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Y4NGZUpgrades
Persistent rank and XP progression, configurable upgrades, player menus, field gadgets, and interaction feedback.
CHANGELOG
Changelog
1.1.0
- Added the
Purchases Cost Tokenssetting. Turning it off makes upgrades, suits, cosmetics, and emotes free for the local player without changing their configured prices. - Shadow Step, Adrenaline, Resilience, Lone Wolf, Pumping Iron, and Veteran are now host-authoritative, so every player, including late joiners, gets the same effect.
- Shadow Step gained a camo-shell cloak effect. Resilience now reflects 50% of damage and its hidden 5 HP save is gone. Pumping Iron is now 2 tiers and refunds 4 tokens for the removed third tier. Veteran tier 1 halves the dead-crew credit penalty.
- Employee File tier labels now sit under their row, and every upgrade description states its actual numbers.
- The end-of-round performance report no longer overflows or overlaps its notes.
- Package metadata uses the correct
Y4NGZ313namespace casing and no longer starts with a byte-order mark. - Package decreased to 37.54 MB.
- Fixed delays when opening and navigating the player menu.
- Added Y4NGZUI and split Company integration support.
- Fixed Native Fists remaining active while using the Field Tablet.
- Fixed Escape Artist slide positioning and restored its player skeleton.
- Improved compatibility with First Person View, Camera Overhaul, and HotbarPlus.
- Fixed skill-tree states, XP report notes, Scavenger availability, and token saves on new hosts.
- Updated the Y4NGZInteractions requirement to 1.0.2.
1.0.0
- Initial release.