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Decompiled source of ProjectApple v0.1.0
plugins/ProjectApple/toombe.projectApple.dll
Decompiled 2 years agousing System; using System.Collections; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using GameNetcodeStuff; using LethalLib.Modules; using LobbyCompatibility.Attributes; using Microsoft.CodeAnalysis; using ProjectApple.Logic; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("toombe.projectApple")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("0.1.0.0")] [assembly: AssemblyInformationalVersion("0.1.0")] [assembly: AssemblyProduct("ProjectApple")] [assembly: AssemblyTitle("toombe.projectApple")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("0.1.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ProjectApple { [BepInPlugin("toombe.projectApple", "ProjectApple", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] [BepInDependency(/*Could not decode attribute arguments.*/)] [LobbyCompatibility(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static Plugin instance; public static ManualLogSource logger; private void Awake() { logger = ((BaseUnityPlugin)this).Logger; instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "projectapple"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/apple.asset"); val2.spawnPrefab.GetComponentsInChildren<AudioSource>()[0].spatialize = false; AppleLogic appleLogic = val2.spawnPrefab.AddComponent<AppleLogic>(); ((GrabbableObject)appleLogic).grabbable = true; ((GrabbableObject)appleLogic).grabbableToEnemies = true; ((GrabbableObject)appleLogic).itemProperties = val2; AudioSource component = val2.spawnPrefab.GetComponent<AudioSource>(); component.spatialize = false; appleLogic.audioSource = component; appleLogic.audioClip = component.clip; NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); TerminalNode val3 = ScriptableObject.CreateInstance<TerminalNode>(); val3.clearPreviousText = true; val3.displayText = "This is an apple\n\n"; Items.RegisterShopItem(val2, (TerminalNode)null, (TerminalNode)null, val3, 10); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ProjectApple Loaded!"); } } public static class MyPluginInfo { public const string PLUGIN_GUID = "toombe.projectApple"; public const string PLUGIN_NAME = "ProjectApple"; public const string PLUGIN_VERSION = "0.1.0"; } } namespace ProjectApple.Logic { internal class AppleLogic : GrabbableObject { public AudioSource audioSource; public AudioClip audioClip; private bool isActivated = false; public override void Start() { ((GrabbableObject)this).Start(); audioSource.spatialize = false; } public override void ItemActivate(bool used, bool buttonDown = true) { //IL_0090: Unknown result type (might be due to invalid IL or missing references) ((GrabbableObject)this).ItemActivate(used, buttonDown); if (!isActivated) { isActivated = true; if ((Object)(object)audioSource != (Object)null) { audioSource.PlayOneShot(audioSource.clip); } WalkieTalkie.TransmitOneShotAudio(audioSource, audioSource.clip, 1.5f); Plugin.logger.LogMessage((object)"info: "); Plugin.logger.LogInfo((object)RoundManager.Instance); RoundManager.Instance.PlayAudibleNoise(((Component)this).transform.position, 20f, 1f, 0, base.isInElevator && StartOfRound.Instance.hangarDoorsClosed, 0); if (((NetworkBehaviour)this).IsOwner) { base.playerHeldBy.activatingItem = buttonDown; base.playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", buttonDown); } ((MonoBehaviour)this).StartCoroutine(undoAnimation(base.playerHeldBy)); } } public IEnumerator undoAnimation(PlayerControllerB playerHeldBy) { yield return (object)new WaitForSeconds(1.5f); if (((NetworkBehaviour)this).IsOwner) { playerHeldBy.playerBodyAnimator.SetBool("useTZPItem", false); playerHeldBy.activatingItem = false; playerHeldBy.health = Mathf.Clamp(playerHeldBy.health + 10, 0, 100); if (playerHeldBy.health != 100) { HUDManager.Instance.selfRedCanvasGroup.alpha = (float)(100 - playerHeldBy.health) / 100f; } else { HUDManager.Instance.selfRedCanvasGroup.alpha = 0f; } playerHeldBy.DespawnHeldObject(); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }