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Decompiled source of ArtemCompany v2.0.0
LoadScrapsV2.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LoadScrapsV2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LoadScrapsV2")] [assembly: AssemblyTitle("LoadScrapsV2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } namespace DildoHammer { [BepInPlugin("DildoHammer.Item", "Item DildoHammer", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "DildoHammer.Item"; private const string NAME = "Item DildoHammer"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dildohammer"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap6/DildoHammer.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 30, (LevelTypes)(-1)); } } } namespace HeadShoulders { [BepInPlugin("HeadShoulders.Item", "Item HeadShoulders", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "HeadShoulders.Item"; private const string NAME = "Item HeadShoulders"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "headshoulders"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap3/HeadShoulders.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); } } } namespace AnalBeads { [BepInPlugin("AnalBeads.Item", "Item AnalBeads", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "AnalBeads.Item"; private const string NAME = "Item AnalBeads"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "analbeads"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap4/Kulki.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); } } } namespace DragonLore { [BepInPlugin("DragonLore.Item", "Item DragonLore", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "DragonLore.Item"; private const string NAME = "Item DragonLore"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dragonlore"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap5/AWP.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); } } } namespace Dildo { [BepInPlugin("Dildo.Item", "Item Dildo", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "Dildo.Item"; private const string NAME = "Item Dildo"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dildo"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap1/Dildo.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); } } } namespace WaterGun { [BepInPlugin("WaterGun.Item", "Item WaterGun", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "WaterGun.Item"; private const string NAME = "Item WaterGun"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "watergun"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap2/WaterGun.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); } } }