Decompiled source of ArtemCompany v2.0.0

LoadScrapsV2.dll

Decompiled 2 years ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LoadScrapsV2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LoadScrapsV2")]
[assembly: AssemblyTitle("LoadScrapsV2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace DildoHammer
{
	[BepInPlugin("DildoHammer.Item", "Item DildoHammer", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "DildoHammer.Item";

		private const string NAME = "Item DildoHammer";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dildohammer");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap6/DildoHammer.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 30, (LevelTypes)(-1));
		}
	}
}
namespace HeadShoulders
{
	[BepInPlugin("HeadShoulders.Item", "Item HeadShoulders", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "HeadShoulders.Item";

		private const string NAME = "Item HeadShoulders";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "headshoulders");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap3/HeadShoulders.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
		}
	}
}
namespace AnalBeads
{
	[BepInPlugin("AnalBeads.Item", "Item AnalBeads", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "AnalBeads.Item";

		private const string NAME = "Item AnalBeads";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "analbeads");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap4/Kulki.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
		}
	}
}
namespace DragonLore
{
	[BepInPlugin("DragonLore.Item", "Item DragonLore", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "DragonLore.Item";

		private const string NAME = "Item DragonLore";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dragonlore");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap5/AWP.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
		}
	}
}
namespace Dildo
{
	[BepInPlugin("Dildo.Item", "Item Dildo", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "Dildo.Item";

		private const string NAME = "Item Dildo";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "dildo");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap1/Dildo.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
		}
	}
}
namespace WaterGun
{
	[BepInPlugin("WaterGun.Item", "Item WaterGun", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "WaterGun.Item";

		private const string NAME = "Item WaterGun";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "watergun");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Scrap2/WaterGun.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
		}
	}
}