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BeeOverlay
[v81] Visualizes RedLocustBees spatial checks for practicing the Bee AI Break glitch.
| Last updated | a month ago |
| Total downloads | 138 |
| Total rating | 0 |
| Categories | Mods Tweaks & Quality Of Life AI Generated |
| Dependency string | aoirint-BeeOverlay-0.3.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305Rune580-LethalCompany_InputUtils
API/Library for creating Unity InputActions with in-game re-binding support. Provides an alternative UI that allows for supporting mods to have in-game re-bindable keybinds.
Preferred version: 0.7.13README
BeeOverlay
BeeOverlay visualizes RedLocustBees spatial checks for practicing the Bee AI Break glitch.
Compatibility
- Lethal Company v81 (2026-04-17 UTC, Manifest ID:
6423525044216269478)- Test environment
- BepInExPack v5.4.2305 (2026-03-17 UTC)
- LethalCompany InputUtils v0.7.13 (2026-03-31 UTC)
- Test environment
Screenshots
These screenshots were captured with a development build of v0.2.0.
Overview: Bee, hive, player, and known-hive spatial checks

Use case: Blocked bee-to-hive and bee-to-known-hive Sight checks

Bee AI Break glitch
Bee AI Break is the community name for a glitch in which players move a hive away from Circuit Bees without the bees recognizing that it is missing, which can make hive collection safer.
When the glitch is active, the bees stay calm. They do not become defensive merely because a player is nearby; they must also see that player inside the hive's defense radius.
While a Circuit Bee is near its hive, it leaves its calm behavior when either condition is met:
- Hive defense.
- The bee sees a player within 16 units of the bee.
- The player is within 10 units of the hive.
- Missing hive.
- The bee-to-known-hive probe reaches the known-hive position:
- The bee is less than 4 units away.
- The bee is less than 8 units away with a clear probe line.
- The bee-to-known-hive probe reaches the known-hive position:
For Bee AI Break to work, both conditions must remain false while the hive is carried away. NavMesh boundaries or terrain features can sometimes make these conditions possible.
While carrying the hive away:
- Keep the player carrying the hive outside the bee's 16-unit sight range or block the bee-to-player sight line.
- Do not hold the hive while the bee is less than 4 units from its known-hive position.
- When the bee is 4 to less than 8 units from its known-hive position, block the probe line with solid cover.
- When the bee is 8 units or more from its known-hive position, it does not notice that a held hive is missing, but the 16-unit sight condition must still remain false.
BeeOverlay shows the relevant ranges, marker, and probe line without changing game behavior. See the Bee AI Break documentation for technical details.

What it does
- Displays HUD details for one selected
RedLocustBees. - Draws the bee, hive, known-hive position, and local-player spatial guides for one selected bee.
- Shows relevant sight, distance, and line-of-sight conditions without changing game behavior.
Who needs to install
Lobby hosts must install BeeOverlay. This prevents non-host players from using BeeOverlay's diagnostic features in a lobby without the host's knowledge.
Non-host players only need to install BeeOverlay when they want to use its diagnostic overlay. Their overlay remains disabled unless the lobby host has also installed BeeOverlay.
Usage
BeeOverlay starts with no bee selected, so it shows nothing.
Press Select Next Bee (B by default) to select bee:1, then bee:2,
and so on. Pressing it after the last bee returns to no selection.
The binding can be changed through InputUtils in the in-game keybind menu.
Configuration
BepInEx creates BepInEx/config/com.aoirint.BeeOverlay.cfg after the first
launch.
| Setting | Default | Behavior |
|---|---|---|
General.Enabled |
true |
Set to false to disable all BeeOverlay functionality. |
General.AllowGuestEnabled |
true |
When hosting, allows non-host players to use BeeOverlay. |
Overlay.Enabled |
true |
Shows BeeOverlay elements. |
Overlay.HudEnabled |
true |
Shows the HUD status text. |
Overlay.BeeMarkerEnabled |
true |
Shows bee markers. |
Overlay.HiveMarkerEnabled |
true |
Shows hive markers. |
Overlay.KnownHiveMarkerEnabled |
true |
Shows known-hive markers. |
Overlay.PlayerMarkerEnabled |
true |
Shows local-player markers. |
Overlay.PlayerSightLineEnabled |
true |
Shows bee-to-player sight lines. |
Overlay.BeeSightRangeSphereEnabled |
true |
Shows bee 16-unit sight-range spheres. |
Overlay.HiveDefenseSphereEnabled |
true |
Shows hive defense-range spheres. |
Overlay.KnownHiveNearSphereEnabled |
true |
Shows known-hive 4-unit spheres. |
Overlay.KnownHiveLineOfSightSphereEnabled |
true |
Shows known-hive 8-unit line-of-sight spheres. |
Overlay.KnownHiveProbeLineEnabled |
true |
Shows bee-to-known-hive probe lines. |
Overlay.HivePickupSightLineEnabled |
true |
Shows bee-to-hive pickup-proxy sight lines. |
Changes made through a BepInEx configuration UI apply on the next HUD update. BeeOverlay does not watch direct edits to the generated configuration file.
AI Disclosure
Some parts of this project were developed with AI tools based on large language models (LLMs), including agent-based tools. The project maintainer reviews the code. This disclosure is made in compliance with Thunderstore and community policies.