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CoolerOxydeShip
[v81] WIP!! Spawn Scraps + Masked at the Oxyde Ship crash site, along with some misc changes. Configurable.
| Last updated | 4 hours ago |
| Total downloads | 50 |
| Total rating | 0 |
| Categories | Mods Misc BepInEx Client-side Server-side Tweaks & Quality Of Life |
| Dependency string | ZetaArcade-CoolerOxydeShip-0.0.2 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305XuXiaolan-CodeRebirth
Content Expansion mod with Custom Moon, Enemies, Weathers, Items and more! [V80]
Preferred version: 1.6.9TeamXiaolan-DawnLib
A modern API for Lethal Company content and all sizes of mods [V81]
Preferred version: 0.9.25xilophor-LethalNetworkAPI
A library/API to allow developers to easily add networking to their mods.
Preferred version: 3.3.2README
Cooler Oxyde Ship
This mod tweaks the Crashing Ship from CodeRebirth to be more interesting. Without this mod, the ship only appears when Oxyde is locked, and using the Tablet that spawns inside it will prevent it from ever spawning again. This mod adds some changes to it to allow it to continue spawning, as well as options to spawn additional loot / masked enemies at the crash site. Note this mod is built for CodeRebirth v1.6.9 and DawnLib 0.9.25, not DawnLib Experimental. This mod may not work with future versions of CodeRebirth and DawnLib yet. This will be updated once LunarConfig and another other major mods that are incompatible with DawnLib Experimental are updated.
The host and all clients need to have the mod for it to work properly.
Crashing Ship Features
- Allowing the Ship to continue spawning even after Oxyde is unlocked (Or in profiles where Oxyde is force-unlocked).
- Customising the random delay until the ship crashes. By default the ship takes between 3mins --> 6mins to spawn.
- Options to add a random chance for the ship to not spawn after Oxyde is unlocked, to decrease the occurence of crashing ships.
- Options to spawn random scraps from the moon's pool and Masked enemies. Amount of scrap/masked and scrap value is configurable. The base scrap value used should take into account stuff like Weather Multipliers from WeatherRegistry and the Moon Scrap Value Multiplier from LunarConfig. The Masked enemies work fine with Masked-related mods like Mirage.
- Additional option for the extra scrap/masked spawns to not occur when Oxyde is locked. This preserves the original intended experience of the crashed ships, only applying the new changes.
- All the RNG is tied to the seed from that moon, so if you play under the same conditions on the same seed, i think most of the stuff will be consistent each time??
Misc Features
- Option to make Mistress always kill players with the Guilotine rather than the whole severed head thing, since it tends to bug out with ModelReplacement Suits etc.
- Option for the Denomination Analyser debt to apply even when a wipe doesn't occur (default -2 coins per player death). This applies regardless of whether the body is collected or not, and will stack with a wipe debt. This makes debt an actual mechanic to pay attention to on runs, and makes you reconsider if/when you want to buy a Denomination Analyser, and how much to spend at the Oxyde store.
- Option to get rid of Eugene, since he otherwise he automatically + randomly spawns in and becomes stuck to the ship permanently, where he then decreases your furniture luck and keeps playing random noises without any other kind of functionality.
Extras with ZetasMoonTweaks
This mod pairs nicely with my other mod, ZetasMoonTweaks. Namely, the settings for Oxyde in that mod that..
- Re-lock Oxyde after Ejecting, so its a proper form of progression each run rather than something that persists between runs
- Allow Oxyde to be restricted based on other factors (Such as a random chance each quota, locked every-other quota, or locked until the quota is high enough). When this happens, the additional lock can be bypassed for that quota by using an Oxyde Tablet. This makes the Tablets still useful after you have unlocked the route to Oxyde, since you still have to get around these other Lock Modes.
- Changes the route price of Oxyde based on how close to the Deadline it is, and destroying the Cubes/Shredded Scraps when entering Orbit, all to balance it a bit better
To Do
- Maybe an option to not spawn more Oxyde Tablets once Oxyde is unlocked and replace it with something else.
- Maybe patch more CR related stuff