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BaconCards
Quota cards: after each quota the host takes a reward card (a new moon and a bonus) and a blind mystery card (a debuff for the rest of the run). Moons open tier by tier. Shotgun shells in the store.
By baconya
| Last updated | 7 hours ago |
| Total downloads | 73 |
| Total rating | 0 |
| Categories | BepInEx Misc AI Generated Mods Moons |
| Dependency string | baconya-BaconCards-1.1.0 |
| Dependants | 1 other package depends on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305mrov-WeatherRegistry
A mod for controlling the game's weather system: scrap multipliers, weather chances, blacklisting and more!
Preferred version: 0.8.8IAmBatby-LethalLevelLoader
A Custom API to support the manual and dynamic integration of all forms of custom content in Lethal Company. (v81 Compatible)
Preferred version: 1.7.13baconya-BaconGameRules
Game Rules for each save: Easy, Normal, Hard or Brutal, scaled for 1 to 10 players, or type your own credits, quota, days, day length, scrap, enemies, spawn rate and traps. Every landing's map seed is saved, and SEED replays one.
Preferred version: 1.2.0README
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BaconCards
Every quota met is a hand of cards.
A reward card: a new moon and a bonus · A mystery card, picked blind: a debuff for the rest of the run · Moons that open tier by tier · Shotgun shells in the store
How a run works
- Start small. A new save has the six free moons: Experimentation, Assurance, Vow, Offense, March and Adamance. The other moons are locked.
- Meet the quota. After the new quota shows up, the card screen opens for everyone. The lever stays locked until the cards are picked.
- Take a reward card. Three cards, face up. Each opens a new moon and gives a bonus. The rarer the card, the stronger the bonus, and a Legendary card gives two.
- Pick a mystery card. Three cards, face down: one Normal, one Cursed and one Doomed, shuffled. One is picked blind, then all three flip so everyone sees what they dodged. The debuff stays for the rest of the run, and the same debuff can stack up to 3 times.
- Getting fired ends the run. The moons lock again and the debuffs go.
Who picks: the host, and everyone sees the host hover and pick, live, with the host's name over the card they point at. Or the whole crew votes, with Card picks set to Crew votes in the Game Rules window: everyone clicks the card they want and can change their mind, the names show under each card, and the vote ends when everyone has voted or after 30 seconds. The most votes wins, and a tie is drawn at random.
Pulling the lever while the cards wait brings the screen back.
Moons
| Tier | Moons |
|---|---|
| Open from the start | Experimentation, Assurance, Vow, Offense, March, Adamance |
| 1 | Halation, Maritopia |
| 2 | EGypt, Gorgonzola |
| 3 | Rend, Dine, Titan, Tauralis, Zenit |
| 4 | Artifice, Embrion, Auralis, Lithium |
With BaconTerminal, the moons list shows a locked moon in gray, with ??? for its price and weather, until a card opens it.
Reward cards offer moons from the lowest tier that still has locked ones, and fill up from the next tier. Every moon keeps its own trip price. Moons that aren't installed are skipped, and moons the table doesn't list are always open. Once every moon is open, the cards carry bonuses only.
Reward cards
| Rarity | Odds |
|---|---|
| Common | 55% |
| Rare | 28% |
| Epic | 14% |
| Legendary | 3%, with two bonuses |
| Bonus | Common / Rare / Epic / Legendary |
|---|---|
| Credits, paid right away | more later in the run |
| A store sale until the next quota | 20% / 30% / 40% / 50% off |
| A free delivery on the next landing | a shovel and a flashlight, up to 2 shovels, 3 pro-flashlights and 3 walkies |
| The new moon's scrap is worth more, for the rest of the run | +10% / 15% / 20% / 30% |
| A free crew upgrade from Lategame Upgrades | 1 / 2 / 2 / 3 levels |
| XP for everyone until the next quota, with BaconRPG | +15% / 25% / 40% / 60% |
Mystery cards
| Tier | Debuffs |
|---|---|
| Normal | Store prices +10%; the scanner reaches 20% less far; 10% more mines; 10% more turrets; fines for dead employees 50% bigger; Peepers move in |
| Cursed | 25% more turrets; 25% more mines; 25% more spike traps; 15% more monsters; 10% less scrap; Mimics; Lockers; harsh elements (Heatwave, Blizzard, Toxic Smog and more); wild weather (Hurricanes, Earthquakes, Minefields, Forsaken and Hallowed) |
| Doomed | 30% more monsters; the quota grows 20% faster; bad weather much more often; 20% less scrap; the Immortal Snail; Blood Moons and Majora Moons |
Hazard pay: with BaconRPG, every debuff stack pays everyone more XP for the rest of the run: 2% for each Normal one, 4% for each Cursed one and 6% for each Doomed one, up to 50%. The scanner debuff also shortens the range of BaconRPG's callouts.
No debuff touches the length of the day. The monsters and weathers in the list stay away until a card brings them in, and only show up in the cards when their mod is installed: Peepers, Mimics, Locker, LethalElements, ImmortalSnail, LegendWeathers and Wesley's Weathers.
On screen
- Card table: the cards deal, flip and sound with the game's own clips, and each rarity and tier has its own sound. The title and moon names decode letter by letter, and so does the mystery card's name when it's picked. Face-down cards flicker with static. In a crew vote, the clock ticks through its last 5 seconds.
- HUD: the run's bonuses and debuffs, added up, under your health at the top left. Shown only while you're on the ship, and hidden at the terminal. A line added during the run types itself in, and its square blinks.
- Escape menu: the full list, with what each one does, and which moons are open. Lines added since you last opened it have a NEW tag.
Settings
Each player's own, in BepInEx/config/baconcards.cfg under [Interface]:
| Setting | Default | What it does |
|---|---|---|
| Animations | Full | Full, Reduced (quick fades and moves only) or Off (the card screen changes at once) |
| UI sound volume | 70 | the card screen's sounds, from 0 to 100 |
Store
Shotgun shells, 20 credits each, listed as Ammo. The shotgun still comes from a Nutcracker.
A locked moon's route page says which tier it's in and what's still locked. Raised prices show as the new price in the store.
Playing together
The host's game deals the cards and keeps the run in the save. Everyone in the lobby needs BaconCards. With LobbyCompatibility, a player with another version gets a clear message.
With BaconRPG, use version 1.1.0 or later. Its after-day screen waits for the cards, for up to 30 seconds, and each pick goes in its ship log.
Required mods
BaconGameRules for the trap, monster, scrap and quota debuffs and the Card picks rule, LethalLevelLoader for the moon names, WeatherRegistry for the weather debuffs and LethalLib for the shells.
With WeatherTweaks, set its FirstDaySpecial to false: its first day ignores weather weights, so a weather the cards keep away could roll on day one.
Feedback
Found a bug, or want another card? Message me on Discord: bac_kun.
AI disclosure
The code and this README were generated with Claude Code, Anthropic's AI coding agent. The author directed the work and tested the mod in game.