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Decompiled source of ArtemCompanyV2SCRAPS v1.3.1
LoadScrapsV2.dll
Decompiled a year agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using BepInEx; using LethalLib.Modules; using Microsoft.CodeAnalysis; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("LoadScrapsV2")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LoadScrapsV2")] [assembly: AssemblyTitle("LoadScrapsV2")] [assembly: AssemblyVersion("1.0.0.0")] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class WaterGunItem : GrabbableObject { public ParticleSystem WaterBubbles; public AudioSource WaterAudio; public override void EquipItem() { ((GrabbableObject)this).EquipItem(); base.playerHeldBy.equippedUsableItemQE = true; } public override void PocketItem() { ((GrabbableObject)this).PocketItem(); if ((Object)(object)base.playerHeldBy != (Object)null) { base.playerHeldBy.activatingItem = false; base.playerHeldBy.equippedUsableItemQE = false; } StopSpraying(); } public override void DiscardItem() { if ((Object)(object)base.playerHeldBy != (Object)null) { base.playerHeldBy.activatingItem = false; base.playerHeldBy.equippedUsableItemQE = false; } ((GrabbableObject)this).DiscardItem(); StopSpraying(); } public override void ItemActivate(bool used, bool buttonDown = true) { ((GrabbableObject)this).ItemActivate(used, buttonDown); if (buttonDown) { StartSpraying(); } else { StopSpraying(); } } public void StopSpraying() { WaterBubbles.Stop(true, (ParticleSystemStopBehavior)1); WaterAudio.Stop(); } public void StartSpraying() { WaterBubbles.Play(true); WaterAudio.Play(); } } namespace ArtemCompanyAssets { [BepInPlugin("WaterGun.Items", "Items WaterGun", "0.0.1")] public class Plugin : BaseUnityPlugin { private const string GUID = "WaterGun.Items"; private const string NAME = "Items WaterGun"; private const string VERSION = "0.0.1"; public static Plugin instance; private void Awake() { instance = this; string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scrapassetsac"); AssetBundle val = AssetBundle.LoadFromFile(text); Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Dildo/Dildo.asset"); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Utilities.FixMixerGroups(val2.spawnPrefab); Items.RegisterScrap(val2, 50, (LevelTypes)(-1)); Item val3 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/WaterGun/WaterGun.asset"); NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab); Utilities.FixMixerGroups(val3.spawnPrefab); Items.RegisterScrap(val3, 50, (LevelTypes)(-1)); Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Head&Shoulders/HeadShoulders.asset"); NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab); Utilities.FixMixerGroups(val4.spawnPrefab); Items.RegisterScrap(val4, 50, (LevelTypes)(-1)); Item val5 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/AnalBeads/Kulki.asset"); NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab); Utilities.FixMixerGroups(val5.spawnPrefab); Items.RegisterScrap(val5, 50, (LevelTypes)(-1)); Item val6 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/PussyDestroyer/PussyDestroyer.asset"); NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab); Utilities.FixMixerGroups(val6.spawnPrefab); Items.RegisterScrap(val6, 9, (LevelTypes)(-1)); Item val7 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/AnalDestroyer/AnalDestroyer.asset"); NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab); Utilities.FixMixerGroups(val7.spawnPrefab); Items.RegisterScrap(val7, 3, (LevelTypes)(-1)); ((BaseUnityPlugin)this).Logger.LogInfo((object)"ArtemCompanyScrapAssets Loaded!"); } } }