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Decompiled source of Silly Big Mod v1.0.3
conchaSuMare.dll
Decompiled 2 months agousing System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Runtime.Versioning; using BepInEx; using BepInEx.Logging; using ConchaSuMare.Patches; using GameNetcodeStuff; using HarmonyLib; using UnityEngine; using UnityEngine.Networking; using conchaSuMare.Objects; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: AssemblyTitle("conchaSuMare")] [assembly: AssemblyDescription("")] [assembly: AssemblyConfiguration("")] [assembly: AssemblyCompany("")] [assembly: AssemblyProduct("conchaSuMare")] [assembly: AssemblyCopyright("Copyright © 2023")] [assembly: AssemblyTrademark("")] [assembly: ComVisible(false)] [assembly: Guid("3572c49e-26d4-4444-9905-d2e2c4b5f38a")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")] [assembly: AssemblyVersion("1.0.0.0")] public static class CoroutineHelper { private class CoroutineRunner : MonoBehaviour { } private static GameObject coroutineObject; public static void StartCoroutine(IEnumerator coroutine) { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Expected O, but got Unknown if ((Object)(object)coroutineObject == (Object)null) { coroutineObject = new GameObject("CoroutineHelper"); Object.DontDestroyOnLoad((Object)(object)coroutineObject); } ((MonoBehaviour)coroutineObject.AddComponent<CoroutineRunner>()).StartCoroutine(coroutine); } } namespace ConchaSuMare { [BepInPlugin("Lecre.ConchaSuMareMod", "LC ConchaSuMareMod", "1.2.1")] public class ConchaSuMare : BaseUnityPlugin { private const string modGUID = "Lecre.ConchaSuMareMod"; private const string modName = "LC ConchaSuMareMod"; private const string modVersion = "1.2.1"; private readonly Harmony harmony = new Harmony("Lecre.ConchaSuMareMod"); public static ConchaSuMare instance; internal ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("Lecre.ConchaSuMareMod"); instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); if ((Object)(object)instance == (Object)null) { instance = this; Object.DontDestroyOnLoad((Object)(object)((Component)this).gameObject); } else { mls.LogInfo((object)"Happy kirbi :)"); } mls.LogInfo((object)"Lecre.ConchaSuMareMod is loading"); if ((Object)(object)instance == (Object)null) { mls.LogError((object)"INSTANCE IS NULL 2 TIMES IN A ROW, CONCHASUMARE WILL BE DISABLED"); } harmony.PatchAll(typeof(ConchaSuMare)); harmony.PatchAll(typeof(FallvoidPatch)); } } } namespace ConchaSuMare.Patches { [HarmonyPatch(typeof(PlayerControllerB))] internal class FallvoidPatch : HarmonyPatch { public static List<PlayerSoundStatus> playerSoundStatusList = new List<PlayerSoundStatus>(); public static AudioClip newSFX; private static ManualLogSource mls; [HarmonyPatch("Start")] [HarmonyPostfix] private static void startEventListener() { mls = Logger.CreateLogSource("Lecre.conchaSuMareMod"); mls.LogInfo((object)"Starting to upload audio"); if ((Object)(object)ConchaSuMare.instance != (Object)null) { string location = ((BaseUnityPlugin)ConchaSuMare.instance).Info.Location; string text = "conchaSuMare.dll"; string text2 = location.TrimEnd(text.ToCharArray()); string text3 = text2 + "CONCHA.wav"; mls.LogInfo((object)("IS THE AUDIO FILE LOCATED HERE??: " + text3)); ((MonoBehaviour)ConchaSuMare.instance).StartCoroutine(LoadAudio("file:///" + text3, delegate(AudioClip sound) { newSFX = sound; })); } else { mls.LogWarning((object)"Instance was readed like <null> retriying to load audio files"); string location2 = Assembly.GetExecutingAssembly().Location; string directoryName = Path.GetDirectoryName(location2); string text4 = Path.Combine(directoryName, "CONCHA.wav"); mls.LogInfo((object)("(else)IS THE AUDIO FILE LOCATED HERE??: " + text4)); CoroutineHelper.StartCoroutine(LoadAudio("file:///" + text4, delegate(AudioClip sound) { newSFX = sound; })); } } public static IEnumerator LoadAudio(string url, Action<AudioClip> callback) { UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(url, (AudioType)20); try { yield return www.SendWebRequest(); if ((int)www.result == 2) { mls.LogError((object)"Failed to load audio assets!"); yield break; } AudioClip clip = DownloadHandlerAudioClip.GetContent(www); if ((Object)(object)clip == (Object)null) { mls.LogError((object)"The audio clip is null after loading!"); yield break; } callback(clip); mls.LogInfo((object)"Audio inserted"); } finally { ((IDisposable)www)?.Dispose(); } } [HarmonyPatch("Update")] [HarmonyPostfix] private static void SoundVoidPatch(ref PlayerControllerB __instance) { //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_0049: Invalid comparison between Unknown and I4 mls = Logger.CreateLogSource("Lecre.conchaSuMareMod"); PlayerControllerB val = __instance; PlayerSoundStatus item = new PlayerSoundStatus(val); CauseOfDeath causeOfDeath = val.causeOfDeath; if ((Object)(object)__instance == (Object)null) { mls.LogInfo((object)"We have a problem... playerRef = null :("); } if (val.isPlayerDead && (int)causeOfDeath == 2) { if (!playerSoundStatusList.Contains(item)) { playerSoundStatusList.Add(item); return; } item = playerSoundStatusList[playerSoundStatusList.IndexOf(item)]; if (!item._status) { AudioSource val2 = ((Component)val).gameObject.AddComponent<AudioSource>(); val2.clip = newSFX; val2.Play(); item._status = true; mls.LogInfo((object)"CONCHA TU MAIIII, one memeber of the crew fell to the void, what a loser xD"); } } else if (!val.isPlayerDead && playerSoundStatusList.IndexOf(item) != -1) { playerSoundStatusList.Remove(item); } } } } namespace conchaSuMare.Objects { internal class PlayerSoundStatus { public bool _status; public PlayerControllerB _player; public bool Status { get { return _status; } set { _status = value; } } private PlayerControllerB Player { get { return _player; } set { _player = value; } } public PlayerSoundStatus(PlayerControllerB player) { Player = player; Status = false; } public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) { return false; } PlayerSoundStatus playerSoundStatus = (PlayerSoundStatus)obj; return ((object)Player).Equals((object?)playerSoundStatus.Player); } } }
ElevatorSymphony.dll
Decompiled 2 months agousing System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using System.Threading.Tasks; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ElevatorSymphony.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using UnityEngine; using UnityEngine.Networking; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("ElevatorSymphony")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyDescription("My first plugin")] [assembly: AssemblyFileVersion("1.1.2.0")] [assembly: AssemblyInformationalVersion("1.1.2")] [assembly: AssemblyProduct("ElevatorSymphony")] [assembly: AssemblyTitle("ElevatorSymphony")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.1.2.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ElevatorSymphony { [BepInPlugin("com.sk737.elevatorsymphony", "ElevatorSymphony", "1.1.2")] public class Plugin : BaseUnityPlugin { internal const string GUID = "com.sk737.elevatorsymphony"; internal const string NAME = "ElevatorSymphony"; internal const string VERSION = "1.1.2"; private string[] mClipFiles; private Harmony mHarmony = new Harmony("com.sk737.elevatorsymphony"); private int mTotalWeight; internal static ManualLogSource LoggerInstance { get; private set; } internal static Plugin Instance { get; private set; } internal string ExecutingPath => Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location); internal List<AudioClip> Clips { get; set; } = new List<AudioClip>(); internal Random Random { get; set; } public static Config Config { get; private set; } private void Awake() { Instance = this; LoggerInstance = ((BaseUnityPlugin)this).Logger; if (Directory.Exists(ExecutingPath + "/Music")) { List<string> list = new List<string>(); list.AddRange(from f in Directory.GetFiles(ExecutingPath + "/Music") orderby f select f); mClipFiles = list.ToArray(); } Config = new Config(((BaseUnityPlugin)this).Config, mClipFiles); foreach (ConfigEntry<int> songWeight in Config.SongWeights) { mTotalWeight += songWeight.Value; } string[] array = mClipFiles; foreach (string path in array) { LoadClip(path, delegate(AudioClip c) { lock (Clips) { Clips.Add(c); } }); } mHarmony.PatchAll(typeof(RoundManagerPatch)); mHarmony.PatchAll(typeof(StartStartOfRoundPatch)); mHarmony.PatchAll(typeof(Plugin)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ElevatorSymphony is loaded!"); } public AudioType GetAudioType(string extension) { return (AudioType)(extension switch { ".mp3" => 13, ".wav" => 20, _ => 14, }); } public async Task LoadClip(string path, Action<AudioClip> callback) { AudioType audioType = GetAudioType(Path.GetExtension(path)); UnityWebRequest request = UnityWebRequestMultimedia.GetAudioClip(path, audioType); try { request.SendWebRequest(); while (!request.isDone) { await Task.Delay(50); } if ((int)request.result != 1) { ((BaseUnityPlugin)this).Logger.LogError((object)("Failed to load file:" + path + ", + " + request.error)); return; } AudioClip content = DownloadHandlerAudioClip.GetContent(request); ((BaseUnityPlugin)this).Logger.LogMessage((object)("Loaded file: " + path)); callback(content); } finally { if (request != null) { request.Dispose(); } } } public void LoadNewAudioFile() { int num = Random.Next(0, mTotalWeight); int num2 = -1; int num3 = 0; for (int i = 0; i < Config.SongWeights.Count; i++) { int num4 = num3; num3 += Config.SongWeights[i].Value; if (num > num4 && num < num3) { num2 = i - 1; break; } } if (num2 >= 0 && mClipFiles.Length != 0) { LoadClip(mClipFiles[num2], SetElevator); } } public void SetElevator(AudioClip clip) { MineshaftElevatorController val = Object.FindObjectOfType<MineshaftElevatorController>(); if ((Object)(object)val != (Object)null) { val.elevatorJingleMusic.clip = clip; } } } public class Config { public static List<ConfigEntry<int>> SongWeights = new List<ConfigEntry<int>>(); public Config(ConfigFile config, string[] clipFiles) { SongWeights.Add(config.Bind<int>("General", "Default chance", 100, "Chance of the base games song being picked by the randomizer. The higher the value the greater the chance it is picked.")); for (int i = 0; i < clipFiles.Length; i++) { string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(clipFiles[i]); SongWeights.Add(config.Bind<int>("General", fileNameWithoutExtension + " chance", 100, "Chance of " + fileNameWithoutExtension + " being picked by the randomizer. The higher the value the greater the chance it is picked.")); } } } public static class PluginInfo { public const string PLUGIN_GUID = "ElevatorSymphony"; public const string PLUGIN_NAME = "ElevatorSymphony"; public const string PLUGIN_VERSION = "1.1.2"; } } namespace ElevatorSymphony.Patches { [HarmonyPatch(typeof(RoundManager))] internal class RoundManagerPatch { [HarmonyPatch("InitializeRandomNumberGenerators")] [HarmonyPrefix] public static void SeedPatch(ref RoundManager __instance) { Plugin.LoggerInstance.LogInfo((object)$"Initializing random with seed {__instance.playersManager.randomMapSeed}"); Plugin.Instance.Random = new Random(__instance.playersManager.randomMapSeed); } } [HarmonyPatch(typeof(StartOfRound))] internal class StartStartOfRoundPatch { [HarmonyPatch("openingDoorsSequence")] [HarmonyPostfix] public static void openingDoorsSequencePatch() { Plugin.Instance.LoadNewAudioFile(); MineshaftElevatorController val = Object.FindObjectOfType<MineshaftElevatorController>(); if ((Object)(object)val != (Object)null) { List<AudioClip> list = new List<AudioClip>(); list.AddRange(val.elevatorHalloweenClips.Concat(Plugin.Instance.Clips)); val.elevatorHalloweenClips = list.ToArray(); List<AudioClip> list2 = new List<AudioClip>(); list2.AddRange(val.elevatorHalloweenClipsLoop.Concat(Plugin.Instance.Clips)); val.elevatorHalloweenClipsLoop = list2.ToArray(); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }