Decompiled source of LethalAutoScan v1.1.0

baer1.AutoScan.dll

Decompiled 2 weeks ago
using System;
using System.Collections;
using System.Diagnostics;
using System.Drawing;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using ChatCommandAPI;
using ChatCommandAPI.Utils;
using GameNetcodeStuff;
using HarmonyLib;
using LethalAutoScan.Commands;
using Microsoft.CodeAnalysis;
using Unity.Netcode;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: IgnoresAccessChecksTo("AmazingAssets.TerrainToMesh")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp-firstpass")]
[assembly: IgnoresAccessChecksTo("Assembly-CSharp")]
[assembly: IgnoresAccessChecksTo("ClientNetworkTransform")]
[assembly: IgnoresAccessChecksTo("com.olegknyazev.softmask")]
[assembly: IgnoresAccessChecksTo("DissonanceVoip")]
[assembly: IgnoresAccessChecksTo("DunGen")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.ASPP")]
[assembly: IgnoresAccessChecksTo("DunGen.Integration.UnityNav")]
[assembly: IgnoresAccessChecksTo("EasyTextEffects")]
[assembly: IgnoresAccessChecksTo("Facepunch Transport for Netcode for GameObjects")]
[assembly: IgnoresAccessChecksTo("Facepunch.Steamworks.Win64")]
[assembly: IgnoresAccessChecksTo("Unity.AI.Navigation")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging")]
[assembly: IgnoresAccessChecksTo("Unity.Animation.Rigging.DocCodeExamples")]
[assembly: IgnoresAccessChecksTo("Unity.Burst")]
[assembly: IgnoresAccessChecksTo("Unity.Burst.Unsafe")]
[assembly: IgnoresAccessChecksTo("Unity.Collections")]
[assembly: IgnoresAccessChecksTo("Unity.Collections.LowLevel.ILSupport")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem")]
[assembly: IgnoresAccessChecksTo("Unity.InputSystem.ForUI")]
[assembly: IgnoresAccessChecksTo("Unity.Jobs")]
[assembly: IgnoresAccessChecksTo("Unity.Mathematics")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.Common")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.MetricTypes")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStats")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Component")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsMonitor.Implementation")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetStatsReporting")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkProfiler.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Multiplayer.Tools.NetworkSolutionInterface")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Netcode.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.Networking.Transport")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Csg")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.KdTree")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Poly2Tri")]
[assembly: IgnoresAccessChecksTo("Unity.ProBuilder.Stl")]
[assembly: IgnoresAccessChecksTo("Unity.Profiling.Core")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.Core.ShaderLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Config.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.HighDefinition.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.RenderPipelines.ShaderGraph.ShaderGraphLibrary")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Authentication")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Analytics")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Components")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Configuration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Device")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Environments.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Internal")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Networking")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Registration")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Scheduler")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Telemetry")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Core.Threading")]
[assembly: IgnoresAccessChecksTo("Unity.Services.QoS")]
[assembly: IgnoresAccessChecksTo("Unity.Services.Relay")]
[assembly: IgnoresAccessChecksTo("Unity.TextMeshPro")]
[assembly: IgnoresAccessChecksTo("Unity.Timeline")]
[assembly: IgnoresAccessChecksTo("Unity.VisualEffectGraph.Runtime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.CoreUtils")]
[assembly: IgnoresAccessChecksTo("Unity.XR.Management")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.ConformanceAutomation")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MetaQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.MockRuntime")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.OculusQuestSupport")]
[assembly: IgnoresAccessChecksTo("Unity.XR.OpenXR.Features.RuntimeDebugger")]
[assembly: IgnoresAccessChecksTo("UnityEngine.ARModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.NVIDIAModule")]
[assembly: IgnoresAccessChecksTo("UnityEngine.SpatialTracking")]
[assembly: IgnoresAccessChecksTo("UnityEngine.UI")]
[assembly: IgnoresAccessChecksTo("UnityEngine.XR.LegacyInputHelpers")]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("baer1.AutoScan")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyInformationalVersion("1.1.0+152a28d083f6602d01bf4b71b92d3d663b40946f")]
[assembly: AssemblyProduct("LethalAutoScan")]
[assembly: AssemblyTitle("baer1.AutoScan")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.1.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
	[CompilerGenerated]
	[Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LethalAutoScan
{
	[BepInPlugin("baer1.AutoScan", "LethalAutoScan", "1.1.0")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class LethalAutoScan : BaseUnityPlugin
	{
		internal const string MOD_ID = "<size=0>baer1.AutoScan-1.1.0</size>";

		internal bool IsValid;

		internal string CachedInteriorName;

		internal uint CachedScrapAmount;

		internal uint CachedBeehiveAmount;

		internal uint CachedEggAmount;

		public static LethalAutoScan Instance { get; private set; }

		internal static ManualLogSource Logger { get; private set; }

		internal static Harmony? Harmony { get; set; }

		private void Awake()
		{
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Expected O, but got Unknown
			Logger = ((BaseUnityPlugin)this).Logger;
			Instance = this;
			Logger.LogWarning((object)"You are using the host-only version of this mod. It will not activate in any games you join");
			new SVScanCommand();
			if (Harmony == null)
			{
				Harmony = new Harmony("baer1.AutoScan");
			}
			Logger.LogDebug((object)"Patching...");
			Harmony.PatchAll();
			Logger.LogDebug((object)"Finished patching!");
			Logger.LogInfo((object)"baer1.AutoScan v1.1.0 has loaded!");
		}

		internal void CacheItemAmounts()
		{
			IsValid = true;
			try
			{
				string cachedInteriorName;
				switch (RoundManager.Instance.currentDungeonType)
				{
				case 0:
				case 2:
				case 3:
					cachedInteriorName = "Factory";
					break;
				case 1:
					cachedInteriorName = "Mansion";
					break;
				case 4:
					cachedInteriorName = "Mineshaft";
					break;
				default:
					cachedInteriorName = null;
					break;
				}
				CachedInteriorName = cachedInteriorName;
			}
			catch (Exception ex)
			{
				Logger.LogError((object)ex);
				CachedInteriorName = null;
			}
			CachedScrapAmount = (CachedBeehiveAmount = (CachedEggAmount = 0u));
			GrabbableObject[] array = Object.FindObjectsByType<GrabbableObject>((FindObjectsSortMode)0);
			foreach (GrabbableObject val in array)
			{
				if (val.scrapPersistedThroughRounds)
				{
					continue;
				}
				bool? flag = val.itemProperties?.isScrap;
				if (!flag.HasValue || flag != true || val.isInShipRoom)
				{
					continue;
				}
				string name = ((Object)val).name;
				if (!(name == "RedLocustHive(Clone)"))
				{
					if (name == "KiwiBabyItem(Clone)")
					{
						CachedEggAmount++;
					}
					else
					{
						CachedScrapAmount++;
					}
				}
				else
				{
					CachedBeehiveAmount++;
				}
			}
		}

		public string GetMessage()
		{
			return string.Format("{0} {1} {2}{3}{4}", CachedInteriorName, (CachedScrapAmount != 0) ? ((object)CachedScrapAmount) : $"<color=#ff0000>{CachedScrapAmount}</color>", (CachedBeehiveAmount != 0) ? ((object)CachedBeehiveAmount) : $"<color=#000000aa>{CachedBeehiveAmount}</color>", (CachedEggAmount != 0) ? $"+{CachedEggAmount}" : null, "<size=0>baer1.AutoScan-1.1.0</size>");
		}

		internal static IEnumerator AutoScan(RoundManager __instance)
		{
			yield return null;
			LethalAutoScan instance = Instance;
			instance.CacheItemAmounts();
			Chat.PrintGlobal(instance.GetMessage(), (Color?)null);
		}
	}
	public static class MyPluginInfo
	{
		public const string PLUGIN_GUID = "baer1.AutoScan";

		public const string PLUGIN_NAME = "LethalAutoScan";

		public const string PLUGIN_VERSION = "1.1.0";
	}
}
namespace LethalAutoScan.Patches
{
	[HarmonyPatch(typeof(RoundManager), "SyncScrapValuesClientRpc")]
	internal static class RoundManager_SyncScrapValuesClientRpc
	{
		private static void Prefix(ref RoundManager __instance)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0012: Invalid comparison between Unknown and I4
			if (((NetworkBehaviour)__instance).IsServer && (int)((NetworkBehaviour)__instance).__rpc_exec_stage == 1)
			{
				((MonoBehaviour)__instance).StartCoroutine(LethalAutoScan.AutoScan(__instance));
			}
		}
	}
	[HarmonyPatch(typeof(StartOfRound), "EndOfGameClientRpc")]
	internal static class StartOfRound_EndOfGameClientRpc
	{
		private static void Postfix()
		{
			LethalAutoScan.Instance.IsValid = false;
		}
	}
}
namespace LethalAutoScan.Commands
{
	public class SVScanCommand : ServerCommand
	{
		internal const string NAME = "Scan";

		internal const string DESCRIPTION = "Repeats the last auto-scan message (may print outdated information)";

		public override string Name => "Scan";

		public override string Description => "Repeats the last auto-scan message (may print outdated information)";

		public override void Invoke(PlayerControllerB caller, string args)
		{
			//IL_000c: Unknown result type (might be due to invalid IL or missing references)
			if (!LethalAutoScan.Instance.IsValid)
			{
				throw new ShipIsNotLandedException();
			}
			Chat.PrintWarning(caller, LethalAutoScan.Instance.GetMessage());
		}
	}
}
namespace System.Runtime.CompilerServices
{
	[AttributeUsage(AttributeTargets.Assembly, AllowMultiple = true)]
	internal sealed class IgnoresAccessChecksToAttribute : Attribute
	{
		public IgnoresAccessChecksToAttribute(string assemblyName)
		{
		}
	}
}