Decompiled source of TwoHandedLadderFix v1.0.0

LadderFix.dll

Decompiled 2 hours ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyCompany("UnloadedHangar")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyDescription("Allows the player to use certain ladders while holding a two-handed item.")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.7+75e95b7d38c16d78266d6b3452ddfb59cc4fbbc1")]
[assembly: AssemblyProduct("LadderFix")]
[assembly: AssemblyTitle("LadderFix")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LadderFix
{
	internal class Patcher
	{
		[HarmonyPostfix]
		[HarmonyPatch(typeof(InteractTrigger), "Start")]
		private static void ApplyFix(InteractTrigger __instance)
		{
			if (__instance.isLadder && __instance.twoHandedItemAllowed)
			{
				__instance.specialCharacterAnimation = false;
			}
		}
	}
	[BepInPlugin("LadderFix-UnloadedHangar", "LadderFix", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public static class PluginInfo
		{
			public const string Guid = "LadderFix-UnloadedHangar";

			public const string Name = "LadderFix";

			public const string Ver = "1.0.0";
		}

		internal static Plugin Instance;

		internal static ManualLogSource logger;

		internal Harmony _harmony;

		private void Awake()
		{
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0047: Expected O, but got Unknown
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			logger = Logger.CreateLogSource("LadderFix");
			logger.LogInfo((object)"LadderFix has awoken!");
			_harmony = new Harmony("LadderFix-UnloadedHangar");
			_harmony.PatchAll(typeof(Patcher));
		}
	}
}