Decompiled source of AcidsDagger v1.0.1

BepInEx/plugins/DaggerItemLC.dll

Decompiled 3 hours ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Logging;
using GameNetcodeStuff;
using HarmonyLib;
using LethalLib.Modules;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("DaggerItemLC")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("DaggerItemLC")]
[assembly: AssemblyTitle("DaggerItemLC")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace LethalCompanyMod
{
	[BepInPlugin("com.acid.AcidsItems", "AcidsItems", "1.0.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		internal static ManualLogSource Log;

		private Harmony harmony;

		private AssetBundle bundle;

		public static Plugin instance;

		private void Awake()
		{
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_0022: Expected O, but got Unknown
			instance = this;
			Log = ((BaseUnityPlugin)this).Logger;
			harmony = new Harmony("com.acid.AcidsItems");
			harmony.PatchAll();
			string text = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "itemsmod");
			bundle = AssetBundle.LoadFromFile(text);
			if ((Object)(object)bundle == (Object)null)
			{
				Log.LogError((object)("Failed to load AssetBundle: " + text));
				return;
			}
			Item val = bundle.LoadAsset<Item>("Assets/Dagger/Dagger.asset");
			if ((Object)(object)val == (Object)null)
			{
				Log.LogError((object)("Could not load Item asset 'Assets/Dagger/Dagger.asset'. Bundle assets: " + string.Join(", ", bundle.GetAllAssetNames())));
				return;
			}
			if ((Object)(object)val.spawnPrefab == (Object)null)
			{
				Log.LogError((object)"The Item asset 'Assets/Dagger/Dagger.asset' has no spawn prefab.");
				return;
			}
			Utilities.FixMixerGroups(val.spawnPrefab);
			NetworkPrefabs.RegisterNetworkPrefab(val.spawnPrefab);
			Items.RegisterScrap(val, 25, (LevelTypes)(-1));
			TerminalNode val2 = ScriptableObject.CreateInstance<TerminalNode>();
			((Object)val2).name = "DaggerInfoNode";
			val2.clearPreviousText = true;
			val2.displayText = "This is info about the dagger.\n\n";
			val2.maxCharactersToType = 25;
			Items.RegisterShopItem(val, (TerminalNode)null, (TerminalNode)null, val2, 0);
			Log.LogInfo((object)"AcidsItems loaded and registered the dagger.");
		}

		private void OnDestroy()
		{
			Harmony obj = harmony;
			if (obj != null)
			{
				obj.UnpatchSelf();
			}
		}
	}
	internal static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "com.acid.AcidsItems";

		public const string PLUGIN_NAME = "AcidsItems";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace DaggerItemLC.Patches
{
	internal class PlayerControllerBPatches
	{
		[HarmonyPatch(typeof(PlayerControllerB), "Update")]
		[HarmonyPostfix]
		private static void InfiniteStamina(PlayerControllerB __instance)
		{
		}
	}
}