Decompiled source of ConfigurableJesterFear v0.0.1

ConfigurableJesterFear.dll

Decompiled 12 hours ago
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using CSync.Extensions;
using CSync.Lib;
using HarmonyLib;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("ConfigurableJesterFear")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ConfigurableJesterFear")]
[assembly: AssemblyCopyright("Copyright ©  2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("1326e202-eaff-4334-bb70-647b792ff524")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ConfigurableJesterFear;

public class ConfigHandler : SyncedConfig2<ConfigHandler>
{
	public enum FearModes
	{
		NoFear,
		LowFear,
		MidFear,
		HighFear
	}

	public ConfigEntry<bool> debugMode;

	[SyncedEntryField]
	public SyncedEntry<FearModes> windingFearLevel;

	[SyncedEntryField]
	public SyncedEntry<FearModes> poppedFearLevel;

	public ConfigHandler(ConfigFile cfg)
		: base("ZetaArcade.ConfigurableJesterFear")
	{
		windingFearLevel = SyncedBindingExtensions.BindSyncedEntry<FearModes>(cfg, "Fear Levels", "Winding Fear Level", FearModes.MidFear, "How much fear level a player should experience when inside when a Jester is winding.");
		poppedFearLevel = SyncedBindingExtensions.BindSyncedEntry<FearModes>(cfg, "Fear Levels", "Popped Fear Level", FearModes.HighFear, "How much fear level a player should experience when inside when a Jester has popped.");
		debugMode = cfg.Bind<bool>("Debugging", "Print Debug Info", false, "(Unused) If true, prints debug info into the log.");
		ConfigManager.Register<ConfigHandler>((SyncedConfig2<ConfigHandler>)this);
	}
}
[BepInPlugin("ZetaArcade.ConfigurableJesterFear", "ConfigurableJesterFear", "0.0.1")]
[BepInDependency("com.sigurd.csync", "5.0.0")]
public class ConfigurableJesterFear : BaseUnityPlugin
{
	private Harmony harmony = new Harmony("ZetaArcade.ConfigurableJesterFear");

	public static ManualLogSource Logger;

	public static ConfigurableJesterFear Instance;

	internal static ConfigHandler Config;

	private void Awake()
	{
		if ((Object)(object)Instance == (Object)null)
		{
			Instance = this;
		}
		Logger = ((BaseUnityPlugin)this).Logger;
		Config = new ConfigHandler(((BaseUnityPlugin)this).Config);
		harmony.PatchAll(typeof(ConfigurableJesterFear));
		harmony.PatchAll(typeof(NetworkPrefabPatch2));
		harmony.PatchAll(typeof(NetworkManager));
		harmony.PatchAll(typeof(JesterAI));
		harmony.PatchAll(typeof(JesterAIPatch));
		Logger.LogInfo((object)"Plugin is loaded!");
	}
}
[HarmonyPatch(typeof(JesterAI))]
internal class JesterAIPatch
{
	[HarmonyPatch("Update")]
	[HarmonyPostfix]
	private static void FearHandler(ref int ___previousState)
	{
		if (GameNetworkManager.Instance.localPlayerController.isInsideFactory)
		{
			float num = ConvertCfgToFear(SyncedEntry<ConfigHandler.FearModes>.op_Implicit(ConfigurableJesterFear.Config.windingFearLevel));
			float num2 = ConvertCfgToFear(SyncedEntry<ConfigHandler.FearModes>.op_Implicit(ConfigurableJesterFear.Config.poppedFearLevel));
			switch (___previousState)
			{
			case 0:
				break;
			case 1:
				GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(num, true);
				break;
			case 2:
				GameNetworkManager.Instance.localPlayerController.JumpToFearLevel(num2, true);
				break;
			}
		}
	}

	private static float ConvertCfgToFear(ConfigHandler.FearModes cfgFearMode)
	{
		if (1 == 0)
		{
		}
		float result = cfgFearMode switch
		{
			ConfigHandler.FearModes.NoFear => 0f, 
			ConfigHandler.FearModes.LowFear => 0.25f, 
			ConfigHandler.FearModes.MidFear => 0.68f, 
			ConfigHandler.FearModes.HighFear => 1f, 
			_ => 0f, 
		};
		if (1 == 0)
		{
		}
		return result;
	}
}
[HarmonyPatch(typeof(NetworkManager))]
internal static class NetworkPrefabPatch2
{
	private static readonly string MOD_GUID = "ZetaArcade.ConfigurableJesterFear";

	[HarmonyPostfix]
	[HarmonyPatch("SetSingleton")]
	private static void RegisterPrefab()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_0016: Expected O, but got Unknown
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		GameObject val = new GameObject(MOD_GUID + " Prefab");
		((Object)val).hideFlags = (HideFlags)(((Object)val).hideFlags | 0x3D);
		Object.DontDestroyOnLoad((Object)(object)val);
		NetworkObject obj = val.AddComponent<NetworkObject>();
		FieldInfo field = typeof(NetworkObject).GetField("GlobalObjectIdHash", BindingFlags.Instance | BindingFlags.NonPublic);
		field.SetValue(obj, GetHash(MOD_GUID));
		NetworkManager.Singleton.PrefabHandler.AddNetworkPrefab(val);
		static uint GetHash(string value)
		{
			return value?.Aggregate(17u, (uint current, char c) => (current * 31) ^ c) ?? 0;
		}
	}
}
internal class PluginInfo
{
	public const string modGUID = "ZetaArcade.ConfigurableJesterFear";

	public const string modName = "ConfigurableJesterFear";

	public const string modVersion = "0.0.1";
}