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Decompiled source of Men stalker v1.0.1
ExampleEnemy.dll
Decompiled 2 years ago#define DEBUG using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Logging; using ExampleEnemy.Configuration; using ExampleEnemy.NetcodePatcher; using GameNetcodeStuff; using LethalLib.Modules; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = "")] [assembly: AssemblyCompany("ExampleEnemy")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyDescription("Example Enemy for Lethal Company.")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ExampleEnemy")] [assembly: AssemblyTitle("ExampleEnemy")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: NetcodePatchedAssembly] internal class <Module> { static <Module>() { } } namespace ExampleEnemy { internal class ExampleEnemy : EnemyAI { private enum State { IDLE, STALK, PRERUSH, RUSH, ROAM } public Transform turnCompass; public Transform attackArea; private bool isDeadAnimationDone; public Vector3 spawnPosition; public AISearchRoutine roamMap = null; public float targetLostCooldown = 0f; private float targetLostTime; public bool targetLost; private const int stalkingCooldownScared = 50; private const int stalkingCooldownDetected = 40; public float stalkingCooldown = 40f; private int chaseDuration; public float currentChase = 0f; private const float distanceMult = 1f; private const float closeDistance = 7f; private const float longDistance = 14f; private bool flag = false; public float timeSinceHittingLocalPlayer; private const int preRushTimeout = 35; private const int roamTimeout = 45; private float TimeTick = 0f; private const float stunTime = 1f; public float stunCooldown = 0f; public int subState = 0; public Vector3 mainEntrancePos; [Conditional("DEBUG")] private void LogIfDebugBuild(string text) { Plugin.Logger.LogInfo((object)text); } public override void Start() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Start(); base.targetPlayer = null; spawnPosition = ((Component)this).transform.position; targetLost = true; chaseDuration = 20 + StartOfRound.Instance.randomMapSeed % 11; targetLostTime = StartOfRound.Instance.randomMapSeed % 6 + 10; targetLostCooldown = targetLostTime; LogIfDebugBuild("Man-stalker Spawned"); timeSinceHittingLocalPlayer = 0f; isDeadAnimationDone = false; base.currentBehaviourStateIndex = 0; mainEntrancePos = RoundManager.FindMainEntrancePosition(false, false); } public override void Update() { //IL_023b: Unknown result type (might be due to invalid IL or missing references) //IL_024b: Unknown result type (might be due to invalid IL or missing references) //IL_0250: Unknown result type (might be due to invalid IL or missing references) //IL_0255: Unknown result type (might be due to invalid IL or missing references) //IL_0268: Unknown result type (might be due to invalid IL or missing references) //IL_026d: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0286: Unknown result type (might be due to invalid IL or missing references) //IL_0296: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02aa: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).Update(); if (base.isEnemyDead) { if (!isDeadAnimationDone) { isDeadAnimationDone = true; base.creatureVoice.Stop(); base.creatureVoice.PlayOneShot(base.dieSFX); } base.creatureAnimator.SetBool("isAngry", false); return; } if (targetLost && base.currentBehaviourStateIndex == 1) { targetLostCooldown -= Time.deltaTime; stalkingCooldown += Time.deltaTime; } if (!targetLost && base.currentBehaviourStateIndex == 1) { stalkingCooldown -= Time.deltaTime; } if (stunCooldown > 0f) { stunCooldown -= Time.deltaTime; } else if (base.currentBehaviourStateIndex == 3 && stunCooldown < 0f) { base.creatureAnimator.SetBool("isAngry", true); base.creatureAnimator.ResetTrigger("stunned"); } if (base.currentBehaviourStateIndex == 3) { currentChase += Time.deltaTime; } if ((double)timeSinceHittingLocalPlayer < 0.75) { timeSinceHittingLocalPlayer += Time.deltaTime; } else if (base.currentBehaviourStateIndex == 3 && (double)timeSinceHittingLocalPlayer > 0.75) { base.creatureAnimator.SetBool("isAngry", true); base.creatureAnimator.ResetTrigger("slash"); } if (base.currentBehaviourStateIndex == 2 || base.currentBehaviourStateIndex == 4) { TimeTick += Time.deltaTime; } int currentBehaviourStateIndex = base.currentBehaviourStateIndex; if ((Object)(object)base.targetPlayer != (Object)null && (currentBehaviourStateIndex == 1 || currentBehaviourStateIndex == 3)) { Vector3 val = ((Component)base.targetPlayer.gameplayCamera).transform.position - ((Component)base.agent).transform.position; turnCompass.LookAt(((Component)base.agent).transform.position - val); ((Component)this).transform.rotation = Quaternion.Lerp(((Component)this).transform.rotation, Quaternion.Euler(new Vector3(0f, turnCompass.eulerAngles.y, 0f)), 4f * Time.deltaTime); } if (base.stunNormalizedTimer > 0f) { base.agent.speed = 0f; } } private void animationManager() { if (base.currentBehaviourStateIndex != 3) { base.creatureAnimator.SetBool("isAngry", false); } switch (base.currentBehaviourStateIndex) { case 3: if ((double)timeSinceHittingLocalPlayer < 0.75) { LogIfDebugBuild("COOLDOWN ATTACK"); break; } if (stunCooldown > 0f) { LogIfDebugBuild("COOLDOWN STUN"); break; } base.creatureAnimator.speed = 1f; base.creatureAnimator.SetBool("isAngry", true); break; case 1: base.creatureAnimator.speed = 1f; base.creatureAnimator.SetBool("isAngry", false); if (subState == 2) { base.creatureAnimator.SetBool("forwardWalk", false); base.creatureAnimator.SetBool("backwardWalk", false); } else if (subState == 0) { base.creatureAnimator.SetBool("forwardWalk", true); base.creatureAnimator.SetBool("backwardWalk", false); } else if (subState == 1) { base.creatureAnimator.SetBool("forwardWalk", false); base.creatureAnimator.SetBool("backwardWalk", true); } break; case 2: case 4: base.creatureAnimator.SetBool("forwardWalk", true); base.creatureAnimator.SetBool("backwardWalk", false); base.creatureAnimator.speed = 2f; break; case 0: base.creatureAnimator.SetBool("forwardWalk", false); base.creatureAnimator.SetBool("backwardWalk", false); break; } } public override void DoAIInterval() { //IL_0075: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_022e: Unknown result type (might be due to invalid IL or missing references) //IL_06cf: Unknown result type (might be due to invalid IL or missing references) //IL_06e3: Unknown result type (might be due to invalid IL or missing references) //IL_0700: Unknown result type (might be due to invalid IL or missing references) //IL_02a3: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_03e8: Unknown result type (might be due to invalid IL or missing references) //IL_03fc: Unknown result type (might be due to invalid IL or missing references) //IL_0419: Unknown result type (might be due to invalid IL or missing references) //IL_04db: Unknown result type (might be due to invalid IL or missing references) //IL_04e6: Unknown result type (might be due to invalid IL or missing references) //IL_04eb: Unknown result type (might be due to invalid IL or missing references) //IL_04f0: Unknown result type (might be due to invalid IL or missing references) //IL_04f4: Unknown result type (might be due to invalid IL or missing references) //IL_04fe: Unknown result type (might be due to invalid IL or missing references) //IL_0503: Unknown result type (might be due to invalid IL or missing references) //IL_050b: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_057a: Unknown result type (might be due to invalid IL or missing references) //IL_058e: Unknown result type (might be due to invalid IL or missing references) ((EnemyAI)this).DoAIInterval(); if (base.isEnemyDead || StartOfRound.Instance.allPlayersDead) { base.creatureAnimator.SetBool("isAngry", false); return; } if (stunCooldown > 0f || base.stunNormalizedTimer > 0f) { base.agent.velocity = new Vector3(0f, 0f, 0f); } PlayerControllerB closestPlayer = ((EnemyAI)this).GetClosestPlayer(false, false, false); PlayerControllerB closestPlayer2 = ((EnemyAI)this).GetClosestPlayer(true, false, false); float num = 0f; if ((Object)(object)closestPlayer2 != (Object)null) { num = Vector3.Distance(((Component)closestPlayer2).transform.position, ((Component)this).transform.position); } Vector3 val; if ((Object)(object)closestPlayer == (Object)null) { base.agent.speed = 10f; if (Vector3.Distance(((Component)this).transform.position, mainEntrancePos) >= 140f) { base.agent.speed = 0f; val = base.agent.velocity; ((Vector3)(ref val)).Set(0f, 0f, 0f); } else { ((EnemyAI)this).SetDestinationToPosition(((Component)((EnemyAI)this).ChooseFarthestNodeFromPosition(mainEntrancePos, false, 0, false)).transform.position, false); ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } return; } float num2 = Vector3.Distance(((Component)closestPlayer).transform.position, ((Component)this).transform.position); animationManager(); switch (base.currentBehaviourStateIndex) { case 0: { base.creatureVoice.Stop(); base.openDoorSpeedMultiplier = 1f; base.agent.speed = 5f; PlayerControllerB closestPlayer3 = ((EnemyAI)this).GetClosestPlayer(false, true, true); base.targetPlayer = null; if ((closestPlayer3.isCrouching || (!closestPlayer3.isSprinting && !closestPlayer3.isCrouching)) && Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer3).transform.position) <= 7f) { if (roamMap.inProgress) { ((EnemyAI)this).StopSearch(roamMap, true); } base.movingTowardsTargetPlayer = true; base.targetPlayer = closestPlayer3; ((EnemyAI)this).SwitchToBehaviourClientRpc(1); stalkingCooldown = 50f; } else if ((closestPlayer3.isSprinting && Vector3.Distance(((Component)this).transform.position, ((Component)closestPlayer3).transform.position) <= 14f) || (Object)(object)closestPlayer2 != (Object)null) { if (roamMap.inProgress) { ((EnemyAI)this).StopSearch(roamMap, true); } base.targetPlayer = closestPlayer3; base.movingTowardsTargetPlayer = true; ((EnemyAI)this).SwitchToBehaviourClientRpc(1); stalkingCooldown = 40f; } else if ((Object)(object)base.targetPlayer == (Object)null && !roamMap.inProgress) { base.movingTowardsTargetPlayer = false; ((EnemyAI)this).StartSearch(spawnPosition, roamMap); } break; } case 1: subState = 1; if (stalkingCooldown < 0f) { ((EnemyAI)this).SwitchToBehaviourClientRpc(2); break; } base.openDoorSpeedMultiplier = 1f; if (num2 > 35f && (Object)(object)closestPlayer2 == (Object)null) { subState = 0; base.agent.speed = 3f; base.targetPlayer = closestPlayer; ((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer); if (base.agent.velocity == new Vector3(0f, 0f, 0f) && ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false)) { LogIfDebugBuild(""); } targetLost = true; if (targetLostCooldown < 0f) { ((EnemyAI)this).SwitchToBehaviourClientRpc(0); targetLostCooldown = targetLostTime; targetLost = true; stalkingCooldown = 40f; } break; } targetLost = false; targetLostCooldown = targetLostTime; if (num2 <= 2f) { ((EnemyAI)this).SwitchToBehaviourClientRpc(3); break; } if ((double)num2 < 21.0) { if (num2 < 10f) { val = ((Component)this).transform.position - ((Component)closestPlayer).transform.position; Vector3 velocity = ((Vector3)(ref val)).normalized * 3f; base.agent.velocity = velocity; } base.agent.speed = 10f; AvoidClosestPlayer(21f, avoidLOS: true); break; } if (num < 28f && (Object)(object)closestPlayer2 != (Object)null) { base.agent.speed = 8f; AvoidClosestPlayer(28f, avoidLOS: true); break; } if (base.agent.velocity == new Vector3(0f, 0f, 0f)) { subState = 2; } base.agent.speed = 0f; base.moveTowardsDestination = false; base.movingTowardsTargetPlayer = false; if ((Object)(object)closestPlayer2 != (Object)null) { base.targetPlayer = closestPlayer2; } else { base.targetPlayer = closestPlayer; } break; case 2: base.openDoorSpeedMultiplier = 1f; base.agent.speed = 8f; if (TimeTick > 35f) { TimeTick = 0f; ((EnemyAI)this).SwitchToBehaviourClientRpc(3); break; } if (num2 < 2f) { TimeTick = 0f; ((EnemyAI)this).SwitchToBehaviourClientRpc(3); } if (num2 < 14f) { AvoidClosestPlayer(14f, avoidLOS: true); } break; case 3: base.agent.speed = 15f; scareLocalPlayer(); base.openDoorSpeedMultiplier = 0.15f; if (base.enemyHP <= 2) { base.openDoorSpeedMultiplier = 2f; } ((EnemyAI)this).SetMovingTowardsTargetPlayer(base.targetPlayer); if (base.agent.velocity == new Vector3(0f, 0f, 0f) && ((EnemyAI)this).SetDestinationToPosition(((Component)base.targetPlayer).transform.position, false)) { LogIfDebugBuild(""); } if (!flag || num2 > 14f) { currentChase = 0f; break; } flag = true; if (currentChase > (float)chaseDuration && (Object)(object)closestPlayer2 == (Object)null && num2 > 14f) { ((EnemyAI)this).SwitchToBehaviourClientRpc(4); flag = false; currentChase = 0f; } break; case 4: if (num2 < 1.5f) { ((EnemyAI)this).SwitchToBehaviourClientRpc(3); } base.agent.speed = 10f; AvoidClosestPlayer(14f, avoidLOS: true); if (num2 > 28f && (Object)(object)closestPlayer2 == (Object)null && TimeTick > 45f) { ((EnemyAI)this).SwitchToBehaviourClientRpc(0); } break; default: LogIfDebugBuild("Error : invalid behavior index"); break; } } public void AvoidClosestPlayer(float optimalDistance, bool avoidLOS) { //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Unknown result type (might be due to invalid IL or missing references) //IL_0073: Unknown result type (might be due to invalid IL or missing references) Transform val = ((EnemyAI)this).ChooseFarthestNodeFromPosition(((Component)base.targetPlayer).transform.position, avoidLOS, 0, true); if ((Object)(object)val != (Object)null && base.mostOptimalDistance > optimalDistance && Physics.Linecast(((Component)val).transform.position, ((Component)base.targetPlayer.gameplayCamera).transform.position, StartOfRound.Instance.collidersAndRoomMaskAndDefault, (QueryTriggerInteraction)1)) { base.targetNode = val; ((EnemyAI)this).SetDestinationToPosition(base.targetNode.position, false); } } public void scareLocalPlayer() { //IL_0007: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Unknown result type (might be due to invalid IL or missing references) if (Vector3.Distance(((Component)this).transform.position, ((Component)GameNetworkManager.Instance.localPlayerController).transform.position) < 14f) { GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(1f, true); } } public override void OnCollideWithPlayer(Collider other) { //IL_00c0: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) if (base.currentBehaviourStateIndex == 3 && !(timeSinceHittingLocalPlayer < 0.75f) && !(stunCooldown > 0f) && !base.isEnemyDead) { PlayerControllerB val = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(other, false, false); if ((Object)(object)val != (Object)null) { base.creatureAnimator.SetBool("isAngry", false); DoAnimationClientRpc("slash"); base.creatureSFX.PlayOneShot(base.currentBehaviourState.SFXClip); LogIfDebugBuild("Player " + val.playerUsername + " hit by dust stalker"); timeSinceHittingLocalPlayer = 0f; val.DamagePlayer(35, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } public override void HitEnemy(int force = 1, PlayerControllerB playerWhoHit = null, bool playHitSFX = false) { if (base.isEnemyDead || stunCooldown > 0f) { return; } ((EnemyAI)this).HitEnemy(force, playerWhoHit, playHitSFX); base.enemyHP -= force; if (((NetworkBehaviour)this).IsOwner) { if (base.enemyHP <= 0 && !base.isEnemyDead) { ((EnemyAI)this).KillEnemyOnOwnerClient(false); return; } base.creatureAnimator.SetBool("isAngry", false); DoAnimationClientRpc("stunned"); stunCooldown = 1f; base.creatureVoice.PlayOneShot(base.dieSFX); ((EnemyAI)this).SwitchToBehaviourClientRpc(3); } } [ClientRpc] public void DoAnimationClientRpc(string animationName) { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_00ca: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_0088: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(3924887832u, val, (RpcDelivery)0); bool flag = animationName != null; ((FastBufferWriter)(ref val2)).WriteValueSafe<bool>(ref flag, default(ForPrimitives)); if (flag) { ((FastBufferWriter)(ref val2)).WriteValueSafe(animationName, false); } ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 3924887832u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage == 2 && (networkManager.IsClient || networkManager.IsHost)) { LogIfDebugBuild("Animation: " + animationName); base.creatureAnimator.SetTrigger(animationName); } } [ClientRpc] public void SwingAttackHitClientRpc() { //IL_0024: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Invalid comparison between Unknown and I4 //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_0096: Invalid comparison between Unknown and I4 //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_007c: Unknown result type (might be due to invalid IL or missing references) //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e0: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Unknown result type (might be due to invalid IL or missing references) //IL_0148: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = ((NetworkBehaviour)this).NetworkManager; if (networkManager == null || !networkManager.IsListening) { return; } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 && (networkManager.IsServer || networkManager.IsHost)) { ClientRpcParams val = default(ClientRpcParams); FastBufferWriter val2 = ((NetworkBehaviour)this).__beginSendClientRpc(2359772908u, val, (RpcDelivery)0); ((NetworkBehaviour)this).__endSendClientRpc(ref val2, 2359772908u, val, (RpcDelivery)0); } if ((int)((NetworkBehaviour)this).__rpc_exec_stage != 2 || (!networkManager.IsClient && !networkManager.IsHost)) { return; } LogIfDebugBuild("SwingAttackHitClientRPC"); int num = 8; Collider[] array = Physics.OverlapBox(attackArea.position, attackArea.localScale, Quaternion.identity, num); if (array.Length == 0) { return; } Collider[] array2 = array; foreach (Collider val3 in array2) { PlayerControllerB val4 = ((EnemyAI)this).MeetsStandardPlayerCollisionConditions(val3, false, false); if ((Object)(object)val4 != (Object)null) { LogIfDebugBuild("Swing attack hit player!"); timeSinceHittingLocalPlayer = 0f; val4.DamagePlayer(40, true, true, (CauseOfDeath)0, 0, false, default(Vector3)); } } } protected override void __initializeVariables() { ((EnemyAI)this).__initializeVariables(); } [RuntimeInitializeOnLoadMethod] internal static void InitializeRPCS_ExampleEnemy() { //IL_0011: Unknown result type (might be due to invalid IL or missing references) //IL_001b: Expected O, but got Unknown //IL_002c: Unknown result type (might be due to invalid IL or missing references) //IL_0036: Expected O, but got Unknown NetworkManager.__rpc_func_table.Add(3924887832u, new RpcReceiveHandler(__rpc_handler_3924887832)); NetworkManager.__rpc_func_table.Add(2359772908u, new RpcReceiveHandler(__rpc_handler_2359772908)); } private static void __rpc_handler_3924887832(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_002f: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_007b: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { bool flag = default(bool); ((FastBufferReader)(ref reader)).ReadValueSafe<bool>(ref flag, default(ForPrimitives)); string animationName = null; if (flag) { ((FastBufferReader)(ref reader)).ReadValueSafe(ref animationName, false); } target.__rpc_exec_stage = (__RpcExecStage)2; ((ExampleEnemy)(object)target).DoAnimationClientRpc(animationName); target.__rpc_exec_stage = (__RpcExecStage)0; } } private static void __rpc_handler_2359772908(NetworkBehaviour target, FastBufferReader reader, __RpcParams rpcParams) { //IL_0029: Unknown result type (might be due to invalid IL or missing references) //IL_003f: Unknown result type (might be due to invalid IL or missing references) NetworkManager networkManager = target.NetworkManager; if (networkManager != null && networkManager.IsListening) { target.__rpc_exec_stage = (__RpcExecStage)2; ((ExampleEnemy)(object)target).SwingAttackHitClientRpc(); target.__rpc_exec_stage = (__RpcExecStage)0; } } protected internal override string __getTypeName() { return "ExampleEnemy"; } } [BepInPlugin("snickerbarYaboiDucki.ExampleEnemy", "ExampleEnemy", "1.0.0")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class Plugin : BaseUnityPlugin { public const string pluginName = "Dust stalker (Hostile entity)"; public const string ModGUID = "snickerbarYaboiDucki.ExampleEnemy"; public const string pluginVersion = "1.0.0"; internal static ManualLogSource Logger; public static AssetBundle ModAssets; internal static PluginConfig BoundConfig { get; private set; } private void Awake() { Logger = ((BaseUnityPlugin)this).Logger; BoundConfig = new PluginConfig((BaseUnityPlugin)(object)this); InitializeNetworkBehaviours(); string path = "modassets"; ModAssets = AssetBundle.LoadFromFile(Path.Combine(Path.GetDirectoryName(((BaseUnityPlugin)this).Info.Location), path)); if ((Object)(object)ModAssets == (Object)null) { Logger.LogError((object)"Failed to load custom assets."); return; } EnemyType val = ModAssets.LoadAsset<EnemyType>("ExampleEnemy 1"); TerminalNode val2 = ModAssets.LoadAsset<TerminalNode>("duskStalkerTN"); TerminalKeyword val3 = ModAssets.LoadAsset<TerminalKeyword>("duskStalkerTK"); NetworkPrefabs.RegisterNetworkPrefab(val.enemyPrefab); Enemies.RegisterEnemy(val, BoundConfig.SpawnWeight.Value, (LevelTypes)(-1), (SpawnType)0, val2, val3); Logger.LogInfo((object)"Plugin ExampleEnemy is loaded!"); } private static void InitializeNetworkBehaviours() { Type[] types = Assembly.GetExecutingAssembly().GetTypes(); Type[] array = types; foreach (Type type in array) { MethodInfo[] methods = type.GetMethods(BindingFlags.Instance | BindingFlags.Static | BindingFlags.NonPublic); MethodInfo[] array2 = methods; foreach (MethodInfo methodInfo in array2) { object[] customAttributes = methodInfo.GetCustomAttributes(typeof(RuntimeInitializeOnLoadMethodAttribute), inherit: false); if (customAttributes.Length != 0) { methodInfo.Invoke(null, null); } } } } } public static class PluginInfo { public const string PLUGIN_GUID = "ExampleEnemy"; public const string PLUGIN_NAME = "ExampleEnemy"; public const string PLUGIN_VERSION = "1.0.0"; } } namespace ExampleEnemy.Configuration { public class PluginConfig { public ConfigEntry<int> SpawnWeight; public PluginConfig(BaseUnityPlugin plugin) { SpawnWeight = plugin.Config.Bind<int>("Man stalker", "Spawn weight", 20, "The spawn chance weight for ExampleEnemy, relative to other existing enemies.\nGoes up from 0, lower is more rare, 100 and up is very common."); ClearUnusedEntries(plugin); } private void ClearUnusedEntries(BaseUnityPlugin plugin) { PropertyInfo property = ((object)plugin.Config).GetType().GetProperty("OrphanedEntries", BindingFlags.Instance | BindingFlags.NonPublic); Dictionary<ConfigDefinition, string> dictionary = (Dictionary<ConfigDefinition, string>)property.GetValue(plugin.Config, null); dictionary.Clear(); plugin.Config.Save(); } } } namespace ExampleEnemy.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }