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CHANGELOG
- 0.4.8 Fixed missing texture
- 0.4.7 DunGen fixed, ScanNode fixed
- 0.4.6 LethalLevelLoader 1.4.6, JLL, Optimization
- 0.4.5 the problem of enemy getting stuck in the interior should be fixed
- 0.4.4 V64 compatibility, NavMesh updated, Sky and fog redesign, LethalToolBox,
- 0.4.3 AudioReverbTrigger fixed
- 0.4.2 ScanNode fixed
- 0.4.1 Is the desynchronisation problem fixed?(restart)
- 0.4.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.3.5 Change in scrap quantity
- 0.3.4 price reduced from 540 to 510
- 0.3.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.3.2 Optimization, fixed colliders, Main entrance fixed
- 0.3.0 Desynchronization issue fixed
- 0.2.9 minor optimozation
- 0.2.8 rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0
- 0.2.7 DungeonFlow changed - 300/20
- 0.2.6 Entrances fixed
- 0.2.5 Optimization#3
- 0.2.2 Optimization#2
- 0.2.1 Optimization
- 0.2.0 Release