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Decompiled source of CQ SBT Patch v0.0.1
CQ_SBT_Patch.dll
Decompiled a day agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Logging; using CQ_SBT_Patch.NetcodePatcher; using ConfigurableQuota; using ConfigurableQuota.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; using Unity.Netcode; using UnityEngine; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)] [assembly: IgnoresAccessChecksTo("ConfigurableQuota")] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("CQ_SBT_Patch")] [assembly: AssemblyConfiguration("Debug")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("CQ_SBT_Patch")] [assembly: AssemblyTitle("CQ_SBT_Patch")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: NetcodePatchedAssembly] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)] internal sealed class NullableAttribute : Attribute { public readonly byte[] NullableFlags; public NullableAttribute(byte P_0) { NullableFlags = new byte[1] { P_0 }; } public NullableAttribute(byte[] P_0) { NullableFlags = P_0; } } [CompilerGenerated] [Embedded] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)] internal sealed class NullableContextAttribute : Attribute { public readonly byte Flag; public NullableContextAttribute(byte P_0) { Flag = P_0; } } } [HarmonyPatch(typeof(NetworkManager))] internal static class NetworkPrefabPatch2 { private static readonly string MOD_GUID = "ZetaArcade.CQ_SBT_Patch"; [HarmonyPostfix] [HarmonyPatch("SetSingleton")] private static void RegisterPrefab() { //IL_0010: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Expected O, but got Unknown //IL_0018: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(MOD_GUID + " Prefab"); ((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D); Object.DontDestroyOnLoad((Object)(object)val); NetworkObject obj = val.AddComponent<NetworkObject>(); FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic); field.SetValue(obj, GetHash(MOD_GUID)); NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val); static uint GetHash(string value) { return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0; } } } namespace CQ_SBT_Patch { [BepInPlugin("ZetaArcade.CQ_SBT_Patch", "CQ_SBT_Patch", "0.0.1")] [BepInDependency(/*Could not decode attribute arguments.*/)] public class MyPlugin : BaseUnityPlugin { [HarmonyPatch(typeof(DynamicLevelPatches), "SpawnScrapInLevel_Prefix")] internal static class CQ_SBT_CompatPatch { [HarmonyPostfix] private static void CQ_SBT_PrefixPatch() { if (!ConfigManager.DynamicScrapAmountEnabled.Value) { DynamicLevelPatches._scrapLevel = null; } } } private Harmony harmony = new Harmony("ZetaArcade.CQ_SBT_Patch"); public static ManualLogSource Logger; public static MyPlugin Instance; private void Awake() { if ((Object)(object)Instance == (Object)null) { Instance = this; } Logger = ((BaseUnityPlugin)this).Logger; harmony.PatchAll(); Logger.LogInfo((object)"Plugin is loaded!"); } } internal class PluginInfo { public const string modGUID = "ZetaArcade.CQ_SBT_Patch"; public const string modName = "CQ_SBT_Patch"; public const string modVersion = "0.0.1"; } } namespace System.Runtime.CompilerServices { [AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)] internal sealed class IgnoresAccessChecksToAttribute : Attribute { public IgnoresAccessChecksToAttribute(string assemblyName) { } } } namespace __GEN { internal class NetworkVariableSerializationHelper { [RuntimeInitializeOnLoadMethod] internal static void InitializeSerialization() { } } } namespace CQ_SBT_Patch.NetcodePatcher { [AttributeUsage(AttributeTargets.Module)] internal class NetcodePatchedAssemblyAttribute : Attribute { } }