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AshleyRE4Model
Ashley Graham character model replacement from Resident Evil 4 for Lethal Company.
| Date uploaded | a month ago |
| Version | 1.0.1 |
| Download link | V0id-AshleyRE4Model-1.0.1.zip |
| Downloads | 14 |
| Dependency string | V0id-AshleyRE4Model-1.0.1 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100x753-More_Suits
Adds more suits to choose from, and can be used as a library to load your own suits!
Preferred version: 1.4.1README
Ashley Graham (Resident Evil 4) - Model Replacement
Replaces the Lethal Company player model with Ashley Graham from Resident Evil 4 using ModelReplacementAPI.
Features
- Fully rigged player model with Capcom RE Engine skeleton alignment.
- Complete finger, hand, wrist, and forearm articulation for emotes and item holding.
- Natural eye textures with ambient eye illumination.
- Calibrated floor height offset preventing feet sinking into geometry.
- Optional first-person viewmodel arms.
- Automatic helmet mesh removal for unobstructed visibility.
- Configurable suit triggers via BepInEx config (
Ashley Graham,Ashley,Orange suit). - Compatible with emote mods (
TooManyEmotes,MoreEmotes, etc.) and camera mods.
Installation
Via Mod Manager (Recommended)
- Install using r2modman or the Thunderstore Mod Manager.
- Dependencies (
BepInExPackandModelReplacementAPI) will be downloaded automatically.
Manual Installation
- Install BepInExPack.
- Install ModelReplacementAPI.
- Extract the contents of
AshleyRE4Model-1.0.1.zipinto yourBepInEx/plugins/folder. - Select the configured suit (default:
Ashley Grahamor defaultOrange suit).
Configuration
A configuration file is generated at BepInEx/config/com.claire.ashleygraham.cfg upon first launch:
SuitNames: Comma-separated list of suit names that activate the replacement (default:Ashley Graham, Ashley, Orange suit).EnableViewModel: Enable or disable custom first-person viewmodel arms (default:true).RemoveHelmet: Remove the default scavenger helmet mesh when model is active (default:true).RootOffsetY: Vertical grounding offset in meters (default:0.38).
Credits
- Model & Textures: Capcom (Resident Evil 4)
- Framework: ModelReplacementAPI by BunyaPineTree
CHANGELOG
Changelog
[1.0.3] - 2026-09-17
- Removed default replacement on Orange suit; model is now exclusively mapped to the Ashley Graham suit by default.
[1.0.1] - 2026-09-17
- Updated mod icon using high-definition Ashley artwork (
Ashley.png). - Fixed suit rack display: restructured package directory hierarchy and added
x753-More_Suitsdependency.
[1.0.0] - 2026-09-17
- Initial release of Ashley Graham player model replacement from Resident Evil 4.
- High-fidelity textures with material slot mappings across all submeshes.
- Fully aligned humanoid skeletal rig with 41 bone rotation offsets.
- Natural eye illumination and clean face rendering.
- Ground height calibration (
RootOffsetY = 0.38f) for ship floor grates and moon surfaces. - First-person viewmodel arm support and automatic helmet mesh removal.
- MoreSuits rack texture included.