ZetaArcade-TestudinationRoguelike icon

TestudinationRoguelike

[v73] A unique version of our Testudination Modpack, making the game more like a Roguelike. Please check the original modpack page for details about the modpack itself!

CHANGELOG

1.0.6

  • Imported changes from Testudination v1.9.0
  • Oxyde is now "unlocked" from the beginning, but is only available 33% of the time, with the chance being rolled at the start of each quota
  • Improved main menu text brightness
  • Reduced quota steepness from 55 --> 50, and increased base increase from 700 --> 900
  • Increased starting quota from 200 --> 300, and starting credits from 60 --> 150
  • Brought back vanilla overtime bonus, resulting in a much higher burst of credits if you manage to sell lots early
  • Removed "Unknown" weathers
  • Removed increased chance for Oxyde ship (redundant)

1.0.5

  • Imported changes from Testudination v1.8.4, v1.8.5, v1.8.6, v1.8.7, 1.8.8
  • Upgrades are now bought directly via company credits rather than an alternate currency. Because of this, the exploit where clients could reload to reset their credits has been fixed.

1.0.4

  • Imported changes from Testudination v1.8.3

1.0.3

  • Imported changes from Testudination v1.8.2
  • Purchased upgrades no longer stay in the store
  • Nerfed all movement/damage upgrade costs

1.0.2

  • Fixed LGU not working again
  • Reduced upgrade discount chance from 15% --> 10%
  • Increased cost of buying upgrade credits with normal credits
  • Elders, Creakers and Arachnoheads can now be spectated
  • The quota now has a higher base increase than the normal pack, making it harder (to pair against the upgrades to keep it challenging)
  • Tweaked main menu text colours in Emblem

1.0.1

  • Imported changes from Testudination v1.8.1
  • Removed Melanie's Cooking Mod
  • Fixed LGU not working
  • Adjusted emblem title colour

1.0.0

  • Initial creation from Testudination v1.8.0
  • Removed SafeSoloScrap (Incompat with LGU)
  • Added Malfunctions (Random rare ship glitches that cause rerouting and complications with the controls)
  • Added Mel's Cooking + Farming mod (Allows production of goods in the ship that can then be sold) + Melanie Crafting Core
  • Added LategameUpgrades + LateGameUpgrades GUI
  • Each quota, only 5 random upgrades are available to choose from. All upgrades are shared with the team, and your team has a special currency to buy them with, much like emotes. You can open the GUI with "P". Every quota, they reroll into something else! The upgrades have also had their prices and effects rebalanced, with some being disabled outright.
  • Added LethalMoonUnlocks, configured so that you only start with Experimentation and 1 random free moon. Each quota, more moons are randomly added, slowly increasing the availability.
  • Enabled [UNKNOWN] weathers to be able to showup
  • Phones are enabled by default
  • Increased chance for Oxyde ship from 10% --> 20% on all moons (Embrion is still 100%)
  • The first quota is increased slightly, but each new quota doesn't increase as steeply as before
  • Adjusted prices of Mel's Cooking furniture, made PlanterA always available