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TheWildSkelaah-SkelaahsInteriorsPlus-0.0.4 icon

SkelaahsInteriorsPlus

A pack of extra rooms (tiles), which are dynamically added into vanilla interiors!

Date uploaded a day ago
Version 0.0.4
Download link TheWildSkelaah-SkelaahsInteriorsPlus-0.0.4.zip
Downloads 557
Dependency string TheWildSkelaah-SkelaahsInteriorsPlus-0.0.4

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
TeamXiaolan-DawnLib-0.9.25 icon
TeamXiaolan-DawnLib

A modern API for Lethal Company content and all sizes of mods [V81]

Preferred version: 0.9.25
pacoito-itolib-0.9.3 icon
pacoito-itolib

[v80] Wondrous gizmos and gadgets for the restless mind.

Preferred version: 0.9.3
JacobG5-JLL-1.10.1 icon
JacobG5-JLL

Jacob's Lethal Libraries - For Jacob's Mods

Preferred version: 1.10.1

README

Skelaah's Interiors Plus

Ever felt like your Facility or Mineshaft could use a couple of extra unique rooms? This mod focuses on just that - expanding the existng vanilla interiors with custom tiles (rooms), all made by me. The tiles are NOT a part of a separate interior, instead they are dynamically injected into the vanilla ones.

Facility+

This section focuses on the tiles added into the Facility interior. My main goal with these was to branch the Facility out a bit and make it more maze-like, mainly through the usage of multiple floors and a ton of branching doorways. At the moment, this mod adds 5 extra tiles, which can be viewed down below.

Images (SPOILERS)
Tile Name 4-Way Catwalk Tile
Doorways 4
Tile Type Maze / Branch
Has Loot? No
Has Hazards? Landmines / Spike Traps

A tile designed to branch the interior into 2 different floors and 4 unique ways.
TilePrev1

Tile Name 2-Story Catwalk Tile
Doorways 4
Tile Type Maze / Branch
Has Loot? Yes
Has Hazards? No

A unique 2-story tile, which offers 2 paths which aren't connected to each other. TilePrev2

Tile Name Broken Catwalk Tile
Doorways 6
Tile Type Maze / Branch
Has Loot? No
Has Hazards? Turrets / Landmines

A more straightforward and parkour-heavy tile. Remember that the entities can jump over these as well as you can. TilePrev3

Tile Name Catwalk Maze Tile
Doorways 4
Tile Type Loot Room
Has Loot? Yes
Has Hazards? All

First of 2 actual lootrooms, a giant room with an even larger hole in the middle, separating the 2 sides. TilePrev4

Tile Name Research Room Tile
Doorways 1
Tile Type Loot Room
Has Loot? Yes
Has Hazards? Turrets / Landmines

A familiar room, which acts as an ending to a branch. TilePrev5

Planned Additions

  • Global prop additions (Steam valves, Fire Exits) [priority]
  • A batch Mansion and Mineshaft tiles [priority]
  • Another batch of Facility tiles, as I still have some ideas for that interior
  • Compatibility with other custom / expanded interiors (like Wesley's Expanded Interiors)
  • More interactive additions (if people would be interested)

Special Thanks

  • MissPurchawka for once again making a lovely icon for this mod.
  • XuXiaolan for their patience with teaching me their API, DawnLib, which handles the tile injection feature.
  • Generic and pacoito for the help with debugging some issues along the way as well as helping me with all things interior-related.
  • You! It's my very first work with interiors so I appreaciate you for checking this mod out! <3

Have you encountered a bug related to this mod? You can contact me on my Discord thread!

CHANGELOG

Version 0.0.4

  • Added JLL and itolib as dependencies

Version 0.0.3

  • Fixed a potential issue of the game crashing upon dying to spawned hazards in the interior
  • Removed the LLL dependency as it isn't needed

Version 0.0.2

  • Updated README and CHANGELOG files

Version 0.0.1

  • Initial Release!