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AshleyRE4Model
Ashley Graham character model replacement from Resident Evil 4 for Lethal Company.
By V0id
| Last updated | 2 weeks ago |
| Total downloads | 155 |
| Total rating | 0 |
| Categories | Suits Cosmetics Asset Replacements AI Generated |
| Dependency string | V0id-AshleyRE4Model-1.0.3 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.1README
Ashley Graham (Resident Evil 4) - Model Replacement
Replaces the Lethal Company player model with Ashley Graham from Resident Evil 4 using ModelReplacementAPI.
Features
- Fully rigged player model with Capcom RE Engine skeleton alignment.
- Complete finger, hand, wrist, and forearm articulation for emotes and item holding.
- Natural eye textures with ambient eye illumination.
- Calibrated floor height offset preventing feet sinking into geometry.
- Optional first-person viewmodel arms.
- Automatic helmet mesh removal for unobstructed visibility.
- Configurable suit triggers via BepInEx config (
Ashley Graham). - Compatible with emote mods (
TooManyEmotes,MoreEmotes, etc.) and camera mods.
Installation
Via Mod Manager (Recommended)
- Install using r2modman or the Thunderstore Mod Manager.
- Dependencies (
BepInExPackandModelReplacementAPI) will be downloaded automatically.
Manual Installation
- Install BepInExPack.
- Install ModelReplacementAPI.
- Extract the contents of
AshleyRE4Model-1.0.3.zipinto yourBepInEx/plugins/folder. - Select the configured suit (default:
Ashley Graham).
Configuration
A configuration file is generated at BepInEx/config/com.v0id.ashleygraham.cfg upon first launch:
SuitNames: Comma-separated list of suit names that activate the replacement (default:Ashley Graham).EnableViewModel: Enable or disable custom first-person viewmodel arms (default:true).RemoveHelmet: Remove the default scavenger helmet mesh when model is active (default:true).RootOffsetY: Vertical grounding offset in meters (default:0.38).
Credits
- Model & Textures: Capcom (Resident Evil 4)
- Framework: ModelReplacementAPI by BunyaPineTree