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YapYaps Revision
This modpack aims to give each moon a unique and interesting gimmick such as the battleground of Artifice, or the Chaotic facility of Offense.
| Date uploaded | 2 weeks ago |
| Version | 2.2.0 |
| Download link | YapYap-YapYaps_Revision-2.2.0.zip |
| Downloads | 56 |
| Dependency string | YapYap-YapYaps_Revision-2.2.0 |
This mod requires the following mods to function
Evaisa-FixPluginTypesSerialization
Fix custom Serializable structs and such not properly getting deserialized by Unity.
Preferred version: 1.1.4BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Hamunii-DetourContext_Dispose_Fix
A BepInEx patcher to fix MonoMod.RuntimeDetour's DetourContext.Dispose not working.
Preferred version: 1.0.9Zaggy1024-PathfindingLib
Provides functionality for mod authors to run pathfinding off of the main thread.
Preferred version: 2.4.1mattymatty-MonkeyInjectionLibrary
A library mod that lets other mods add properties and methods to existing base-game classes at runtime, without modifying game files.
Preferred version: 1.0.2Hamunii-AutoHookGenPatcher
Automatically generates MonoMod.RuntimeDetour.HookGen's MMHOOK files during the BepInEx preloader phase.
Preferred version: 1.1.1TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25Crafty-LunarConfig
An all-in-one configuration solution for changing almost anything about almost everything!
Preferred version: 0.4.3AudioKnight-StarlancerAIFix
Automatically assigns interior/exterior AI for enemies based on their spawn location and adjusts certain behaviors so that they act appropriately. Part of my Starlancer Series!
Preferred version: 3.13.2TRizzle-NavMeshInCompanyRedux
[V81] Enables the use of AI pathfinding and navigation in the Company Building allowing the spawning of Enemies.
Preferred version: 1.3.0Hardy-LCMaxSoundsFix
Simple mod that increase max number of simultaneous playing sounds, hopefully fixing missing footsteps and other missing sound problems.
Preferred version: 1.2.0Lordfirespeed-OdinSerializer
Fast, robust, powerful and extendible .NET serializer built for Unity
Preferred version: 2024.2.2700xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.4.2Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13MonoDetour-MonoDetour
Easy and convenient .NET detouring library, powered by MonoMod.RuntimeDetour.
Preferred version: 0.7.16MonoDetour-MonoDetour_BepInEx_5
HarmonyX interop & BepInEx 5 logger integration for MonoDetour. Initializes MonoDetour early as a side effect.
Preferred version: 0.7.16Evaisa-HookGenPatcher
Generates MonoMod.RuntimeDetour.HookGen's MMHOOK file during the BepInEx preloader phase.
Preferred version: 0.0.5Kiyotsu-Emblem_Cinematic_Vow
Add cinematic flooded Vow to the main menu and moons in space on loading screen, using Emblem
Preferred version: 1.0.6Solon-MonstersGordion
Configurable monster spawning inside the Company building on 71-Gordion: timers, weights, caps, floor balance. Runs BrutalCompanyMinus events on a moon it always skipped, and sends a horde in from the map edges.
Preferred version: 1.9.0IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13lufurrius-27_Trudge
Pre-v80 March restored as its own moon, with REAL grass! Compatable with Rebalanced Moons. Configurable for the more authentic or modern experience.
Preferred version: 1.0.0Beaniebe-61_Ingression
A 0 cost birch forest moon with a large structure to explore.
Preferred version: 1.0.4zoomstv-24HourClock
A mod for Lethal Company that displays time in the 24-hour format instead of using AM/PM
Preferred version: 1.0.0ScienceBird-Universal_Radar
Improved, dynamic, and configurable contour maps (and more) for every moon.
Preferred version: 1.2.4hivye-Transmission
(LLL) New vanilla style moon, 2-Transmission. Revamped for V81!
Preferred version: 3.0.0MaxWasUnavailable-LethalModDataLib
A library for Lethal Company, providing a standardised way to save and load modded data.
Preferred version: 1.2.2super_fucking_cool_and_badass_team-Biodiversity
[V81] Expanding the flora and fauna of Lethal Company!
Preferred version: 0.2.95AudioKnight-Triskelion
A desolate mining platform above a turbulent gas giant.
Preferred version: 4.0.1JacobG5-DestroyItemInSlotFix
Fixes niche vanilla issue with PlayerControllerB.DestroyItemInSlot(int itemSlot) and the new utility slot.
Preferred version: 1.0.0rectorado-JKConfig
An Addon for JLL to allow Items and Enemies registered with LLL to have configs
Preferred version: 1.0.1Generic_GMD-ManuLib
Wonderous doohickeys for the Generics and the nonGenerics to use for the stuff and things
Preferred version: 1.1.3Generic_GMD-Generic_Scraps
Currently adds 22 actual vanilla friendly scrap. Icon by Teserex. Now using moon based injection.
Preferred version: 1.2.0MrSaltedBeef-916Remains
An archaeological desert moon, an eternal place of rest and halted discovery.
Preferred version: 1.0.0README
YapYap's Revision is a modpack that aims to make the game and gameplay more unique, while keeping a vanilla feel. Each moon now has their own gimmick. From the Battleground of Artifice to the Alive forest of March, Each moon has a special gimmick that might want to make you go to March instead of Assurance, or Adamance instead of Vow. This modpack is still being worked on, and will continue to be for the next at least few months. This is my first modpack, and probably my only, so do not expect it to be the best. This modpack will continue support until the game is completely done, and I will continue support even then. I am HEAVILY Looking for community feedback. There is a forum in the modding Discord, and you can also DM me if you really feel like it.
Moon Gimmicks
Experimentation: No changes, Perfect.
Assurance: Big hunter. Almost no 1 power enemies. Expect Dogs, Giants, Worms, and Brackens.
Vow: Brackens spawn less, Cadaver Blooms can spawn on occasian, and the scrap pool is overall nicer. The new Aloe enemy spawns here.
Offense: This moon is actually good now. Outside is almost completely safe, but inside the facility is pretty scary. A lot less two-handed items as well.
March: The forest is alive, Way more enemies, but they are weaker. More Blobs, Hoarders, etc, and less Giants. Also increased scrap min/max by 2
Adamance: Interior Cadavers no longer exist. Not as many monsters outside, but some of them are facility monsters like the spider and blob, which hide in the ravine's trees and wait to strike. Also increased scrap min/max by 1.
Embrion: More than double the scrap, and increase the facility size, but the scrap pool consists of stuff like Metal sheets, Engines, and Bolts, with the rare Red soda or Whoopie Cushion relic. This moon is atleast servicable with a scrap density of around 21.
Artifice: Artifice is now a battleground at night with hoarding bugs and blobs outside fighting against baboon hawks, and Spore Lizards running around. Inside is relatively nice though, with the occasional Hoarding bug and blob. The new Boom Birds spawn here.
Gordion: Monsters will now spawn outside such as the Spore Lizards and Backwater Gunkfish as well as critters.
Rend: Interior monsters will now spawn outside, the ones not included in that are monsters that'd be unfair, don't work outside, or would be a waste such as the Barber, Snare Flea, and Coil-heads.
Dine: Dine now resembles the setting of a family who were slaughtered by Butlers and the other monsters. Other items may now spawn that would've maybe been owned by said family, although many of the items will be body parts. Halved the scrap count, Time will go 5% slower on Dine compared to any other moon, and the mansion is now about 10% smaller.
Titan: Less dogs, Better scrap pool, WAY bigger facility, but WAY more scrap, +3 Indoor power, along with minor Enemy Spawn adjustments. No real gimmick needed for this one, as I think it just needs traps to be more spread apart, so this is a good way to do it. Really high potential, but hard to reach that potential.
Trudge: New Moon Trudge is a moon of 61-March. Trudge is known for it's very fast days and the territorial behavior of it's inhabitants. The new leafboy critters will spawn here.
Ingression: New Moon The forest moon of Ingression is Trudge's sister moon. Unlike it's sister moon however, Ingression is known for it's long days and aggresive wildlife due to orbital patterns.
Auralis: New Moon A snowy moon Costing 50 credits, Auralis' inhabitants tend to show concerning intelligence compared to creatures on many other moons.
Intervention: New Moon Snowy city planet costing 300 credits. This planet is in the goldilocks zone of it's star, allowing for all life to exist.
Transmission: New Moon. Used to be inhabited by humans as a base, now lost to time. Creatures here prefer hiding due to the amount of humans they used to see. New Coil-crab critters live here.
Solace: New Moon. Humans that lived here had much wealth. Enemies here would be found in wealthy environments.
Balance Changes
- Trash can lids are now 1 handed. It literally has a handle on it, like come on.
- Baboon Hawks do not spawn in pairs.
- Max Baboon Hawks from 15->12
- Dustpans now exist on Assurance and Embrion
- Cadaver Growths have been completely removed, but like actually this time.
- Cadaver Blooms will now have a rare chance to spawn outside on Adamance and Vow.
- Nutcrackers will now spawn less on Rend
- +1 Outside power on Rend to allow Low-power monsters to spawn more often.
- Dine sports Easter Eggs more often, as well as The rare Teeth spawn.
- Rend can spawn rare body parts.
- March power limits decreased.
This is the mod so far. if you have any suggestions, please DM me on Discord "@YapYap The Destroyer" in the Lethal Company modding server.
Shoutouts: I want to give a shoutout first and foremost to my friend @kingrainy on Discord for Ingression's gimmick, and a lot of feedback, Lufurrius for 27-Trudge, BeanieBe for Ingression and Intervention, AudioKnight for Starlancer AI fix, Auralis, and Solace. Also, Dottys_Gaming for just being a cool dude, and also Meowz. I see you Meowz. I know you are there. Message me on Discord sometime Meowz! I'd be happy to talk to you about the mod.
Still waiting for v85's new monsters
CHANGELOG
2.5.0
- New Moon. 82-Solitude by Beaniebe. There have been no recorded survivors from this planet.
- Changed and added some words in the description to better show certain things.
- Triskelion has a smaller interior.
- Removed Titan's gimmick because I felt like it didn't fit with Solitude now in the mix.
- Metal Sheets are now better with a small bit less weight and more min/max value..
2.4.1
- Gave 2.4.0 a name.
- Changelog fixes.
- New link to my YouTube, will be getting content soon.
2.4.0 - Echoes of the Outlands
- New Moon. 27-Triskelion by AudioKnight. Pretty average easy moon.
- New Moon. 916-Remains by MrSaltedBeef. Almost all scrap is found outside. Includes every piece of scrap from Generic Scrap.
- Thanks to the GOAT TomatoBird8, each moon has its own outside scrap amount.
- Tulip Snakes now leave at around 8pm instead of around 4pm.
- Changed maximum Eyeless Dog count from 8 to 2 because more than 2 is just straight up silly.
- Transmission power decreases.
- Transmission Risk Level changed.
- Coil-Heads can now spawn on Transmission.
- Description and Changelog fixes.
- +1 Min/Max Solace scrap.
- Fixed Solace Description.
- Prototax added to Triskelion.
- Generic Scrap added by Generic_GMD, introducing new scrap items to Embrion, Dine, Solitude, Ingression and mainly Remains, as well as maybe a piece of two of new scrap on other moons..
2.2.0 - Frequencies & Fortunes
- New Moon. 2-Transmission by Hivye. Wildlife here prefer hiding from human inhabitants.
- New Moon. 74-Solace by AudioKnight. Humans on this planet show much wealth.
- March power decreases.
- Removed Snare Fleas from Adamance's Exterior.
- Bunker Spiders added to Artifice's Exterior.
- Artifice interior chances adjusted.
- Auralis Interior chances adjusted.
- Body parts can now very rarely spawn on Rend.
- Biodiversity added.
- Aloe, a Bracken variant, can now spawn on Vow.
- Leaf boys spawn on Trudge.
- Boom birds spawn on Artifice.
- Coil crabs spawn on Transmission.
2.0.0 Orbit Overhaul
- Belt bags now weigh more due to the previous buff I gave them.
- Pre-V80 March has now been introduced as a new moon, 27-Trudge by Lufurrius
- New Moon. 68-Ingression by BeanieBe, entire gimmick idea from kingrainy.
- New Moon. 42-Auralis By AudioKnight, chosen by kingrainy.
- New Moon 109-Intervention by BeanieBe.
- Feiopars and Giants have been added to Adamance with a rare chance.
- Added 24 Hour clock by Zoomstv, more fitting for a job like this.
- kingrainy is a goat. Came up with the Ingression gimmick, and chose Auralis for one of the moons.
- Dotty is a goat, gave me the determination to make this update sooner than later.
- This is going to be the last update for a few weeks.
1.6.0 - Titan Tyranny
- Titan Changes. (Not much of a new gimmick.)
- Next update is going to be an absolute banger.
1.5.5 - Dine's Desolation
- Dine Half-gimmick. Was already a good enough gimmick, so it's just modified.
- Manticoils will now stay until 6PM instead of 12:32PM.
1.5.0 - Rend Rampage
- Rend gimmick.
- Nutcrackers spawn less on Rend.
- Fixed monster spawns on Gordion.
- Cadaver Growths have been actually removed this time.
- Dine now sports Eggs more often and has a small chance of Teeth spawning.
1.4.0 - Embrion Extravaganza
- Embrion now has a gimmick, said in the details of the mod. Actually servicable.
1.3.4
- Removed **Sapsuckers and **Giants from the Company Building spawn pool.
- Belt bags can hold 3 one-handed scrap, 11 pieces of equipment, and one two-handed item.
1.3.0 - Blooming Update
- Dustpans are now available on Assurance and Embrion.
- Baboon Hawks maximum limit reduced from 15 to 12.
- Baboon Hawks no longer spawn in pairs.
- Cadaver Growths have been completely removed.
- Cadaver Blooms will now spawn outside as a rare enemy on Adamance and Vow.
1.2.0 - Company Catastrophe
- **Garbage lids are now actually one-handed.
- Monsters will now spawn on the Company Building (including Stingrays, Puffers, and Hoarding Bugs).
- Added the Cinematic Vow Main Menu by Kiyotsu
1.1.2
- Made Bunker Spiders daytime enemies on Adamance.
1.1.1
- Relaunch with name and description.