Decompiled source of SkipLaunchMode v1.0.0

SkipLaunchMode.dll

Decompiled a day ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SkipLaunchMode.Patches;
using SkipLaunchMode.Utils;
using UnityEngine;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("SkipLaunchMode")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("SkipLaunchMode")]
[assembly: AssemblyTitle("SkipLaunchMode")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace SkipLaunchMode
{
	[BepInPlugin("dev.zag.SkipLaunchMode", "SkipLaunchMode", "1.0.0")]
	public class Plugin : BaseUnityPlugin
	{
		public const string modGUID = "dev.zag.SkipLaunchMode";

		public const string modName = "SkipLaunchMode";

		public const string modVersion = "1.0.0";

		private static Harmony _harmony = new Harmony("dev.zag.SkipLaunchMode");

		internal static ManualLogSource mls = Logger.CreateLogSource("dev.zag.SkipLaunchMode");

		private void Awake()
		{
			mls.LogInfo((object)"Loading SkipLaunchMode");
			ModConfig.allConfigs(((BaseUnityPlugin)this).Config);
			patchAllStuff();
		}

		private static void patchAllStuff()
		{
			_harmony.PatchAll(typeof(PreInitSceneScriptPatch));
		}
	}
	public static class PluginInfo
	{
		public const string PLUGIN_GUID = "SkipLaunchMode";

		public const string PLUGIN_NAME = "SkipLaunchMode";

		public const string PLUGIN_VERSION = "1.0.0";
	}
}
namespace SkipLaunchMode.Utils
{
	internal class ModConfig
	{
		private static bool printConfigs = true;

		public static ConfigEntry<bool> startInOnlineMode;

		public static void allConfigs(ConfigFile cfg)
		{
			startInOnlineMode = cfg.Bind<bool>("General", "Start in Online Mode", true, (ConfigDescription)null);
			if (printConfigs)
			{
				printConfig();
			}
		}

		private static void printConfig()
		{
			Plugin.mls.LogInfo((object)$"Start in Online Mode: {startInOnlineMode.Value}");
		}
	}
}
namespace SkipLaunchMode.Patches
{
	[HarmonyPatch(typeof(PreInitSceneScript))]
	internal class PreInitSceneScriptPatch
	{
		[HarmonyPatch("Start")]
		[HarmonyPostfix]
		private static void StartPatch(PreInitSceneScript __instance)
		{
			((MonoBehaviour)__instance).StartCoroutine(LoadSceneDelayed());
		}

		private static IEnumerator LoadSceneDelayed()
		{
			yield return (object)new WaitForSeconds(2f);
			if (ModConfig.startInOnlineMode.Value)
			{
				SceneManager.LoadScene("InitScene");
			}
			else
			{
				SceneManager.LoadScene("InitSceneLANMode");
			}
		}

		[HarmonyPatch("SetLaunchPanelsEnabled")]
		[HarmonyPrefix]
		private static bool SetLaunchPanelsEnabledPatch()
		{
			return false;
		}
	}
}