Decompiled source of SeviWallanderModel v1.2.0

lethal-company-sevi.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using System.Threading;
using System.Threading.Tasks;
using BepInEx;
using Dissonance;
using GameNetcodeStuff;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: AssemblyCompany("vs-project")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("vs-project")]
[assembly: AssemblyTitle("vs-project")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace ModelReplacement
{
	public class BodyReplacements
	{
		public static void AddKKModelScripts(BodyReplacementBase bodyReplacementBase, float blinkOverride = -1f)
		{
			GameObject gameObject = ((Component)bodyReplacementBase.replacementModel.transform.Find("Body")).gameObject;
			LipSync lipSync = gameObject.AddComponent<LipSync>();
			lipSync.player = bodyReplacementBase.controller;
			lipSync.Init();
			Blinking blinking = gameObject.AddComponent<Blinking>();
			blinking.player = bodyReplacementBase.controller;
			if (blinkOverride != -1f)
			{
				blinking.closedValue = blinkOverride;
			}
			blinking.Init();
		}
	}
	public class MRSEVIMODEL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "seviModel";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BodyReplacements.AddKKModelScripts((BodyReplacementBase)(object)this);
		}
	}
	public class MRUMMEMODEL : BodyReplacementBase
	{
		protected override GameObject LoadAssetsAndReturnModel()
		{
			string text = "ummeModel";
			return Assets.MainAssetBundle.LoadAsset<GameObject>(text);
		}

		protected override void AddModelScripts()
		{
			BodyReplacements.AddKKModelScripts((BodyReplacementBase)(object)this);
		}
	}
	public abstract class CustomBodyReplacement : BodyReplacementBase
	{
		protected override void OnDeath()
		{
			GameObject gameObject = ((Component)base.replacementModel.transform.Find("Body")).gameObject;
			Blinking component = gameObject.GetComponent<Blinking>();
			component.CloseEyes();
		}
	}
	[BepInPlugin("com.theseviest.sevimodel", "SeviWallanderModel", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		private void Awake()
		{
			//IL_0036: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Expected O, but got Unknown
			Assets.PopulateAssets();
			ModelReplacementAPI.RegisterSuitModelReplacement("Sevi", typeof(MRSEVIMODEL));
			ModelReplacementAPI.RegisterSuitModelReplacement("Umme", typeof(MRUMMEMODEL));
			Harmony val = new Harmony("com.theseviest.sevimodel");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin com.theseviest.sevimodel is loaded!");
		}
	}
	public static class Assets
	{
		public static string mainAssetBundleName = "sevibundle";

		public static AssetBundle MainAssetBundle = null;

		private static string GetAssemblyName()
		{
			return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_");
		}

		public static void PopulateAssets()
		{
			if ((Object)(object)MainAssetBundle == (Object)null)
			{
				Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName);
				using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName);
				MainAssetBundle = AssetBundle.LoadFromStream(stream);
			}
		}
	}
	public class Blinking : MonoBehaviour
	{
		public PlayerControllerB player;

		public SkinnedMeshRenderer SkinnedMeshRenderer;

		public int BlendShapeIndex = -1;

		public float closedValue = 50.1f;

		public float openValue = 0f;

		public int minDelay = 3;

		public int maxDelay = 10;

		public void Init()
		{
			if ((Object)(object)SkinnedMeshRenderer == (Object)null)
			{
				((Component)this).TryGetComponent<SkinnedMeshRenderer>(ref SkinnedMeshRenderer);
				BlendShapeIndex = SkinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("KK Eyes_default_cl");
			}
			if ((Object)(object)SkinnedMeshRenderer != (Object)null && BlendShapeIndex != -1)
			{
				Task.Factory.StartNew(delegate
				{
					Blink(1);
				});
			}
		}

		public void Blink(int delay)
		{
			Thread.Sleep(delay * 1000);
			if (player.isPlayerDead)
			{
				SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, closedValue);
				Blink(1);
			}
			else
			{
				CloseEyes();
				OpenEyes();
				Blink(Random.Range(minDelay, maxDelay));
			}
		}

		public void CloseEyes()
		{
			for (float num = 0f; num < closedValue; num += 1f)
			{
				SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, num);
				Thread.Sleep(3);
			}
		}

		public void OpenEyes()
		{
			for (float num = closedValue; num > openValue; num -= 1f)
			{
				SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, num);
				Thread.Sleep(3);
			}
		}
	}
	public class LipSync : MonoBehaviour
	{
		public SkinnedMeshRenderer SkinnedMeshRenderer;

		public int BlendShapeIndex = -1;

		public PlayerControllerB player;

		public float closedValue = 0f;

		public float openValue = 75f;

		protected VoicePlayerState voice;

		private void Update()
		{
			if (!((Object)(object)StartOfRound.Instance.voiceChatModule == (Object)null) && voice != null && !((Object)(object)SkinnedMeshRenderer == (Object)null) && BlendShapeIndex != -1)
			{
				float num = closedValue;
				if (voice.IsSpeaking && !player.isPlayerDead)
				{
					num = Mathf.Clamp(voice.Amplitude * 1000f, closedValue, openValue);
				}
				SkinnedMeshRenderer.SetBlendShapeWeight(BlendShapeIndex, num);
			}
		}

		public void Init()
		{
			StartOfRound.Instance.RefreshPlayerVoicePlaybackObjects();
			voice = player.voicePlayerState;
			if (voice == null && (Object)(object)player == (Object)(object)StartOfRound.Instance.localPlayerController)
			{
				voice = StartOfRound.Instance.voiceChatModule.FindPlayer(StartOfRound.Instance.voiceChatModule.LocalPlayerName);
			}
			if ((Object)(object)SkinnedMeshRenderer == (Object)null)
			{
				((Component)this).TryGetComponent<SkinnedMeshRenderer>(ref SkinnedMeshRenderer);
				BlendShapeIndex = SkinnedMeshRenderer.sharedMesh.GetBlendShapeIndex("KK Mouth_default_op");
			}
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}