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CHANGELOG
- 0.6.0 Fixed missing texture
- 0.5.9 DunGen fixed
- 0.5.8 LethalLevelLoader 1.4.6, JLL, Optimization
- 0.5.7 the problem of enemy getting stuck in the interior should be fixed
- 0.5.6 NavMesh updated, green filter removed, fixed light, LethalToolbox
- 0.5.5 fixed?
- 0.5.4 V64 compatibility, textures fixed, NavMesh updated
- 0.5.3 AudioReverbTrigger fixed
- 0.5.2 brightness increased
- 0.5.1 ScanNode fixed
- 0.5.0 Is the desynchronisation problem fixed?(restart), optimization
- 0.4.0 Fixed LevelTag for compatibility with Celestial Tint(sfDesat) mod
- 0.3.7 Distance to the main entrance changed.
- 0.3.4 DropShip fixed
- 0.3.3 Optimization, Compatibility with the Hypick-BetterShotgun mod added (thanks for Starlancer's help)
- 0.3.2 Ship height corrected
- 0.3.1 killtriger fixed
- 0.2.6 Desynchronization issue fixed
- 0.2.5 fire entrances fixed
- 0.2.4 hotfix
- 0.2.3 Rebalance, LethalLevelLoader 1.1.6 >>> 1.2.0, StarlancerAIFix 3.3.0 >>> 3.6.0
- 0.2.2 DungeonFlow changed - 300/20
- 0.2.1 Dungeon Flow changed from Facility 30, Mansion 5; minor optimization, Generation reduced for better performance
- 0.2.0 Hygrodere is no longer invisible, item spawn balance adjusted, Generation slightly reduced for better performance
- 0.1.9 Fixed power level value for Blobharloth, Spawn issue with Hygrodere fixed.
- 0.1.8 Balance adjustments, optimization, collider corrections.
- 0.1.6 Spore Lizard now spawns outside, balance system adjusted, AIMesh updated, AudioReverb error fixed,
- 0.1.4 Added colliders to items, death upon ship takeoff fixed.
- 0.1.1 added StarlancerAiFix
- 0.1.0 Release