Decompiled source of FlippedCamera v1.0.0

AprilFoolsMode.dll

Decompiled 16 hours ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AprilFoolsMode")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AprilFoolsMode")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("5a0c2b37-b466-43ea-ae2e-4fbfe078e6b1")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AprilFoolsMode
{
	[BepInPlugin("Vexoyd.FlippedCamera", "FlippedCamera", "1.0.0")]
	public class AprilFoolsModeBase : BaseUnityPlugin
	{
		private const string modGUID = "Vexoyd.FlippedCamera";

		private const string modName = "FlippedCamera";

		private const string modVersion = "1.0.0";

		private readonly Harmony harmony = new Harmony("Vexoyd.FlippedCamera");

		private static AprilFoolsModeBase Instance;

		internal ManualLogSource mls;

		private void Awake()
		{
			if ((Object)(object)Instance == (Object)null)
			{
				Instance = this;
			}
			mls = Logger.CreateLogSource("Vexoyd.FlippedCamera");
			mls.LogInfo((object)"your screen will be flipped >:)");
			harmony.PatchAll();
		}
	}
}
namespace AprilFoolsMode.Patches
{
	[HarmonyPatch(typeof(IngamePlayerSettings))]
	internal class HudManagerPatch
	{
		[HarmonyPatch("Awake")]
		[HarmonyPostfix]
		private static void FlipScreen(IngamePlayerSettings __instance)
		{
			__instance.flipCamera = true;
		}
	}
}