Decompiled source of ArtemCompanyV2SCRAPS v1.3.1

LoadScrapsV2.dll

Decompiled a year ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("LoadScrapsV2")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("LoadScrapsV2")]
[assembly: AssemblyTitle("LoadScrapsV2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
public class WaterGunItem : GrabbableObject
{
	public ParticleSystem WaterBubbles;

	public AudioSource WaterAudio;

	public override void EquipItem()
	{
		((GrabbableObject)this).EquipItem();
		base.playerHeldBy.equippedUsableItemQE = true;
	}

	public override void PocketItem()
	{
		((GrabbableObject)this).PocketItem();
		if ((Object)(object)base.playerHeldBy != (Object)null)
		{
			base.playerHeldBy.activatingItem = false;
			base.playerHeldBy.equippedUsableItemQE = false;
		}
		StopSpraying();
	}

	public override void DiscardItem()
	{
		if ((Object)(object)base.playerHeldBy != (Object)null)
		{
			base.playerHeldBy.activatingItem = false;
			base.playerHeldBy.equippedUsableItemQE = false;
		}
		((GrabbableObject)this).DiscardItem();
		StopSpraying();
	}

	public override void ItemActivate(bool used, bool buttonDown = true)
	{
		((GrabbableObject)this).ItemActivate(used, buttonDown);
		if (buttonDown)
		{
			StartSpraying();
		}
		else
		{
			StopSpraying();
		}
	}

	public void StopSpraying()
	{
		WaterBubbles.Stop(true, (ParticleSystemStopBehavior)1);
		WaterAudio.Stop();
	}

	public void StartSpraying()
	{
		WaterBubbles.Play(true);
		WaterAudio.Play();
	}
}
namespace ArtemCompanyAssets
{
	[BepInPlugin("WaterGun.Items", "Items WaterGun", "0.0.1")]
	public class Plugin : BaseUnityPlugin
	{
		private const string GUID = "WaterGun.Items";

		private const string NAME = "Items WaterGun";

		private const string VERSION = "0.0.1";

		public static Plugin instance;

		private void Awake()
		{
			instance = this;
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "scrapassetsac");
			AssetBundle val = AssetBundle.LoadFromFile(text);
			Item val2 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Dildo/Dildo.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab);
			Utilities.FixMixerGroups(val2.spawnPrefab);
			Items.RegisterScrap(val2, 50, (LevelTypes)(-1));
			Item val3 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/WaterGun/WaterGun.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val3.spawnPrefab);
			Utilities.FixMixerGroups(val3.spawnPrefab);
			Items.RegisterScrap(val3, 50, (LevelTypes)(-1));
			Item val4 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/Head&Shoulders/HeadShoulders.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val4.spawnPrefab);
			Utilities.FixMixerGroups(val4.spawnPrefab);
			Items.RegisterScrap(val4, 50, (LevelTypes)(-1));
			Item val5 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/AnalBeads/Kulki.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val5.spawnPrefab);
			Utilities.FixMixerGroups(val5.spawnPrefab);
			Items.RegisterScrap(val5, 50, (LevelTypes)(-1));
			Item val6 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/PussyDestroyer/PussyDestroyer.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val6.spawnPrefab);
			Utilities.FixMixerGroups(val6.spawnPrefab);
			Items.RegisterScrap(val6, 9, (LevelTypes)(-1));
			Item val7 = val.LoadAsset<Item>("Assets/LethalCompany/Mods/Scraps/AnalDestroyer/AnalDestroyer.asset");
			NetworkPrefabs.RegisterNetworkPrefab(val7.spawnPrefab);
			Utilities.FixMixerGroups(val7.spawnPrefab);
			Items.RegisterScrap(val7, 3, (LevelTypes)(-1));
			((BaseUnityPlugin)this).Logger.LogInfo((object)"ArtemCompanyScrapAssets Loaded!");
		}
	}
}