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SkelaahsInteriorsPlus
A pack of extra rooms (tiles), which are dynamically added into vanilla interiors!
| Last updated | 2 hours ago |
| Total downloads | 27 |
| Total rating | 0 |
| Categories | Mods Server-side Interiors |
| Dependency string | TheWildSkelaah-SkelaahsInteriorsPlus-0.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.8README
Skelaah's Interiors Plus
Ever felt like your Facility or Mineshaft could use a couple of extra unique rooms? This mod focuses on just that - expanding the existng vanilla interiors with custom tiles (rooms), all made by me. The tiles are NOT a part of a separate interior, instead they are dynamically injected into the vanilla ones.
Facility+
This section focuses on the tiles added into the Facility interior. My main goal with these was to branch the Facility out a bit and make it more maze-like, mainly through the usage of multiple floors and a ton of branching doorways. At the moment, this mod adds 5 extra tiles, which can be viewed down below.
Images (SPOILERS)
| Tile Name | 4-Way Catwalk Tile |
|---|---|
| Doorways | 4 |
| Tile Type | Maze / Branch |
| Has Loot? | No |
| Has Hazards? | Landmines / Spike Traps |
A tile designed to branch the interior into 2 different floors and 4 unique ways.

| Tile Name | 2-Story Catwalk Tile |
|---|---|
| Doorways | 4 |
| Tile Type | Maze / Branch |
| Has Loot? | Yes |
| Has Hazards? | No |
A unique 2-story tile, which offers 2 paths which aren't connected to each other.

| Tile Name | Broken Catwalk Tile |
|---|---|
| Doorways | 6 |
| Tile Type | Maze / Branch |
| Has Loot? | No |
| Has Hazards? | Turrets / Landmines |
A more straightforward and parkour-heavy tile. Remember that the entities can jump over these as well as you can.

| Tile Name | Catwalk Maze Tile |
|---|---|
| Doorways | 4 |
| Tile Type | Loot Room |
| Has Loot? | Yes |
| Has Hazards? | All |
First of 2 actual lootrooms, a giant room with an even larger hole in the middle, separating the 2 sides.

| Tile Name | Research Room Tile |
|---|---|
| Doorways | 1 |
| Tile Type | Loot Room |
| Has Loot? | Yes |
| Has Hazards? | Turrets / Landmines |
A familiar room, which acts as an ending to a branch.

Planned Additions
- Global prop additions (Steam valves, Fire Exits) [priority]
- A batch Mansion and Mineshaft tiles [priority]
- Another batch of Facility tiles, as I still have some ideas for that interior
- Compatibility with other custom / expanded interiors (like Wesley's Expanded Interiors)
- More interactive additions (if people would be interested)
Special Thanks
- MissPurchawka for once again making a lovely icon for this mod.
- XuXiaolan for their patience with teaching me their API, DawnLib, which handles the tile injection feature.
- Generic and pacoito for the help with debugging some issues along the way as well as helping me with all things interior-related.
- You! It's my very first work with interiors so I appreaciate you for checking this mod out! <3