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Backrooms Renewed

[v81] ENT#R TH# BACKR##MS - A new Backroom mod, completely reimagined. Enter an eerie world, oddly familiar but uncomfortable, in between slumber and consciousness, in the twilight of your mind.

CHANGELOG

Changelog

Here are listed all the changes made in each update.

0.1.4 - 2026-06-10

  • Fixed a bug preventing from teleporting into the backrooms
  • Removed momentum cancellation as it was causing issues with teleportation
  • Fixed backrooms generation (PR #1 by Entity378)
  • Fixed configs mismatch (PR #1 by Entity378)

0.1.3 - 2026-06-09

  • Fixed a bug causing backrooms to occasionally generate inside of a map's terrain.
  • Removed any momentum the player could have had when teleporting to the backrooms.

0.1.2 - 2026-06-08

  • Fixed a bug occurring when a player tried to join that would prevent from joining.

0.1.1 - 2026-06-08

  • Fixed a bug occurring when a player tried to join that would prevent from joining.
  • Fixed a game crash due to networking objects not synchronizing properly
  • Fixed a bug that made some ceiling lights to be rendered black even if there was actually light.

0.1.0 - 2026-06-07

  • Implemented customizable procedural backrooms generation with 4 algorithms.
  • Implemented basic ways to get TP'd to the backrooms
  • Added many settings to push to another level custom gameplay experience. Some settings are synchronizable and can be modified only by host during the game.
  • Added bases for cells variants and Backrooms themes/levels (I'll decide later if we only keep 1 level of the backrooms at once or if we generate several backroom levels)
  • Added ambience effects (networked twinkling lights) for more immersion
  • Added ambient noise (slight background TV static)