V0id-CoronerFix icon

CoronerFix

Preloader patch for Coroner fixing massive console log spam (Could not access dying player: Collider was not a player / Index not assigned).

By V0id
Last updated 2 days ago
Total downloads 198
Total rating 0 
Categories Bug Fixes AI Generated
Dependency string V0id-CoronerFix-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
EliteMasterEric-Coroner-2.4.1 icon
EliteMasterEric-Coroner

Add Cause of Death to the performance report, now with a Mod API!

Preferred version: 2.4.1

README

Coroner Fix

An automated BepInEx preloader patch for Coroner (EliteMasterEric-Coroner) that silences the rampant console log spam:

[Warning:   Coroner] Could not access dying player: Collider was not a player!
[Warning:   Coroner] Could not access dying player: Index not assigned!

What It Fixes

In unpatched versions of Coroner (v2.4.1), whenever an enemy attacks or collides with any non-player object (doors, terrain, items, or other enemies), CauseOfDeathPatchState repeatedly emits LogWarning entries. Over a standard session, this floods LogOutput.log with tens or hundreds of thousands of false-positive warning lines, reducing disk performance and cluttering game logs.

This patch cleanly demotes all non-player collision warnings in CauseOfDeathPatchState to LogDebug, suppressing them from standard console and log output while preserving normal cause-of-death reporting functionality.


How It Works

This mod runs as a BepInEx preloader patcher. At game startup, it scans for Coroner.dll in BepInEx/plugins/ and applies the IL patch in-place before plugins are loaded into memory:

  • Fully automated—no manual file decompilation required.
  • Automatically creates a .orig backup of the unpatched binary.
  • Survives mod updates and reinstalls.