Decompiled source of AutoRecharge v1.0.1

baer1.LethalAutoCharge.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using ChatCommandAPI;
using ChatCommandAPI.Utils;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("DunGen")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")]
[assembly: IgnoresAccessChecksTo("Unity.XR.Management")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.LethalAutoCharge")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.1.0")]
[assembly: AssemblyInformationalVersion("1.0.1+322bd2324ce8a1bb1add4686049b857577cb3027")]
[assembly: AssemblyProduct("LethalAutoCharge")]
[assembly: AssemblyTitle("baer1.LethalAutoCharge")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.1.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalAutoCharge
{
	public class ChargeCommand : Command
	{
		public override string Name => "ChargeItems";

		public override string Description => "Recharge all item batteries";

		public override string Command => "charge";

		public override string[] Aliases => new string[2]
		{
			"recharge",
			((BaseCommand)this).Name.ToLowerInvariant()
		};

		public override void Invoke(string args)
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0021: Unknown result type (might be due to invalid IL or missing references)
			if (!StartOfRound.Instance.inShipPhase)
			{
				throw new CommandException("The ship must be in orbit");
			}
			if (!LethalAutoCharge.ChargeAllItems(out string error))
			{
				throw new CommandException(error);
			}
		}
	}
	internal static class ChatIntegration
	{
		internal static void RegisterCommand()
		{
			try
			{
				new ChargeCommand();
				LethalAutoCharge.Logger.LogDebug((object)"Chat command registered successfully");
			}
			catch (Exception arg)
			{
				LethalAutoCharge.Logger.LogError((object)$"Error registering chat command: {arg}");
			}
		}

		internal static void Print(string text)
		{
			try
			{
				Chat.PrintError(text);
			}
			catch (Exception arg)
			{
				LethalAutoCharge.Logger.LogError((object)$"Error printing message to chat: {arg}");
			}
		}
	}
	[BepInPlugin("baer1.LethalAutoCharge", "LethalAutoCharge", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LethalAutoCharge : BaseUnityPlugin
	{
		private static bool ChatAPILoaded;

		public static LethalAutoCharge Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			ChatAPILoaded = Chainloader.PluginInfos.ContainsKey("baer1.ChatCommandAPI");
			Patch();
			Logger.LogInfo((object)"baer1.LethalAutoCharge v1.0.1 has loaded!");
			static void Patch()
			{
				//IL_000c: Unknown result type (might be due to invalid IL or missing references)
				//IL_0011: Unknown result type (might be due to invalid IL or missing references)
				//IL_0017: Expected O, but got Unknown
				if (Harmony == null)
				{
					Harmony = new Harmony("baer1.LethalAutoCharge");
				}
				Logger.LogDebug((object)"Patching...");
				Harmony.PatchAll();
				Logger.LogDebug((object)"Finished patching!");
			}
		}

		public static bool ChargeAllItems(out string error)
		{
			//IL_0055: Unknown result type (might be due to invalid IL or missing references)
			//IL_005f: Expected O, but got Unknown
			error = null;
			GrabbableObject[] array = Object.FindObjectsOfType<GrabbableObject>();
			if (array == null)
			{
				return true;
			}
			int num = 0;
			GrabbableObject[] array2 = array;
			foreach (GrabbableObject val in array2)
			{
				try
				{
					if ((Object)(object)val == (Object)null)
					{
						Logger.LogWarning((object)"Item is null");
						num++;
					}
					else if (val.itemProperties.requiresBattery)
					{
						val.insertedBattery = new Battery(false, 1f);
						val.SyncBatteryServerRpc(100);
					}
				}
				catch (Exception arg)
				{
					Logger.LogError((object)string.Format("Exception occurred while attempting to recharge {0}: {1}", ((Object)(object)val == (Object)null) ? "null" : ((string)(object)val), arg));
					num++;
				}
			}
			error = $"{num} items could not be charged";
			return num == 0;
		}

		internal static void AutoChargeAllItems()
		{
			if (!ChargeAllItems(out string error))
			{
				Logger.LogError((object)("Error while charging items: " + error));
				if (ChatAPILoaded)
				{
					ChatIntegration.Print("Error while charging items: " + error);
				}
				else
				{
					Logger.LogDebug((object)"Skipped printing to chat, ChatCommandAPI not loaded");
				}
			}
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "baer1.LethalAutoCharge";

		public const string PLUGIN_NAME = "LethalAutoCharge";

		public const string PLUGIN_VERSION = "1.0.1";
	}
}
namespace LethalAutoCharge.Patches
{
	[HarmonyPatch(typeof(StartOfRound), "openingDoorsSequence")]
	internal static class StartOfRound_openingDoorsSequence
	{
		private static void Postfix()
		{
			LethalAutoCharge.AutoChargeAllItems();
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "SetShipReadyToLand")]
	internal static class StartOfRound_SetShipReadyToLand
	{
		private static void Postfix()
		{
			LethalAutoCharge.AutoChargeAllItems();
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}