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Decompiled source of BeansCompany v1.0.0
BeansCompany.dll
Decompiled 2 years agousing System.IO; using System.Reflection; using System.Runtime.CompilerServices; using BepInEx; using BepInEx.Logging; using HarmonyLib; using LethalLib.Modules; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: AssemblyVersion("0.0.0.0")] namespace BeansCompany; [BepInPlugin("Xatro.BeansCompany", "Beans Company", "1.0.0")] public class Plugin : BaseUnityPlugin { private const string modGUID = "Xatro.BeansCompany"; private const string modName = "Beans Company"; private const string modVersion = "1.0.0"; private readonly Harmony harmony = new Harmony("Xatro.BeansCompany"); internal static ManualLogSource mls; private void Awake() { mls = Logger.CreateLogSource("Xatro.BeansCompany"); AssetBundle val = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "beans")); if ((Object)(object)val != (Object)null) { mls.LogInfo((object)"Beans Loaded"); Item val2 = val.LoadAsset<Item>("assets/beans/beans.asset"); Utilities.FixMixerGroups(val2.spawnPrefab); NetworkPrefabs.RegisterNetworkPrefab(val2.spawnPrefab); Items.RegisterScrap(val2, 30, (LevelTypes)(-1)); } } }