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YapYaps Revision
This modpack aims to give each moon a unique and interesting gimmick such as the battleground of Artifice, or the Chaotic facility of Offense.
| Last updated | a day ago |
| Total downloads | 456 |
| Total rating | 0 |
| Categories | Modpacks Moons Tweaks & Quality Of Life |
| Dependency string | YapYap-YapYaps_Revision-2.0.0 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25Crafty-LunarConfig
An all-in-one configuration solution for changing almost anything about almost everything!
Preferred version: 0.4.3AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2TRizzle-NavMeshInCompanyRedux
[V81] Enables the use of AI pathfinding and navigation in the Company Building allowing the spawning of Enemies.
Preferred version: 1.2.2Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.15MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.15Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Kiyotsu-Emblem_Cinematic_Vow
Add cinematic flooded Vow to the main menu and moons in space on loading screen, using Emblem
Preferred version: 1.0.6Solon-MonstersGordion
Configurable monster spawning inside the Company building on 71-Gordion: timers, weights, caps, floor balance, outdoor/indoor pools. Integrates with ToilHead, StarlancerAIFix and BCME.
Preferred version: 1.5.5IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.12lufurrius-27_Trudge
Pre-v80 March restored as its own moon, with REAL grass! Compatable with Rebalanced Moons. Configurable for the more authentic or modern experience.
Preferred version: 1.0.0Beaniebe-61_Ingression
A 0 cost birch forest moon with a large structure to explore.
Preferred version: 1.0.4zoomstv-24HourClock
A mod for Lethal Company that displays time in the 24-hour format instead of using AM/PM
Preferred version: 1.0.0README
YapYap's Revision is a modpack that aims to make the game and gameplay more unique, while keeping a vanilla feel. Each moon now has their own gimmick. From the Battleground of Artifice to the Alive forest of March, Each moon has a special gimmick that might want to make you go to March instead of Assurance, or Adamance instead of Vow. This modpack is still being worked on, and will continue to be for the next at least few months. This is my first modpack, and probably my only, so do not expect it to be the best. This modpack will continue support until the game is completely done, and I will continue support even then. I am HEAVILY Looking for community feedback. There is a forum in the modding Discord, and you can also DM me if you really feel like it.
Moon Gimmicks
Experimentation: No changes, Perfect.
Assurance: Big hunter. Almost no 1 power enemies. Expect Dogs, Giants, Worms, and Brackens.
Vow: Brackens spawn less, Cadaver Blooms can spawn on occasian, and the scrap pool is overall nicer.
Offense: This moon is actually good now. Outside is almost completely safe, but inside the facility is pretty scary. A lot less two-handed items as well.
March: The forest is alive, Way more enemies, but they are weaker. More Blobs, Hoarders, etc, and less Giants. Also increased scrap min/max by 2
Adamance: Interior Cadavers no longer exist. Not as many monsters outside, but some of them are facility monsters like the spider and blob, which hide in the ravine's trees and wait to strike. Also increased scrap min/max by 1.
Embrion: More than double the scrap, and increase the facility size, but the scrap pool consists of stuff like Metal sheets, Engines, and Bolts, with the rare Red soda or Whoopie Cushion relic. This moon is atleast servicable with a scrap density of around 21.
Artifice: Artifice is now a battleground at night with hoarding bugs and blobs outside fighting against baboon hawks, and Spore Lizards running around. Inside is relatively nice though, with the occasional Hoarding bug and blob.
Gordion: Monsters will now spawn outside such as the Spore Lizards and Backwater Gunkfish as well as critters.
Rend: Interior monsters will now spawn outside, the ones not included in that are monsters that'd be unfair, don't work outside, or would be a waste such as the Barber, Snare Flea, and Coil-heads.
Dine: Dine now resembles the setting of a family who were slaughtered by Butlers and the other monsters. Other items may now spawn that would've maybe been owned by said family, although many of the items will be body parts. Halved the scrap count, Time will go 5% slower on Dine compared to any other moon, and the mansion is now about 10% smaller.
Titan: Less dogs, Better scrap pool, WAY bigger facility, but WAY more scrap, +3 Indoor power, along with minor Enemy Spawn adjustments. No real gimmick needed for this one, as I think it just needs traps to be more spread apart, so this is a good way to do it. Really high potential, but hard to reach that potential.
Trudge: New Moon Trudge is a moon of 61-March. Trudge is known for it's very fast days and the territorial behavior of it's inhabitants.
Ingression: New Moon The forest moon of Ingression is Trudge's sister moon. Unlike it's sister moon however, Ingression is known for it's long days and aggresive wildlife due to orbital patterns.
Auralis: New Moon A snowy moon Costing 50 credits, Auralis' inhabitants tend to show concerning intelligence compared to creatures on many other moons.
Intervention: New Moon Snowy city planet costing 300 credits. This planet is in the goldilocks zone of it's star, allowing for all life to exist.
Balance Changes
- Trash can lids are now 1 handed. It literally has a handle on it, like come on.
- Baboon Hawks do not spawn in pairs.
- Max Baboon Hawks from 15->12
- Dustpans now exist on Assurance and Embrion
- Cadaver Growths have been completely removed, but like actually this time.
- Cadaver Blooms will now have a rare chance to spawn outside on Adamance and Vow.
- Nutcrackers will now spawn less on Rend
- +1 Outside power on Rend to allow Low-power monsters to spawn more often.
- Dine sports Easter Eggs more often, as well as The rare Teeth spawn.
This is the mod so far. if you have any suggestions, please DM me on Discord "@YapYap The Destroyer" in the Lethal Company modding server.
Shoutouts: I want to give a shoutout first and foremost to my friend @kingrainy on Discord for Ingression's gimmick, and a lot of feedback, Lufurrius for 27-Trudge, BeanieBe for Ingression and Intervention, AudioKnight for Starlancer AI fix and Auralis, Dottys_Gaming for just being a cool dude, and also Meowz. I see you Meowz. I know you are there. Message me on Discord sometime Meowz! I'd be happy to talk to you about the mod.
Still waiting for V85's new monsters