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Decompiled source of SeviWallanderModel v1.2.0
lethal-company-sevi.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading; using System.Threading.Tasks; using BepInEx; using Dissonance; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("vs-project")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("vs-project")] [assembly: AssemblyTitle("vs-project")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace ModelReplacement { public class BodyReplacements { public static void AddKKModelScripts(BodyReplacementBase bodyReplacementBase, float blinkOverride = -1f) { GameObject gameObject = ((Component)bodyReplacementBase.replacementModel.transform.Find("Body")).gameObject; LipSync lipSync = gameObject.AddComponent<LipSync>(); lipSync.player = bodyReplacementBase.controller; lipSync.Init(); Blinking blinking = gameObject.AddComponent<Blinking>(); blinking.player = bodyReplacementBase.controller; if (blinkOverride != -1f) { blinking.closedValue = blinkOverride; } blinking.Init(); } } public class MRSEVIMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "seviModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { BodyReplacements.AddKKModelScripts((BodyReplacementBase)(object)this); } } public class MRUMMEMODEL : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "ummeModel"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { BodyReplacements.AddKKModelScripts((BodyReplacementBase)(object)this); } } public abstract class CustomBodyReplacement : BodyReplacementBase { protected override void OnDeath() { GameObject gameObject = ((Component)base.replacementModel.transform.Find("Body")).gameObject; Blinking component = gameObject.GetComponent<Blinking>(); component.CloseEyes(); } } [BepInPlugin("com.theseviest.sevimodel", "SeviWallanderModel", "1.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { private void Awake() { //IL_0036: Unknown result type (might be due to invalid IL or missing references) //IL_003c: Expected O, but got Unknown Assets.PopulateAssets(); ModelReplacementAPI.RegisterSuitModelReplacement("Sevi", typeof(MRSEVIMODEL)); ModelReplacementAPI.RegisterSuitModelReplacement("Umme", typeof(MRUMMEMODEL)); Harmony val = new Harmony("com.theseviest.sevimodel"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.theseviest.sevimodel is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "sevibundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } public class Blinking : MonoBehaviour { public PlayerControllerB player; public SkinnedMeshRenderer SkinnedMeshRenderer; public int BlendShapeIndex = -1; public float closedValue = 50.1f; public float openValue = 0f; public int minDelay = 3; public int maxDelay = 10; public void Init() { if ((Object)(object)SkinnedMeshRenderer == (Object)null) { ((Component)this).TryGetComponent<SkinnedMeshRenderer>(ref SkinnedMeshRenderer); BlendShapeIndex = SkinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("KK Eyes_default_cl"); } if ((Object)(object)SkinnedMeshRenderer != (Object)null && BlendShapeIndex != -1) { Task.Factory.StartNew(delegate { Blink(1); }); } } public void Blink(int delay) { Thread.Sleep(delay * 1000); if (player.isPlayerDead) { SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, closedValue); Blink(1); } else { CloseEyes(); OpenEyes(); Blink(Random.Range(minDelay, maxDelay)); } } public void CloseEyes() { for (float num = 0f; num < closedValue; num += 1f) { SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, num); Thread.Sleep(3); } } public void OpenEyes() { for (float num = closedValue; num > openValue; num -= 1f) { SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, num); Thread.Sleep(3); } } } public class LipSync : MonoBehaviour { public SkinnedMeshRenderer SkinnedMeshRenderer; public int BlendShapeIndex = -1; public PlayerControllerB player; public float closedValue = 0f; public float openValue = 75f; protected VoicePlayerState voice; private void Update() { if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null) && voice != null && !((Object)(object)SkinnedMeshRenderer == (Object)null) && BlendShapeIndex != -1) { float num = closedValue; if (voice.IsSpeaking && !player.isPlayerDead) { num = Mathf.Clamp(voice.Amplitude * 1000f, closedValue, openValue); } SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, num); } } public void Init() { StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects(); voice = player.voicePlayerState; if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController) { voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName); } if ((Object)(object)SkinnedMeshRenderer == (Object)null) { ((Component)this).TryGetComponent<SkinnedMeshRenderer>(ref SkinnedMeshRenderer); BlendShapeIndex = SkinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("KK Mouth_default_op"); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }