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LethalBattleRoyale
A mod that turns lethal company into a battle-royale game (with guns)
| Last updated | a year ago |
| Total downloads | 156 |
| Total rating | 1 |
| Categories | Mods Misc BepInEx |
| Dependency string | baer1-LethalBattleRoyale-0.0.1 |
| Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
THIS MOD IS UNFINISHED
This mod is in a very early stage of development.
If you encounter a bug or other issue, or you just want to request a feature, please open an issue on GitHub
How it works
This mod needs to be installed on both the server and the client to function. Vanilla clients will not be able to join a modded lobby, and vice-versa.
After landing the ship on a moon, all players will get teleported (see configuration) and given shotguns with 4 total bullets each.
The goal of the players is to be the last man standing, either by waiting for all other players to die of environmental hazards or monsters, or by shooting them.
The result of the round is then announced in chat, and the ship is automatically started to continue to the next round.
Configuration
Enable:
Global switch to completely disable the mod.
Useful if you want to play normally but don't want to restart your game (works while on ship, no need to restart the lobby)
DeathMessages:
Enables death messages sent to the chat when someone dies.
| Cause of Death | Death Message |
|---|---|
| Unknown | <player> died |
| Bludgeoning | <player> was killed |
| Gravity | <player> fell from a high place |
| Blast | <player> exploded |
| Strangulation | <player> was strangled |
| Suffocation | <player> suffocated |
| Mauling | <player> was mauled to death |
| Gunshots | <player> was shot |
| Crushing | <player> was crushed |
| Drowning | <player> drowned |
| Abandoned | <player> was left behind |
| Electrocution | <player> was electrocuted |
| Kicking | <player> was kicked to death |
| Burning | <player> burned to death |
| Stabbing | <player> was stabbed to death |
| Fan | <player> was ripped apart |
| Inertia | <player> died of inertia |
| Snipped | <player> was cut in half |
SpawnEnemies:
Disables all enemy spawns
SpawnScrap
Disables all scrap spawns
Keys will still spawn and can be used to unlock doors
DisableVents:
Disables enemy vent sounds, as they may be distracting.
RoundStartMode:
- Disabled: Do nothing, just spawn shotguns for players after landing
- Timer: Teleport all players to one position (RoundStartPosition, RoundStartInside) after landing and start a timer (RoundStartTimer), then spawn shotguns
- RandomTeleport: Teleport each player to a random position (RoundStartInside) and give them a shotgun
RoundStartTimer:
For RoundStartMode Timer, how many seconds to wait before giving all players shotguns
RoundStartPosition:
For RoundStartMode Timer, where to teleport all players before beginning the countdown
- Ship: The initial player spawn position on the ship
- MainEntrance: The Main Entrance
- FireExit: A random fire exit across the map
- Random: A random position
All selections except Ship are affected by RoundStartInside
RoundStartInside:
For RoundStartMode Timer: whether to teleport players to the inside or outside RoundStartPosition
For RoundStartMode RandomTeleport: whether to choose random positions inside or outside