baconya-BaconCards icon

BaconCards

Quota cards: after each quota the host takes a reward card (a new moon and a bonus) and a blind mystery card (a debuff for the rest of the run). Moons open tier by tier. Shotgun shells in the store.

By baconya
Last updated 7 hours ago
Total downloads 73
Total rating 0 
Categories BepInEx Misc AI Generated Mods Moons
Dependency string baconya-BaconCards-1.1.0
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305
Evaisa-LethalLib-1.2.0 icon
Evaisa-LethalLib

Personal modding tools for Lethal Company

Preferred version: 1.2.0
mrov-WeatherRegistry-0.8.8 icon
mrov-WeatherRegistry

A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!

Preferred version: 0.8.8
IAmBatby-LethalLevelLoader-1.7.13 icon
IAmBatby-LethalLevelLoader

A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)

Preferred version: 1.7.13
baconya-BaconGameRules-1.2.0 icon
baconya-BaconGameRules

Game Rules for each save: Easy, Normal, Hard or Brutal, scaled for 1 to 10 players, or type your own credits, quota, days, day length, scrap, enemies, spawn rate and traps. Every landing's map seed is saved, and SEED replays one.

Preferred version: 1.2.0

README

BaconCards

BaconCards

Every quota met is a hand of cards.
A reward card: a new moon and a bonus · A mystery card, picked blind: a debuff for the rest of the run · Moons that open tier by tier · Shotgun shells in the store

How a run works

  1. Start small. A new save has the six free moons: Experimentation, Assurance, Vow, Offense, March and Adamance. The other moons are locked.
  2. Meet the quota. After the new quota shows up, the card screen opens for everyone. The lever stays locked until the cards are picked.
  3. Take a reward card. Three cards, face up. Each opens a new moon and gives a bonus. The rarer the card, the stronger the bonus, and a Legendary card gives two.
  4. Pick a mystery card. Three cards, face down: one Normal, one Cursed and one Doomed, shuffled. One is picked blind, then all three flip so everyone sees what they dodged. The debuff stays for the rest of the run, and the same debuff can stack up to 3 times.
  5. Getting fired ends the run. The moons lock again and the debuffs go.

Who picks: the host, and everyone sees the host hover and pick, live, with the host's name over the card they point at. Or the whole crew votes, with Card picks set to Crew votes in the Game Rules window: everyone clicks the card they want and can change their mind, the names show under each card, and the vote ends when everyone has voted or after 30 seconds. The most votes wins, and a tie is drawn at random.

Pulling the lever while the cards wait brings the screen back.

Moons

Tier Moons
Open from the start Experimentation, Assurance, Vow, Offense, March, Adamance
1 Halation, Maritopia
2 EGypt, Gorgonzola
3 Rend, Dine, Titan, Tauralis, Zenit
4 Artifice, Embrion, Auralis, Lithium

With BaconTerminal, the moons list shows a locked moon in gray, with ??? for its price and weather, until a card opens it.

Reward cards offer moons from the lowest tier that still has locked ones, and fill up from the next tier. Every moon keeps its own trip price. Moons that aren't installed are skipped, and moons the table doesn't list are always open. Once every moon is open, the cards carry bonuses only.

Reward cards

Rarity Odds
Common 55%
Rare 28%
Epic 14%
Legendary 3%, with two bonuses
Bonus Common / Rare / Epic / Legendary
Credits, paid right away more later in the run
A store sale until the next quota 20% / 30% / 40% / 50% off
A free delivery on the next landing a shovel and a flashlight, up to 2 shovels, 3 pro-flashlights and 3 walkies
The new moon's scrap is worth more, for the rest of the run +10% / 15% / 20% / 30%
A free crew upgrade from Lategame Upgrades 1 / 2 / 2 / 3 levels
XP for everyone until the next quota, with BaconRPG +15% / 25% / 40% / 60%

Mystery cards

Tier Debuffs
Normal Store prices +10%; the scanner reaches 20% less far; 10% more mines; 10% more turrets; fines for dead employees 50% bigger; Peepers move in
Cursed 25% more turrets; 25% more mines; 25% more spike traps; 15% more monsters; 10% less scrap; Mimics; Lockers; harsh elements (Heatwave, Blizzard, Toxic Smog and more); wild weather (Hurricanes, Earthquakes, Minefields, Forsaken and Hallowed)
Doomed 30% more monsters; the quota grows 20% faster; bad weather much more often; 20% less scrap; the Immortal Snail; Blood Moons and Majora Moons

Hazard pay: with BaconRPG, every debuff stack pays everyone more XP for the rest of the run: 2% for each Normal one, 4% for each Cursed one and 6% for each Doomed one, up to 50%. The scanner debuff also shortens the range of BaconRPG's callouts.

No debuff touches the length of the day. The monsters and weathers in the list stay away until a card brings them in, and only show up in the cards when their mod is installed: Peepers, Mimics, Locker, LethalElements, ImmortalSnail, LegendWeathers and Wesley's Weathers.

On screen

  • Card table: the cards deal, flip and sound with the game's own clips, and each rarity and tier has its own sound. The title and moon names decode letter by letter, and so does the mystery card's name when it's picked. Face-down cards flicker with static. In a crew vote, the clock ticks through its last 5 seconds.
  • HUD: the run's bonuses and debuffs, added up, under your health at the top left. Shown only while you're on the ship, and hidden at the terminal. A line added during the run types itself in, and its square blinks.
  • Escape menu: the full list, with what each one does, and which moons are open. Lines added since you last opened it have a NEW tag.

Settings

Each player's own, in BepInEx/config/baconcards.cfg under [Interface]:

Setting Default What it does
Animations Full Full, Reduced (quick fades and moves only) or Off (the card screen changes at once)
UI sound volume 70 the card screen's sounds, from 0 to 100

Store

Shotgun shells, 20 credits each, listed as Ammo. The shotgun still comes from a Nutcracker.

A locked moon's route page says which tier it's in and what's still locked. Raised prices show as the new price in the store.

Playing together

The host's game deals the cards and keeps the run in the save. Everyone in the lobby needs BaconCards. With LobbyCompatibility, a player with another version gets a clear message.

With BaconRPG, use version 1.1.0 or later. Its after-day screen waits for the cards, for up to 30 seconds, and each pick goes in its ship log.

Required mods

BaconGameRules for the trap, monster, scrap and quota debuffs and the Card picks rule, LethalLevelLoader for the moon names, WeatherRegistry for the weather debuffs and LethalLib for the shells.

With WeatherTweaks, set its FirstDaySpecial to false: its first day ignores weather weights, so a weather the cards keep away could roll on day one.

Feedback

Found a bug, or want another card? Message me on Discord: bac_kun.

AI disclosure

The code and this README were generated with Claude Code, Anthropic's AI coding agent. The author directed the work and tested the mod in game.