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PlayerSteveSuits
Adds player1-player8 Steve suits with automatic or manually selected Minecraft Java skins synchronized in multiplayer.
By TheWilczur
| Last updated | a week ago |
| Total downloads | 1905 |
| Total rating | 1 |
| Categories | Mods Misc BepInEx Suits Asset Replacements Tweaks & Quality Of Life |
| Dependency string | TheWilczur-PlayerSteveSuits-2.2.7 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.5.4README
Player Steve Suits
Adds up to eight suits named player1 through player8. Each suit uses the Minecraft Steve model and the corresponding player's synchronized Minecraft skin.



The number of visible suits can automatically follow the number of players in the lobby and can be configured through LethalConfig.
The synchronized skin is also applied to the Steve arms shown in first person.
The mod detects the active Minecraft Java profile in the official launcher and asks Mojang for its current skin. It reads only the profile name and UUID, never login tokens or the launcher's cached skin image. Every player is detected locally and the public Mojang texture identifier is synchronized through the lobby, so sharing one Thunderstore profile does not make everyone use the same skin. Herobrine is not required.
If automatic detection selects the wrong account, set Minecraft Username or UUID Override locally in LethalConfig. Each player may enter their own current Minecraft Java username or UUID; this value is used only to obtain that player's public skin and is then synchronized to the lobby.
Known issues
Classic skins use the native Steve geometry. Slim/Alex textures are detected and synchronized, but the current MinecraftSteve dependency does not contain a dedicated slim arm mesh. Player Steve Suits therefore avoids unsafe facial blend shapes instead of deforming the model.
As a result, slim skins may have transparent sections on their arms or show strips from the default Steve arm texture.