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Decompiled source of OrbitEnemyPurge v1.0.0
OrbitEnemyPurge.dll
Decompiled a week agousing System; using System.Collections.Generic; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using GameNetcodeStuff; using HarmonyLib; using Microsoft.CodeAnalysis; using OrbitEnemyPurge.Cleaner; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("v0id")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("Purges, clears, and despawns all enemies when in orbit to prevent enemy transfer across moons.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("OrbitEnemyPurge")] [assembly: AssemblyTitle("OrbitEnemyPurge")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace OrbitEnemyPurge { [BepInPlugin("com.v0id.orbitenemypurge", "OrbitEnemyPurge", "1.0.0")] public class Plugin : BaseUnityPlugin { public static class PluginInfo { public const string PLUGIN_GUID = "com.v0id.orbitenemypurge"; public const string PLUGIN_NAME = "OrbitEnemyPurge"; public const string PLUGIN_VERSION = "1.0.0"; } private Harmony _harmony; public static Plugin Instance { get; private set; } internal static ManualLogSource Log => ((BaseUnityPlugin)Instance).Logger; public static ConfigEntry<bool> ConfigEnablePurgeOnShipLeave { get; private set; } public static ConfigEntry<bool> ConfigEnablePreLandingSweep { get; private set; } public static ConfigEntry<bool> ConfigLogPurgedEnemies { get; private set; } private void Awake() { //IL_006c: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Expected O, but got Unknown Instance = this; ConfigEnablePurgeOnShipLeave = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnablePurgeOnShipLeave", true, "Purge all enemies when the scoreboard / performance report is displayed at the end of the round in orbit."); ConfigEnablePreLandingSweep = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "EnablePreLandingSweep", true, "Perform a final enemy purge immediately before descending to land on a new moon."); ConfigLogPurgedEnemies = ((BaseUnityPlugin)this).Config.Bind<bool>("General", "LogPurgedEnemies", true, "Log sweep executions and purged enemy information, both in orbit and when not in orbit."); _harmony = new Harmony("com.v0id.orbitenemypurge"); _harmony.PatchAll(); Log.LogInfo((object)"OrbitEnemyPurge v1.0.0 initialized successfully."); } } } namespace OrbitEnemyPurge.Patches { [HarmonyPatch(typeof(StartOfRound))] public static class ShipPatches { [HarmonyPatch("SwitchMapMonitorPurpose")] [HarmonyPostfix] public static void OnSwitchMapMonitorPurpose(bool displayInfo) { if (Plugin.ConfigEnablePurgeOnShipLeave.Value && displayInfo && !((Object)(object)StartOfRound.Instance == (Object)null) && StartOfRound.Instance.shipIsLeaving) { EnemyPurgeManager.PurgeAllEnemies("ScoreboardDisplay"); } } [HarmonyPatch("SetShipReadyToLand")] [HarmonyPostfix] public static void OnSetShipReadyToLand() { if (Plugin.ConfigEnablePurgeOnShipLeave.Value) { EnemyPurgeManager.PurgeAllEnemies("SetShipReadyToLand"); } } [HarmonyPatch("StartGame")] [HarmonyPrefix] public static void OnStartGame() { if (Plugin.ConfigEnablePreLandingSweep.Value) { EnemyPurgeManager.PurgeAllEnemies("PreLandingSweep"); } } } } namespace OrbitEnemyPurge.Cleaner { public static class EnemyPurgeManager { public static int PurgeAllEnemies(string triggerReason) { try { int num = 0; HashSet<GameObject> hashSet = new HashSet<GameObject>(); EnemyAI[] array = Object.FindObjectsOfType<EnemyAI>(true); foreach (EnemyAI val in array) { if ((Object)(object)val != (Object)null && (Object)(object)((Component)val).gameObject != (Object)null) { hashSet.Add(((Component)val).gameObject); } } if ((Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)StartOfRound.Instance.elevatorTransform != (Object)null) { EnemyAICollisionDetect[] componentsInChildren = ((Component)StartOfRound.Instance.elevatorTransform).GetComponentsInChildren<EnemyAICollisionDetect>(true); foreach (EnemyAICollisionDetect val2 in componentsInChildren) { if ((Object)(object)val2 != (Object)null && (Object)(object)val2.mainScript != (Object)null && (Object)(object)((Component)val2.mainScript).gameObject != (Object)null) { hashSet.Add(((Component)val2.mainScript).gameObject); } } Transform[] componentsInChildren2 = ((Component)StartOfRound.Instance.elevatorTransform).GetComponentsInChildren<Transform>(true); int num2 = LayerMask.NameToLayer("Enemies"); Transform[] array2 = componentsInChildren2; foreach (Transform val3 in array2) { if ((Object)(object)val3 != (Object)null && (Object)(object)((Component)val3).gameObject != (Object)null) { bool num3 = num2 != -1 && ((Component)val3).gameObject.layer == num2; bool flag = ((Component)val3).CompareTag("Enemy"); if ((num3 || flag) && (Object)(object)((Component)val3).GetComponent<PlayerControllerB>() == (Object)null && (Object)(object)((Component)val3).GetComponent<DeadBodyInfo>() == (Object)null) { hashSet.Add(((Component)val3).gameObject); } } } } EnemyAINestSpawnObject[] array3 = Object.FindObjectsOfType<EnemyAINestSpawnObject>(true); foreach (EnemyAINestSpawnObject val4 in array3) { if ((Object)(object)val4 != (Object)null && (Object)(object)((Component)val4).gameObject != (Object)null) { hashSet.Add(((Component)val4).gameObject); } } string text = (((Object)(object)StartOfRound.Instance != (Object)null && StartOfRound.Instance.inShipPhase) ? "In Orbit" : "Not In Orbit"); if (hashSet.Count == 0) { if (Plugin.ConfigLogPurgedEnemies.Value) { Plugin.Log.LogInfo((object)("Sweep executed (" + triggerReason + " | Status: " + text + "): 0 enemies found.")); } return 0; } bool flag2 = (Object)(object)NetworkManager.Singleton != (Object)null && NetworkManager.Singleton.IsServer; foreach (GameObject item in hashSet) { if ((Object)(object)item == (Object)null) { continue; } try { if (Plugin.ConfigLogPurgedEnemies.Value) { Plugin.Log.LogInfo((object)("Purging enemy '" + ((Object)item).name + "' (" + triggerReason + " | Status: " + text + ").")); } if ((Object)(object)item.transform.parent != (Object)null && (Object)(object)StartOfRound.Instance != (Object)null && (Object)(object)StartOfRound.Instance.elevatorTransform != (Object)null && item.transform.IsChildOf(StartOfRound.Instance.elevatorTransform)) { item.transform.SetParent((Transform)null, true); } NetworkObject component = item.GetComponent<NetworkObject>(); if (flag2) { if ((Object)(object)component != (Object)null && component.IsSpawned) { component.Despawn(true); } else { Object.Destroy((Object)(object)item); } } else { Object.Destroy((Object)(object)item); } num++; } catch (Exception ex) { Plugin.Log.LogError((object)("Error purging enemy object " + ((Object)item).name + ": " + ex.Message)); } } if ((Object)(object)RoundManager.Instance != (Object)null) { if (RoundManager.Instance.SpawnedEnemies != null) { RoundManager.Instance.SpawnedEnemies.Clear(); } RoundManager.Instance.numberOfEnemiesInScene = 0; RoundManager.Instance.currentEnemyPower = 0f; RoundManager.Instance.currentEnemyPowerNoDeaths = 0f; RoundManager.Instance.currentOutsideEnemyPower = 0f; RoundManager.Instance.currentOutsideEnemyPowerNoDeaths = 0f; RoundManager.Instance.currentDaytimeEnemyPower = 0f; RoundManager.Instance.currentDaytimeEnemyPowerNoDeaths = 0f; RoundManager.Instance.currentWeedEnemyPower = 0f; } if (Plugin.ConfigLogPurgedEnemies.Value) { Plugin.Log.LogInfo((object)$"Sweep completed ({triggerReason} | Status: {text}): Purged {num} enemy entities."); } return num; } catch (Exception arg) { Plugin.Log.LogError((object)$"Exception during PurgeAllEnemies ({triggerReason}): {arg}"); return 0; } } } }