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PortalGauntlet
A tool-slot gauntlet that opens a see-through, walk-through rift from a wall back to a frame in the ship. Crew, scrap, sound, and chasing monsters can cross.
By Zozin
| Date uploaded | 5 days ago |
| Version | 1.1.2 |
| Download link | Zozin-PortalGauntlet-1.1.2.zip |
| Downloads | 17 |
| Dependency string | Zozin-PortalGauntlet-1.1.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100FlipMods-ReservedItemSlotCore
The core mod for all ReservedItemSlot mods. Adds functionality for all ReservedItemSlot mods and adds API functions! LCVR Compatible
Preferred version: 2.0.55README
Portal Gauntlet
Open a door in a wall and walk back to the ship. You can see and hear through the rift, and it stays open long enough to haul scrap through. It does not check who is walking: crew, loot, and monsters can all use it, and anything chasing you will follow.
What you buy
On the ship terminal, under upgrades:
| Command | Cost | What it does |
|---|---|---|
buy portal-gauntlet |
200 | Mountable Rift Frame, plus one gauntlet on the next dropship |
buy rift-stabilizer |
200 | Rifts stay open for 45 seconds |
buy rift-capacitor |
350 | Rifts stay open for 60 seconds |
buy rift-anchor |
500 | Rifts stay open for 90 seconds |
The highest upgrade you own is the one that applies. Without an upgrade, a rift stays open for 30 seconds.
The frame is a ship upgrade, so it is available as soon as you confirm the purchase. The gauntlet is not in the item store. It arrives on the dropship the next time the ship lands, the same way other gear does.
If the crew is wiped or the gauntlet is otherwise lost, a replacement is sent to the ship once you are back in orbit, as long as the Portal Gauntlet upgrade is owned.
How to use it
- Enter ship build mode and place the Rift Frame on an interior wall. That frame is the home side of every rift.
- Pick up the Portal Gauntlet. It has its own tool slot, so it can be carried together with the flashlight, walkie, and boombox.
- On a moon, look at a flat wall and press left click. The wall needs to be large enough for a door.
- Walk through. The other side opens in the frame. Crossing works in both directions.
- Press left click again to close the rift early. Otherwise it strobes red for the last 5 seconds, then seals.
- The gauntlet holds 10 charges. Look at the frame and press E to refill every gauntlet you are carrying.
Only one rift can be open at a time. The rift closes if the ship starts to leave.
Through the rift
- Sight. Each side shows a live view of the other, with that side's lighting, fog, dust, and weather.
- Sound. Footsteps, machinery, monster noises, and player voices carry through in both directions, slightly muffled.
- Monsters. Anything that walks into the doorway is moved to the other side. Monsters that hear a noise through the rift will go through to investigate it. Monsters chasing a player follow them through. That includes the jester while it is following you or berserk, and it will keep chasing outside. Coil-heads and a jester that is still winding up do not.
Close the rift if something you do not want aboard is coming.
Config
Host settings live in BepInEx/config/com.zozin.portalgauntlet.cfg.
- Prices, open time, charge count, and paint range.
FlipFrame: turn this on if the ship side of the door opens into the wall instead of into the room.Worn: position, rotation, and size of the gauntlet on the hand.
Notes
The view is one level deep, not an endless mirror. Rain falling on the other side is not shown in the view.
Monsters are moved onto the navmesh near the exit. Some enemies path poorly after changing rooms. They still come through.
It works in multiplayer. Everyone in the lobby needs this mod, LethalLib, ReservedItemSlotCore, and StaticNetcodeLib, and everyone needs the same version of this mod. The host's copy decides prices, duration, and whether the frame is flipped.
There may still be bugs.
Large mod lists can run the graphics card out of video memory. The game then crashes and the screen can flash. That comes from the whole pack's textures, and a smaller profile avoids it.
Credits
Made by Zozin. This mod was created with the help of AI.
CHANGELOG
1.1.4
- Fixed the Rift Frame being invisible to other players in multiplayer.
- Ship monitors keep updating when seen through a rift instead of freezing.
- The outdoor sky shows through a rift when you look into the ship or outside from inside the facility.
- Fixed rift sparks flooding the log with "Particle Velocity curves" errors.
- The worn gauntlet's bracer follows the forearm, so it no longer sticks out of the arm when the wrist bends during emotes.
1.1.0
- The view through a rift now matches the other side: facility lighting, outdoor fog, dust, and weather are carried into it, and the image is no longer overexposed or post-processed twice.
- Firing the gauntlet while a rift is open closes it early. The tooltip shows which one will happen.
- Sound carries through an open rift in both directions: footsteps, machinery, monster noises, and player voices.
- Monsters that hear a noise through a rift go through to investigate it.
- Monsters chasing a player follow them through the rift, including the jester while following or berserk, which now keeps chasing outdoors.
- Fixed the gauntlet disappearing when loading a save.
- Fixed the gauntlet not being replaced after a crew wipe. If no usable gauntlet is left, a new one is sent to the ship.
1.0.0
- Portal Gauntlet tool slot, ship Rift Frame, and duration upgrades.
- Walk-through rifts for players, scrap, and monsters, with a 5 second collapse warning.