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Decompiled source of B1 Battle Droid v0.1.0
BattleDroid.dll
Decompiled 2 years agousing System; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using HarmonyLib; using Microsoft.CodeAnalysis; using ModelReplacement; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: IgnoresAccessChecksTo("Assembly-CSharp")] [assembly: AssemblyCompany("BattleDroid")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("BattleDroid")] [assembly: AssemblyTitle("BattleDroid")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } public class SkinChanger : MonoBehaviour { public void Start() { Transform val = ((Component)this).transform.Find("skin0"); Transform val2 = ((Component)this).transform.Find("skin1"); Transform val3 = ((Component)this).transform.Find("skin2"); Transform val4 = ((Component)this).transform.Find("skin3"); Transform val5 = ((Component)this).transform.Find("skin4"); Transform val6 = ((Component)this).transform.Find("skin5"); Transform val7 = ((Component)this).transform.Find("skin6"); Transform val8 = ((Component)this).transform.Find("skin7"); Transform val9 = ((Component)this).transform.Find("skin8"); Transform val10 = ((Component)this).transform.Find("skin9"); Transform val11 = ((Component)this).transform.Find("skin10"); Transform val12 = ((Component)this).transform.Find("skin11"); Transform val13 = ((Component)this).transform.Find("skin12"); switch (Random.Range(0, 13)) { case 0: ((Component)val).gameObject.SetActive(true); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 1: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(true); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 2: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(true); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 3: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(true); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 4: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(true); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 5: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(true); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 6: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(true); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 7: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(true); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 8: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(true); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 9: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(true); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 10: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(true); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; case 11: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(true); ((Component)val13).gameObject.SetActive(false); break; case 12: ((Component)val).gameObject.SetActive(false); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(true); break; default: ((Component)val).gameObject.SetActive(true); ((Component)val2).gameObject.SetActive(false); ((Component)val3).gameObject.SetActive(false); ((Component)val4).gameObject.SetActive(false); ((Component)val5).gameObject.SetActive(false); ((Component)val6).gameObject.SetActive(false); ((Component)val7).gameObject.SetActive(false); ((Component)val8).gameObject.SetActive(false); ((Component)val9).gameObject.SetActive(false); ((Component)val10).gameObject.SetActive(false); ((Component)val11).gameObject.SetActive(false); ((Component)val12).gameObject.SetActive(false); ((Component)val13).gameObject.SetActive(false); break; } } } namespace StarWarsModels { public class MRD_ASSAULT_PREQ_01_MESH : BodyReplacementBase { protected override GameObject LoadAssetsAndReturnModel() { string text = "d_assault_preq_01_mesh"; return Assets.MainAssetBundle.LoadAsset<GameObject>(text); } protected override void AddModelScripts() { GameObject gameObject = ((Component)base.replacementModel.transform).gameObject; SkinChanger skinChanger = gameObject.AddComponent(typeof(SkinChanger)) as SkinChanger; } } [BepInPlugin("b1BattleDroid", "B1 Battle Droid", "0.1.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public static ConfigFile config; public static ConfigEntry<bool> enableModelForAllSuits { get; private set; } public static ConfigEntry<bool> enableModelAsDefault { get; private set; } public static ConfigEntry<string> suitNamesToEnableModel { get; private set; } private static void InitConfig() { enableModelForAllSuits = config.Bind<bool>("Suits to Replace Settings", "Enable Model for all Suits", false, "Enable to model replace every suit. Set to false to specify suits"); enableModelAsDefault = config.Bind<bool>("Suits to Replace Settings", "Enable Model as default", false, "Enable to model replace every suit that hasn't been otherwise registered."); suitNamesToEnableModel = config.Bind<string>("Suits to Replace Settings", "Suits to enable Model for", "BattleDroid", "Enter a comma separated list of suit names.(Additionally, [Green suit,Pajama suit,Hazard suit])"); } private void Awake() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Expected O, but got Unknown config = ((BaseUnityPlugin)this).Config; InitConfig(); Assets.PopulateAssets(); if (enableModelForAllSuits.Value) { ModelReplacementAPI.RegisterModelReplacementOverride(typeof(MRD_ASSAULT_PREQ_01_MESH)); } if (enableModelAsDefault.Value) { ModelReplacementAPI.RegisterModelReplacementDefault(typeof(MRD_ASSAULT_PREQ_01_MESH)); } string[] array = suitNamesToEnableModel.Value.Split(','); string[] array2 = array; foreach (string text in array2) { ModelReplacementAPI.RegisterSuitModelReplacement(text, typeof(MRD_ASSAULT_PREQ_01_MESH)); } Harmony val = new Harmony("b1BattleDroid"); val.PatchAll(); ((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin b1BattleDroid is loaded!"); } } public static class Assets { public static string mainAssetBundleName = "B1Bundle"; public static AssetBundle MainAssetBundle = null; private static string GetAssemblyName() { return Assembly.GetExecutingAssembly().GetName().Name.Replace(" ", "_"); } public static void PopulateAssets() { if ((Object)(object)MainAssetBundle == (Object)null) { Console.WriteLine(GetAssemblyName() + "." + mainAssetBundleName); using Stream stream = Assembly.GetExecutingAssembly().GetManifestResourceStream(GetAssemblyName() + "." + mainAssetBundleName); MainAssetBundle = AssetBundle.LoadFromStream(stream); } } } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } }