
			{
				Random random = new Random();
				int num = random.Next(audioClipList.Count);
				Console.WriteLine($"Get audio N {audioClipList.Count} > {num}");
				return audioClipList[num];
			}

			public void AddAudio(string name)
			{
				//IL_0009: Unknown result type (might be due to invalid IL or missing references)
				//IL_0014: Expected O, but got Unknown
				AudioClip audioClipFromName = GetAudioClipFromName(name);
				if ((Object)audioClipFromName != (Object)null)
				{
					audioClipList.Add(audioClipFromName);
				}
				else
				{
					Console.WriteLine("clip " + name + " null");
				}
			}
		}

		public static string mainAssetBundleName = "Rein_OW";

		public static AssetBundle MainAssetBundle = null;

		public static RandomAudioClip ReinE1 = new RandomAudioClip();

		public static RandomAudioClip ReinE2 = new RandomAudioClip();

		public static AudioClip ReinEquip;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
			ReinEquip = MainAssetBundle.LoadAsset<AudioClip>("Rein_Equip");
			ReinE1.AddAudio("Rein_Dance");
			ReinE1.AddAudio("Rein_Laughs");
			ReinE1.AddAudio("Rein_TechnoMusic");
			ReinE2.AddAudio("Rein_HowItsDone");
			ReinE2.AddAudio("Rein_FineNow");
			ReinE2.AddAudio("Rein_BringMeAnother");
			ReinE2.AddAudio("Rein_ComeHere");
		}

		public static AudioClip GetAudioClipFromName(string name)
		{
			//IL_0019: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Expected O, but got Unknown
			Object val = MainAssetBundle.LoadAsset(name);
			return (AudioClip)((val is AudioClip) ? val : null);
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}